What spec(s) was the HD trailer recorded on?

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Extension7

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Jun 22, 2010
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Don't get me wrong, I absolutely loved the trailer but heres the thing I wanted to know real quick.

I assume there were multiple people recording and bits and chunks were edited into the entire thing.

So I wanted to know, where all of you devs running it at max video settings? And is the graphics/texturing in the beta a bit "outdated" from what you guys have now? Just wondering, doesn't make me mad or anything, just a simple question :3.

I know there is gonna be some post DX11 support so I'm not complaining.
 

LHeureux

FNG / Fresh Meat
Jan 24, 2011
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Is there? I really hope we will get soft particles, the smoke edges look annoying :)
Personnaly, I think that all the new smokes particles are really bad, too cartoonish, for exemple the arty explosions ones, the ones from Ro1 were just so..perfect.
 
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u-s-e-r

FNG / Fresh Meat
Nov 24, 2010
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I'm meaning the smoke edges as in the smoke sprite's clipping through other objects and the sharp edge's you can see.
 

heady89

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Aug 6, 2007
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Really? Cause in one part of the trailer I see a player named "BakaYoshi" behind cover then in the part where he gets stabbed it said that he killed "BakaYoshi

It could still be recorded on one single computer which makes sense.
Just take a demo, use one computer to record/render it all.

An obvious approach if you want the demo/movie to use the same quality settings in all clips, kinda how fragmovies are made.
 
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Scrappa

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May 1, 2011
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Really? Cause in one part of the trailer I see a player named "BakaYoshi" behind cover then in the part where he gets stabbed it said that he killed "BakaYoshi

His name in-game is [TW]Yoshiro not BakaYoshi I think. I might be wrong though.
 

LHeureux

FNG / Fresh Meat
Jan 24, 2011
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I'm meaning the smoke edges as in the smoke sprite's clipping through other objects and the sharp edge's you can see.
That's stupid, people would have avantage over others, some would see the smoke inside a building even if it's outside while other don't.
 

Maizel

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Jan 21, 2011
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Just for the record:

There won;t be DX10(.1)/DX11 support at launch?

Not that it matters much to me, it was just new info for me.
 

Pechente

FNG / Fresh Meat
Mar 25, 2008
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Personnaly, I think that all the new smokes particles are really bad, too cartoonish, for exemple the arty explosions ones, the ones from Ro1 were just so..perfect.

I absolutely agree on this, I hope they'll replace the animations for the sprites with stock footage rather than poorly animated "things". Or at least use some high-quality particle effects to render the sprites.
 
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u-s-e-r

FNG / Fresh Meat
Nov 24, 2010
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That's stupid, people would have avantage over others, some would see the smoke inside a building even if it's outside while other don't.

I wasnt meaning that, I was meaning that you only wouldnt see the sharp edges which look unnatural... But now I'm not sure is there some sort of soft particles already present since in some video I recently watched, it looked like it:confused:
 
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Filo90

FNG / Fresh Meat
Mar 4, 2011
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from what i understood is very difficult creating smoke collision ( so that it can't pass through walls) in multiplayer games..........:confused:
 

u-s-e-r

FNG / Fresh Meat
Nov 24, 2010
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from what i understood is very difficult creating smoke collision ( so that it can't pass through walls) in multiplayer games..........:confused:
I wasnt talking about that..... I was talking about the sharp edges you can see when the sprites collide with objects in the game world
 

teemu92

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May 31, 2011
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It could still be recorded on one single computer which makes sense.
Just take a demo, use one computer to record/render it all.

An obvious approach if you want the demo/movie to use the same quality settings in all clips, kinda how fragmovies are made.
Yeah man, i just hope the game has the demo recording system working, Ro1 & killing floor wont show the weapon models while watching a demo and this was a huge let down for me :d