What new types of Zeds would you like to see in the future?

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KingKitNip

FNG / Fresh Meat
Jan 3, 2010
166
0
0
I'm sure ideas similar to this have been posted, so apologies for not having read through the whole tread. I just get excited with ideas and feel like sharing them as soon as I can.

The Buckler
Shield-Type Gorefast designed to offer limited bullet absorption from the front. "Bucklers" will try their best to face where ever most of their fire is coming from and can absorb most damage with 100% resistance but only to a point. Once this point has been reached the Buckler will fall to his back and can even lose his shield and shield arm. Behind the shield, "Bucklers" would be identical to a normal Gorefast but slower and deal less damage use a smaller blade. If a "Buckler" were to close in on a player, he would begin a short charge, knocking down the player for a very short time and possibly exposing them to danger. "Bucklers" would remain vulnerable to fire and electric weaponry but Berserkers would be able to exploit and kill Bucklers faster than almost any other perk with the use of melee weapons. Melee attacks, especially heavy attacks from a Pulverizer would destroy their shield but leave the specimen alive, albeit stunned and near death. As an added incentive for Berserkers to engage Bucklers, the shield could explode and increase the area of effect of a Pulveriser heavy attack, damaging other specimens over a larger radius.

The Bolter
Basically an electric version of the Husk. While a Husk would focus on dealing fire damage over time and creating panic with waves of flames amidst players, a Bolter would generally be more effective over range. With the ability to fire bolts of electricity, his attacks would basically be hitscan attacks, perhaps with a lower percentage to successfully connect against a moving target. Attacks would deal mild instant damage with no damage over time, but could temporarily disable a player for 1 second and slow them considerably while completely ignoring armor. The Bolter could respond to closing players with a AoE Shockwave that would deal light damage but, like the Buckler's Charge, knock players down for a second or two before being able to fire or move again. Additionally, the bolters attacks, whether a bolt of electricity or an AoE Shockwave, any electrical light source within a 3 meter radius of the bolt or Shockwave would be permanently destroyed. The Bolter would however, emit his own feint glow and when using his abilities, would randomly cause some lights, even destroyed ones, to flicker again before being blown out.

Nightmare
I tried to think up a 3rd specimen that could accompany, or even randomly replace Fleshpounds during their waves (50/50 chance?). Basically the Nightmare would be an enhanced version of the Siren with the speed and durability (almost) of a Fleshpound and attack of a Gorefast. A female specimen robed in a bloodied gown with broken metal restraints on her arms, legs, and head giving her a significant amount of armor. She could use broken metal chains attached to her arm restrains to lacerate players from greater distances. Her chains could reach all around her, perhaps in a 6 meter radius, with each impact dealing damage roughly on par with a Gorefast. Due to her range however, she could strike multiple players at once. She would also attack while on the move, even far behind players so while the player is running, they could hear her chains impacting the ground just behind them as she runs to catch up with them. Being stuck by the Nightmare should cancel a players sprint which they could immediately start again. And, being based on the Siren, naturally, she would scream like a banshee while giving chase, breaking lights and dealing minor AoE damage to players in range (in addition to her chain whip attack). Her attacks would have an immunity to parry due to her distance and nature of her attack, but they could still be blocked and have their damage greatly reduced, additionally, in regards to Berserker, should could be stunned by a heavy attack from the Pulverizer. Between these fits of rage and chain whipping, she would enter into a slumped daze where her speed would greatly drop, her head would droop to look at the ground and she would not even attempt to fight back. These dazed periods should be very short lived, about 3 or 4 seconds, before she lifts her head back up and starts her chain whipping, screaming rage attacks again. She'd be about the size of a Cyst, making her harder to target through a crowd, and wouldn't damage fellow specimens.

