What makes you stop playing RO?

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Mr.Cloud

FNG / Fresh Meat
Sep 20, 2011
9
1
0
I still play, but I am west coast and there is only ever two servers that I can play on without lag. The game is getting better, updates seem to make it more stable and fluid each time for me. I just wish that more people would get into it, for all of its flaws, and fill up some servers on the weekends.
 

hekuball

FNG / Fresh Meat
Mar 13, 2006
563
202
0
I don't like the change in overall gameplay compared to the RO mod and Roost.

Long range fighting seems similar to ww1 trench warfare, or any modern game where classes aren't limited and half the team picks a sniper scope. Everybody plays as if they are a sniper rather than go for objectives, perhaps it is realistic but its too campy for my taste :p.

Where as short range doesn't require any tactical awareness you can just fully sprint into a building, and instantly fire your gun from the ironsights on sight of an enemy. In roost you had to stop sprinting before entering a building and had to go into ironsight pretty much before going in (if you wanted to fire from ironsight instead of the hip).

Next to that I don't like the overall control of my character.

Controlling a character in Roost while limited was really simple and similar to any other game. It got its limitations but those limitations were easier to grasp than in HOS.

While somewhat buggy when you need to go prone you could hit the button and go prone, in HOS you often get a message that you cannot prone there. If you wanted to run away you could just run away, in HOS you could get stuck to the cover system if you're using it. Now beside regular buttons you have all sorts of features added to the game, but you cannot even customize the controls to your liking.

You do not want to change your weapon with the scroll wheel but you do want to change the range with the scroll wheel too bad you cannot separate them. You want to pick up a weapon with a key, too bad you just went into cover mode against the wall. I have no issues with having to learn even 30 keys by hearth, but I hate it when I personally want to do a certain action and the game does something opposite. If I hit sprint key I want to run away I don't want to darn zoom in with a nade 3 meters next to me. I personally don't like toggles yet there is no real way to have iron sight on hold.

And finally there is free aim. As I've been a pc gamer for a long while my mouse responsiveness is important for me. If I move my mouse 10 centimeters to the right I want to move a certain angle to the right. If a game takes away my ability to use my real life experience in controlling my own hands and requires me to learn everything again (or if a game imposes mouse acceleration or a big delay) then that game is lost for me.

Free aim in first person view, makes me feel disconnected in the control of my characters hands. Using your hands in real life is the most easy thing to do as you've trained your entire life time, if you see a mug on your table, and you close your eyes you are able to grab that mug without looking.

In this game you are required to continuously look where you are actually pointing. While normally you can both sense your position, as are able to use a life's worth of experience in just going somewhere. Having to learn something as basic as moving your hands in a game is frustrating for me. With smg's its a non issue as you can just correct, but with rifles it simply becomes annoying.

So in short summary for me the worst things that happened to HOS were, the implementation of zoom. And next to zoom free aim in iron sight was a horrible thing to happen for me, as it removed the ability to use important sensors and experience in controlling your arms for controlling your character.

I could understand free aim for hip shooting so people couldn't tag a dot in the centre of the screen, but when firing from the iron sight there is no need for free aim it just makes controlling your character more difficult than it should be (for all I care add a massive sway or other things to make it more difficult, but making the connection between your hand's input and the screens output variable is game breaking for me).

Having read this post, sorry but i can only come to the conclusion that you are a ninja. Either that, or you're getting real life and gaming abilities horribly confused. Are you saying that you can lay a cup on a table, close your eyes and instantly pick it up? If so, you have a talent there.
The point of free aim is a way of simulating the fact that you dont perfectly pivot 360 in real life around a point on your torso like a robot. Seems to me that you want realism from the game but you want to eat your cake too, i.e. you also want your unrealistic accuracy that's required to show off your skills in the comptetitive gaming arena.
 
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oldslowguy

FNG / Fresh Meat
Nov 23, 2005
758
26
0
AZ, USA
The TWB RO1 Euro server has been quite busy in the afternoons/evenings of late, and map voting is enabled. TWB*SlowBull
 

clambo

FNG / Fresh Meat
Sep 17, 2007
411
111
0
Northern Virginia
Remember to try out Ogledow on RO2 - now in beta 4 or 5.
That one has the feel of RO1 - more will be on the way after the SDK for RO2 comes out in full version
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
Having read this post, sorry but i can only come to the conclusion that you are a ninja. Either that, or you're getting real life and gaming abilities horribly confused. Are you saying that you can lay a cup on a table, close your eyes and instantly pick it up? If so, you have a talent there.
The point of free aim is a way of simulating the fact that you dont perfectly pivot 360 in real life around a point on your torso like a robot. Seems to me that you want realism from the game but you want to eat your cake too, i.e. you also want your unrealistic accuracy that's required to show off your skills in the comptetitive gaming arena.

Try placing a cup on your table and then close your eyes you can perfectly grab it up in one go (heck you can even drink from it without looking or spilling). I know more people able to do that, than people not being able to do that. Heck you can place 10 objects on a table let me look at them for a bit close my eyes and ask me any of those objects in any order and I can grab those at high speed in a single go (and I actually know that the chance is very big that you can do that as well).

Free aim doesn't stop you from doing an instant 360 degree pivot. If anything it helps you turn quicker as your gun moves faster than your vision in RO (till it hits the boundary the gunn moves at about 2x the speed of your "camera"). If you want to limit the maximal turning speed then simply what should be limited would be the maximal turning speed.

The tank turrets in HOS have it that if you turn too fast you see that small crosshair indicating that the turret is still trying to catch up with your mouse movement, the same could be used for in game characters. If you want to limit instant 360 degree pivots then simply limit that exact thing.

The way I see free aim, is that it was there to stop people from tagging the center of their screen when firing from the hip. Making it more difficult to hip shoot so that overall shooting behaviour becomes realistic with more sighted shooting, heck I like free aim that way, as before the implementation I walked around zapping people at 100 meter as well.

What I don't like is having it in ironsights, as the relation between the movement of my mouse and my ingame gun gets disturbed. Some people have a disease that their proprioceptive receptors aren't working meaning if they do not look at their hands they start waving around, and if they do not look at their legs while walking they will fall down. I don't want to feel like that while playing a game, to get immersed the key part for me is to be able to have full control over my character in terms of controls. (I don't mind sway or disturbance forces, as long as nobody touches my mouse settings).
 
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Base21

FNG / Fresh Meat
Oct 21, 2011
41
2
0
"What makes you stop playing RO?"

Nothing ever never ever never. Not even Post mortem. :cool: