What Perks pair well together?

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Uk1t4k3

FNG / Fresh Meat
Oct 21, 2009
454
88
0
Singapore
I'd do SCAR+AK+Katana (subjective preference) but yea that's a good combo.

Commando absolutely owns the trash zeds and the SS absolutely owns the heavies.

Not to mention the 30% reload bonus really help in loading the grenade launcher.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Assuming the berserker isnt jumping around like a crazy rabbit all the time (which they tend to do a lot) then medic and zerk is a good combination, especially if the medic has a crossbow just for the fleshpounds. The berserker just needs to know when to back up for healing occasionally.
 

Vaecrius

FNG / Fresh Meat
Aug 2, 2010
633
131
0
Burnaby, BC
members.shaw.ca
Is there any particular reason that the med should have the bow? It seems better that the berserker have the bow, that way the med can have the anti-crawler spray medgun and both have room for katanas.
 

Uk1t4k3

FNG / Fresh Meat
Oct 21, 2009
454
88
0
Singapore
Is there any particular reason that the med should have the bow? It seems better that the berserker have the bow, that way the med can have the anti-crawler spray medgun and both have room for katanas.

Usually the medic will choose crossbow+katana like a zerker do... as for healing he could use syringe instead.
 

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
especially if the medic has a crossbow just for the fleshpounds.

Alternatively the zerker takes care of FP with knife only for style points while medic keeps crawlers and some other specimen off his back while healing if it's required. :p
 

t0r012

FNG / Fresh Meat
Aug 17, 2010
108
1
0
Is there any particular reason that the med should have the bow? It seems better that the berserker have the bow, that way the med can have the anti-crawler spray medgun and both have room for katanas.

I like the med/zerk combo both with Sword, one with Xbow , other with M79. Usually I prefer the medic with the M79 since if the zerk starts getting surrounded just shoot the GL at his feet. if the medic is in trouble the zerk can just rush in.

Xbow for the FPs and just about all the bases are covered.

When doing a whole team playing as a medic the mp7 for crawler clearing is awesome, since for some reason everyone complains about the crawlers but nobody ever seems to shoot them. Honestly if you are a medic and you do nothing but heal and shoot crawlers and not shoot another bullet youre still more help than 90% of the people I have played with.
 

smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
Not to mention the 30% reload bonus really help in loading the grenade launcher.

Yeah I used my 6 commando a lot when i was leveling support.

Keep scar, replace AK with shotgun. The reload time rocks.
 

EricFong

FNG / Fresh Meat
Mar 9, 2010
1,244
284
0
Trapped, many zeds, help.
Medic+Berserker(When zed time on, medic also can heal another perk easily.)
Sharpshooter+Commando(When SS is shooting down stuff from distance, Com get these trick *** eating zed away from SS)
Firebug+Demolition(Firebug weaken the zeds and demo's bomb finish them off, and their both are good suicidal)
 

Vaecrius

FNG / Fresh Meat
Aug 2, 2010
633
131
0
Burnaby, BC
members.shaw.ca
I like the med/zerk combo both with Sword, one with Xbow , other with M79. Usually I prefer the medic with the M79 since if the zerk starts getting surrounded just shoot the GL at his feet. if the medic is in trouble the zerk can just rush in.
I am intrigued by your ideas and wish to subscribe to your newsletter.

When doing a whole team playing as a medic the mp7 for crawler clearing is awesome, since for some reason everyone complains about the crawlers but nobody ever seems to shoot them.
This. The worst part is when someone sees you hacking away at them witha melee weapon and you look so focussed they're afraid to steal your kill -_-
 

comaryu

FNG / Fresh Meat
Jul 31, 2010
85
17
0
DxB
Commando + sharp,
Thats how i did my suicidal acheivs, pretty basic and easy duo.

Mando takes the trash, sharpies takes the big guys.
While mando reloads, sharpies blast with HCs unless they got the EBR with em and mando shares any cash the sharpie needs during trader time.

Sharp + sharp, done that duo as well, but usually one with an xbow the other with an EBR playing mando style :p

Theres a lota perks that go well with each other, just like the ones mentioned above me, i think the question should be the other way around, which perks DO NOT pair well together?
 

_Duke_

FNG / Fresh Meat
Aug 22, 2010
280
151
0
If they are the only two players, I wouldn't recommend it but... Demolitions and Firebug.

Firebug can quickly shoot a burst of flame, and usually tell if something is still alive in the smoke. (Yes, Commando can sort of do this if they are close enough, but only they see the Zed)

Really I like this Demo/Firebug pairing morein full team. And more than a cooperative pairing, the Firebug is more illuminating enemies in the smoke so your team knows to keep shooting.
 

Aze

Grizzled Veteran
Mar 19, 2010
1,424
526
113
Medic + Zerker = Well, makes sense huh? ^^

Sharpshooter (with Xbow) + Commando/Firebug/Zerker = Sharpie takes care of the big, strong targets while the Commando/Firebug/Zerker takes care of the weak trash, both single targets and bigger groups. Zerkers have the Crawler issue though :/
-Demolitions and Support can also take care of the weak trash, but Sharpie+Demo/Supp (sorta) lacks the small weak single target niche, at least without being ammo-efficient, bar pistols ofc (but that makes them momentarily unable to deal with their other jobs)

Demolitions + Commando/Firebug = Demolitions take care of big targets, Commando/Firebug take care of weak single targets. All take care of big groups together. Demolitions take a big chunk of the targets' health immediately, while the Commando/Firebug finishes them of with lesser ammo used (or the other way around). Firebugs can lit up targets to help against the smoke issue, Commando can "see" through the smoke and on top of that, can also take of Stalkers with great ease, who can be dangerous if they get close to Demos (self explosions is that i have in mind there)
-Sharpshooter/Support/Zerker can also assist Demolitions quite well, but they don't combine as well as Commando and Firebug.

Zerker + Commando = ZED-time :cool:. Zerker takes care of Scrakes, Commando takes care of Crawlers and open field Sirens+Husks. Only real problem here is the Fleshpounds though.

Support + Demolitions (+ Firebug) = AoE-fest. These perks are awesome to kill huge groups quickly, due to their piercing / AoE abilities. Weld a door, put a pipebomb in front of it, let them in and BLAM! Xbow Sharpies and Full auto Commandos are also good at joining in, but in particular Support + Demolitions (and 3rd place Firebug) win the AoE-fest combination :p
 

Vaecrius

FNG / Fresh Meat
Aug 2, 2010
633
131
0
Burnaby, BC
members.shaw.ca
Theres a lota perks that go well with each other, just like the ones mentioned above me, i think the question should be the other way around, which perks DO NOT pair well together?
My own guesses:

Commando+firebug: without the SCAR the fp is going to be a pain in the arse, and hard if not impossible to outrun.

Medic+commando, where the medic is stuck in a mindset of healing people and never ever going rambo the way medic is meant to be played.

Demo+demo, where at the patty round no one knows who piped what where. The universe around the campground is a perfect chorus of my God, it's full of red beeping stars.

...yeah, there aren't that many bad combos that are bad without context I think.
 

smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
Medic + Commando actually does pretty well if the medic takes up the xbow.

Demo+Demo would suck utterly until about wave 8. By that time there is so much ordnance laying around you could go get a bag of chips and come back. Doubt you would make it to 8 though.

Demos are weak as a kitten up close.