In comparison to Fleshpounds you have an alternative that is, in short:
More debilitating and panic-inducing nature; less direct damage and bullet spongy

Advantages:


  • Blowing out lights
  • Canceling grenades
  • Hitting multiple players over a large radius
  • Affecting players aim and vision over a large radius
  • Smaller and more difficult to single out
  • Able to run at great speeds and attack at the same time
  • Canceling sprint attacks

Disadvantages:

  • Less health
  • Less damage
  • Can have damage reduced further by blocking
  • Can be more easily stunned
  • Outside rage, virtually helpless

I also thought up a boss but at the same time it sounds kinda silly, I'm not sure what other people would think of it so I'll spare you from it.
 

headbox

FNG / Fresh Meat
May 8, 2015
284
0
0
I think the game does very well with the zeds it has, as archetypal as the "Fat man pukes" scheme has become. Actually I guess it includes the One Who Screams and Guy With Too Much Health. I know those three go beyond even KF and L4D, making appearances in at least State of Decay and I believe Dead Island.

I don't think we'll be seeing more Zeds other than bosses, as they comprise the core of the game's balance and additions would greatly alter it.

That said, there's certainly room for more. I would like to see map hazards particularly.


For example: A gaming trope worth exploiting, a Mars map! Complete with static alien tentacle enemies that pop out of grates and slap or grab you. Or maybe a scripted alien that climbs around the outside of the windows and pesters you somehow.

Industrial map with large dangerous heavy equipment?

Hell map definitely needs to happen and I think it should have fire pits and catwalks over them that both players and Zeds can be knocked off of. Though I realize, something that could interact with the boss is a lot more difficult to put in than say a good ole' Terminator 2 Crushinator - just turn it off for the boss wave.

I use Half Life 2: Deathmatch and Mass Effect 3 Multiplayer as examples. Both games have a single map with a scripted feature. In HL2:DM a button in a bunker at the center of the map starts air raid sirens and whoever from the two teams on opposite sides can get inside in time will survive. It's symmetrically placed and both teams have a door which slowly opens and closes.

In Mass Effect 3 you see the opposite, a chamber with a visible charge bar that when full can be triggered from outside to seal it and kill everything inside. I think this would suit KF2 very well and could be design such that it would be as dangerous as it is useful.
 

rechz

FNG / Fresh Meat
Aug 15, 2011
130
33
0
Since there are fully dynamic lighting and night vision mechanics in the game, how about a variation of Stalker that is completely invisible when it's dark but visible in light? (Can't be seen even by Commandos in darkness, only visible if there are lights/night vision)
 

BoomTown

FNG / Fresh Meat
Apr 22, 2015
6
0
0
Back in KF1 I've remember a Mod for this type of zed name Brute, it's actually quite challenging as the only way to take it down without wasting tons of ammo is to headshot it.

The catch is his always covering his head until he gets close to a player and punches them flying.

It's much more intense and can break the camping spot completely, forcing players to move around more as well.
 

-main-

FNG / Fresh Meat
Sep 8, 2007
320
0
0
As I said in other thread.
"I though it would be awesome to have some random stuff, lets say scrake has a soft spot for siren, so when she dies close to him, he gets buffed and rages with different attacks or abilities, or something similar, that basically changes the behaviour we re used to. To surprise us and add more combinations of random gameplay.

Also Diablo 3 (i know different game but hang on) has something in place with monster affixes. Same enemy can randomly spawn with different strenghts/weaknesses. I would love to see something like that on much smaller scale. You would have regular scrake and then elite scrake with different attack or some ability. Just minor differencies, enough to have more fun. You could tell the monster apart by different textures, or different mask on scrake, etc."
 

2Clicks

Grizzled Veteran
Oct 27, 2012
1,278
26
48
....

Also Diablo 3 (i know different game but hang on) has something in place with monster affixes. Same enemy can randomly spawn with different strenghts/weaknesses. I would love to see something like that on much smaller scale. You would have regular scrake and then elite scrake with different attack or some ability. Just minor differencies, enough to have more fun. You could tell the monster apart by different textures, or different mask on scrake, etc."

Lol... thats would be cool. Imagine if the server kept track of "hero" zeds that survived (beat) players in a game... and augmented their stats everytime they did so.

These could be spawned randomly.

Given a "random name" perhaps after one of the ppl it killed or a consistent perk type that it put down like.... 2Clicks_killer, 2Clicks_dominator, Commando_master, Death_of_Medics.

