We base much of our future plans about what people are actually playing with/using on a day to day basis. What mods and maps that are developed and used by a majority of the player base guide much of our future plans.
Gumrak has had the least amount of players of any map in RO 2 (and the few large vehicle maps that have been made do not see much traffic either. Somebody in the Rising Storm beta last week discovered Arad for the first time during the test). So Tripwire decided to work on the largest expansion of content for any of our titles to date (Rising Storm) but the focus was infantry because that is where players were. It was a business decision.
If we had unlimited resources we would tackle everything. But we do not, so we have to pick our battles.
Ok, lots to talk about here here:
1.
"We base much of our future plans about what people are actually playing with/using on a day to day basis. "
Understood, but if 90% of the maps are primarily infantry focused then it stands to reason that most people will be playing infantry maps.
2.
"Gumrak has had the least amount of players of any map in RO 2 (and the few large vehicle maps that have been made do not see much traffic either."
Gumrak is the most boring map in RO2, period. It's only made more boring by a lack of vehicle choices. Gumrak is so bad that if it were a custom map it wouldn't be hosted on
any servers, not even RGN. Aside from Barashka, it's also the only stock map with more than 2 tanks per team so at the end of the day, map design has done as much to make tanks unpopular as anything else. As for other large vehicle maps such as Arad and Yakovlevo, they're also custom maps and we all know how well custom maps have been received,
"Somebody in the Rising Storm beta last week discovered Arad for the first time during the test)", demonstrates this perfectly.
Tank maps are not unpopular because they're tank maps; they're unpopular because:
A: Tank bugs, first and foremost.
B: They haven't been given the attention they deserve from the Level Design side.
C: Lack of troop transport has kept maps small. Small map+ 2 tanks per team = no fun.
D: (Seemingly) overpowered AT rifles. Completely hilarious implementation of HHL-3.
E: Limited tank inventory
3.
"So Tripwire decided to work on the largest expansion of content for any of our titles to date (Rising Storm)"
Great decision and another GOTY. Kudos!
4.
"...but the focus was infantry because that is where players were."
See answer to #1 above.