Ofc if they are killed then they are discarded.

But wouldnt it be great to have hero_zeds littered on servers. So that where ppl fail continuously on the same server a group of ultra_elite zeds could eventually exist that would be so hard to beat it would make HoE look like a cakewalk! :D

You could even add stats or a league table to show which zeds reside on a particular server.

Extra XPs could be earned by killers of these hero_zeds and even have a kill count for those players to show which one of these buffed zeds they have killed!

lol....
 

Forssen

FNG / Fresh Meat
Nov 23, 2010
851
315
0
Sweden
eyesore

Has multiple eyes covering the body, and extra internal organs. Has less structural integrity than most zeds so it gets blow to pieces relatively simple. But it has a lot of health and survives the dismemberment off multiple body parts, including getting the head being blown off. Will pretty much keep fighting as long as it has two legs to walk on.

Strong against slow firing weapons.
Weak against explosives and lots of bullets.


Design of the zed is focused on it being fun to blow pieces of zeds apart. But this guy can take it so you get to blow off more pieces.
 
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-main-

FNG / Fresh Meat
Sep 8, 2007
320
0
0
I would like a zed based on a avenger affix in diablo 3.

Basically it would get tougher the more zeds you kill around him.

With scrake you first clear the trash around then you engage. With this one you would have to engage him soon because once you kill other zeds he would get more powerfull, more attacks etc. But he would be formidable as scrake in his base status. There could be phases as to how many zeds are needed to die to start his next phase etc.

He would get rly upset/angry and unleash his fury on you for killing other zeds in his vicinity. Like some sort of a protector, former security guard/special ops for horzine or something. So strong muscly character with martial arts/guns abilities, start easy yet difficult then add more attacks with guns.

Also some zed that would try to break the group like Charger does in L4D2, something trying to pull ppl away or chase them away, so they would split and die alone.

Also another option could be, he wouldnt kill you, he would sort of arrest you, render you unconscious in his basic state. So you would be lying on the ground, immobile but you could get eaten by other zeds, lets say cysts, cloths and slashers. They would feed on you and you could die losing health from that. Anyone could revive you with medical syringe. Other players would have to defend your body, killing zeds therefore raging the protector.

I would like to see mechanics from L4D2 where this zombie would get most damage from the back. Where you could hurt it only from certain side. It could either be this protector or any other zombie, it would have some sort of shield (helmet, armor etc.) in the beginning but once it rages it drops the helmet or whatever and goes bananas but its easier to shoot but more dangerous at the same time.

Also zed similar to Charger in L4D2. Something that would try to split the group, pull ppl away or chase them away so they would die alone :)

We dont need crazy teleporting zeds, we need good mix of dangerous enemies, that will kill us in no time.
 
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KingKitNip

FNG / Fresh Meat
Jan 3, 2010
166
0
0
eyesore

Has multiple eyes covering the body, and extra internal organs. Has less structural integrity than most zeds so it gets blow to pieces relatively simple. But it has a lot of health and survives the dismemberment off multiple body parts, including getting the head being blown off. Will pretty much keep fighting as long as it has two legs to walk on.

Strong against slow firing weapons.
Weak against explosives and lots of bullets.


Design of the zed is focused on it being fun to blow pieces of zeds apart. But this guy can take it so you get to blow off more pieces.

Immediately made me think of the "Regenerador" from Resident Evil 4, but he didn't have any eyes if I remember correctly. Those things were creepy as hell when they lost their legs and tried to move around without them.
 

Deli

FNG / Fresh Meat
Jan 22, 2015
61
0
0
I guess there needs to be some zed who has an outdoor advantage as ss and demo will make holding outdoors even easier. Electric husk is a nice idea, husk variants would be nice to see. Plus has been a flying zed suggestion which sounds fun, they could look like big bats and dive at you, let me list my thoughts so it will look better.

Flying Zed:
-Could look like a bat and vulture mutation on a human, with huge and crooked feathery wings of a vulture and the face of a bat.(It would make more sense if it still looked like a mammal)
-Could fly around you at a safe distance like a vulture while waiting for an opportunity. It would have the manuverability of a bat so it could try to at least dodge the bullets. New manuevers with the difficulty level.
-When it sees the opportunity(or randomly dunno) it could dive at the player. It would stop for a while to hit the player with it's teeth and claws.(Thus giving player a bigger opportunity to shoot them, the time he stays near the player could be shorter with every difficulty level.) Then if it is successful, it would return to the sky.
-It could follow-up a dive with another dive immedietely, like a warplane.
-It would move like crawlers indoors(on ceilings,walls and floor), not as fast as them but could charge with a flap of their wings.
-It could get down on the floor if it did not see a chance of a dive attack even the players were outside.
-Could be named Batture? Vulbat...nah? Whatever...maybe Batwing :p ...

I have thought some other outdoor enemies:

Pest:
-This guy is a lizard or some kind of bug.
-Moves like crawlers again.
-Bigger and slower than crawlers though.
-Possibly with higher health than crawlers, lower or equal to gorefasts health.
-Possibly higher spawn rate than Husks, closer to the rate of gorefasts.
-Ranged attack, higher rate of fire and accuracy than Husk, no other effects than the normal damage effect(no poison, no aoe, only single target damage). It would be too annoying for anyone as it is. Its damage would increase with difficulty.
-Because they move like crawlers, they could shoot from on the walls or ceilings.
-Before shooting it would take a stance like Husk (standing on two feet on the floor, could be the same on the walls)
-Unlike Husk it would stand on its position and stance if it could see an enemy. Not come closer. (because its attack is single-target, there is no real need to move for a better angle)
-Would not have a big problem about shooting other zeds because he can position himself on the walls and ceilings.
-Would not shoot if there is another zed in the line of fire.
-On close combat it would act as a slow but smart crawler, taking chances with its ranged attack.
-On melee level close combat it would be slow and weak, it is not created to fight like this.(maybe could have close ranged skills as the difficulty goes up, like shooting as if it is panicked, penetrating ricochet shots or ability to retreat)
-Could spit some kind of toxin or throw darts.
-Could use its hands to shoot or not have hands, your choice of design.
-I think Pest is a good name because all it would do is being a pest. But it is still open to suggestions.


Shot-putter:
-Has slow movement, maybe faster than bloat.
-Has a huge upper body, not as big as a FP though.
-Has the health of a Bloat, maybe a bit higher.
-Has the same spawn rate as Bloats.
-If it comes close enough it can grab the player.
-It can have a bigger or smaller chance of grabbing than zed,relative to his power.
-Would deal more damage than clots after grabbing them.
-Can throw players.
-Has a chance to throw you in 8 directions randomly.(N,W,S,E,NW,NS,SW,SE)
-Has a good throwing range in order to take the player away from the group.
-If you hit a wall before you reach the maximum range you can be thrown, you will take more damage. Closer wall, more damage you take.
-If it hits other zeds with you, you and them will take the damage you would take if they were a wall. You might stop with impact or go through them according to the health those other zeds had.
-It is more dangerous on outdoors because he has 8 direction to throw you. Or he could grab you making it 1/9 chance for each direction every time he got a hold on you. So it is 8/9 that he will throw you away from your team, into a possible danger. In a corridor there is two walls, where zeds come from and where you stand. There is 3/9 chance that he will throw you into the danger zone. 3/9 chance throwing you further to the corridor. 2/9 chance throwing you to a wall thus dealing more damage(but you still stand your position). 1/9 of him grabbing you. So there is only 3/9 chance that you will be thrown into real danger, making Shot-putter a weaker threat indoors.
-As i said, it doesn't have to grab or throw you every time he got hold of you, similarly clots don't grab you every time they catch you.
-Because it is a big guy it is easy to spot and shoot. Also you will not be surprised if you're thrown.
-It would be good if he could keep up with other zeds, he could be a good barrier(a meat shield) for Sirens and Clots.
-If the player ignored him because he is slow, he could easily get into trouble if he is thrown in front of a FP or SC.
-I am not so sure about this. It may be able to throw/grab you while you were grabbed by Clot variants.
-Name is open for suggestions.
 
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Kothre

FNG / Fresh Meat
Apr 24, 2015
339
14
0
I really want to give my two cents on enemies that take away player agency. People keep suggesting enemies that stun you or "mind control" you or other such mechanics. Keep in mind that in any game, players tend to get very frustrated with losing control of their character. Such mechanics are often deemed cheap and unfun, for good reason. It really is very annoying. I hope Tripwire doesn't implement such enemies.

Swarms of fast, exploding suicide enemies are also really annoying. I think the husk and, as I mentioned earlier, a slow-moving poison cloud bloat would be sufficient in that regard.

With all that said, I'd love to see a ZED that functions like a goliath from Borderlands. That meaning, there's a way to rage them so they attack everything around them, but every kill they get, they become stronger.
 
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Swanky

FNG / Fresh Meat
May 20, 2010
449
44
0
Germany
With the recent banter about teleportation, why not implement a Teleporter-type Zed that - on higher difficulties at least - opens up random portals to allow other otherwise distant Zeds to pour through? Could be a great visual mechanic and keeping the pressure up.
Only other thing I can think of would be an infected bloat that covers the area with a (toxic) cloud that covers other Zeds so you can't really see what's coming.
 

Clad in Plaid

FNG / Fresh Meat
Apr 29, 2015
16
0
0
I'd like to see some more zed variations. For example:

Hotshot: Husk with much less head health but much faster speed. Will never shoot, just try to explode. Destroying the head causes the body to explode after three seconds. Does not have a cannon and glowing red instead of yellow to indicate that he is faster.

Whaler: Scrake with a harpoon launcher in one hand and a meat hook in the other. The harpoon deals a little damage on impact, then reels in the victim. The whaler stands still while doing this.

Butcher: Double-blade gorefast. Takes lessons from Zangief. Spins his blades around him in a deadly AoE but is slower than a normal gorefast.

Charger: Fleshpound that can only charge in a straight line while enraged.. Very fast and high damage resistance while charging. Getting in his way will deal very high damage and throw you back a fair distance. Can still do regular attacks while not enraged.
 

Vintage

FNG / Fresh Meat
Oct 20, 2010
771
617
0
Searching for survivors.
One of my favorite horror/action games of all time had some monsters in it that are somewhat similar to the Killing Floor zeds. That game takes place on a haunted prison island where monsters begin spawning that take on the appearance of different forms of execution that took place during the island's history.

If anyone has ever played it (you really should it's an amazing game) you'd remember the Marksmen, based on the firing squad execution. Since the game currently lacks a heavy tier (Scrake, Fleshpound) ranged zed, something in a similar fashion would be a pretty cool addition to Killing Floor 2. Husk is a medium tier zed like the Siren he is not ranked as highly as a Sc/FP.

http://thesuffering.wikia.com/wiki/Marksmen



latest
 
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Deli

FNG / Fresh Meat
Jan 22, 2015
61
0
0
I know that Jason-style teleporting is cool. I know Zed teleportation should be tweaked but now that is not my point. I liked the idea of Shiver but i thought that spawning something as regular as a stalker which teleports in your face, while KF2 is way faster than its prequel is overkill. All af the Zeds already move very quick. So i though teleportation would be something special to a Top-tier guy.


Guilt:

-She is basically an improved,smarter,stronger and a maniacal Stalker.
-She has less health and damage than a Scrake.
-She cannot be seen by Commando (this might be too much, maybe they could see her less transparent than other perks, like how Stalkers have been in KF1)
-She teleports often to travel faster, thus making her movement more unpredictible.
-She teleports to retreat when under fire.
-If she is getting shot while attacking someone, it must take her longer to teleport in order to give players a chance to shoot her.
-She is a psycho. Sometimes after attacking you she teleports back, finds a nice spot for herself to watch you, and stand there, enjoying your pain. (This also would give player a chance to deal with other zeds in her absence.) She continues watching you unless someone shoots her, or she gets bored.
-A nicer touch would be that she would stand still if you came closer without hurting her. She would examine you and teleport again if you got too close.(like 2-3 meters)
-She knows how to retreat, when she is reduced to half of her health, she teleports further away from players. And get angry because she was unsuccessful. She enrages, moves faster, hits stronger (though still not higher damage than a Scrake, that woul be unfair.) and teleports more frequently. She does not spend time watching you anymore. She is fast and unpredictible like a demon running away from a hell. But still has to stop to attack someone.
-You would wait for her to attack or catch her glimpse in order to shoot her.
-She could taunt you sometimes by turning visible. Giving you a chance for you to shoot her, though she would teleport after you put 1 or 2 bullets into her.
-She can try to dodge bullets and try to stay out of line of sight even she is invisible.
-Her roar would be a roar/cry which makes it sound like more of a laughter, which would be creepy.
-She is named Guilt not because she feels guilt. But she is guilty of killing and enjoying killing.

My idea of making her smarter came from Scrake. He is a calmer guy who tries to kill you, points at you to taunt you. He is enraged after he is hurt enough because he understands that he will be killed if he does not do anything. Though he is not actually brilliant. He does not have to be in order to use a chainsaw.

Here is another thought. Scrake always feels like a better gorefast. He is stronger and with a chainsaw instead of a blade. There is some chance that Horzine tried to make him smarter but had a little reason to do it. You don't have to be smart to be a brute.

But Guilt needed intelligence. If you look at stalkers, while they have a efficient stealth factor, they are not smart enough to utilize it well. They run at you directly like other brutes. They're made more agile for their cloaking to make sense. They make it up with their cartwheels. But to make a better stealth specimen Horzine would need to make Guilt smarter. So she would get in and out of somewhere Scrake and Fleshpound or a Stalker couldn't. Plus I feel like they would not want to waste a great specimen that could teleport and cloak at the same time. I assume they would be more expensive and difficult to produce.

So Guilts still have the urge to kill. They are still not intelligent enough to make decisions like a human. They still do what Horzine wanted them to do. Their mind is developed less than an animal, they only have animal instincts. They only know how,why and when to retreat. They know that how it would be better to approach the enemy. They can understand that they are powerful, invisible and able to teleport. But because they are still partly human, they have emotions like anger and happiness as a side effect. And thats makes them enrage or enjoy the killing.
 
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Reclusiarch

Active member
May 8, 2015
258
38
28
Hi, new guy here! just wanted to add some ideas of mine to the mix!

middle-tier zed: throws spikes at a particular target as a ranged attack and when it reaches half health, it throws spikes in every direction and angle at the same time.

middle-tier zed: doesn't have as much health as a scrake, nor hits that hard, but when it hits a player, it covers him/her with goo which is cumulative and slows the movement of that player, even on reloads, up to half of the player's base speed for a couple of seconds.
 

lods-of-emone

FNG / Fresh Meat
Nov 27, 2013
29
0
1
New zed?!

New zed?!

Hello everyone! My goodness, it's been well over a year since i last visited.

Anywhom, here is my input for a new Zed.

Venomarie (A.k.a, the Super-stalker)

Height: 5
 

ctan54

FNG / Fresh Meat
Mar 23, 2015
9
0
0
totally agreeing with your strong cloaking zed idea. Stalkers are just not interesting enough
 

superkiller

FNG / Fresh Meat
May 4, 2015
51
0
0
I like Games with special enemys like KF, Halo , Time splinters (old school) Doom 1-3 , Duke Nukem and other Games and i have my inspiration from these Games

1.) I have a idea for an Zed that is big and slow her healt is on the middle line but he is exploding when he is near enough to you and give you some damage when the zed dies other zeds comes out from his body these zeds are very fast but can just make 1 bit and makes very low damage and dies very fast but his special is that the zeds can go in other died zed body and controll them.

2.) it was very fun when it gives flying zeds that make no damage to other players and have an middle armor these zeds have an Special job to heal some other zeds

Photos for an idea (Halo Photos)


try Quake 1 and 2, Blood 1 and 2 though may have to break out an old 800 MHz pc