After not playing RO for a long time I fired it up again and played a round on Smolensk Statlemate despite the fact that it won the competition (once upon a time ) what can I say? ... I don't like it
I don't like it because it is basically a tube no real room for maneuver, the playable area is pretty small (you always hide in the same houses), the arty is annoying (it can nearly be placed on the spawns) and the shellholes are so freaking deep
But then I noticed I don't really know what makes a map good, is it the graphics? Is it a necessity for a good map to have a unique look?
Do you have a favorite layout? (Objectives in a row or lots of recappable stuff?)
What do you like about combined arms maps? I always think the balance is completly wrong, tanks are too strong so it gets boring and without a vehicle a single infantry man is useless (unless he has a Faust which makes him too powerful again)
Or is everybody just playing tank maps nowadays?
I still think maps like Danzig are the best despite the nades and the SMGs you always have many different paths you can take.
I don't like it because it is basically a tube no real room for maneuver, the playable area is pretty small (you always hide in the same houses), the arty is annoying (it can nearly be placed on the spawns) and the shellholes are so freaking deep
But then I noticed I don't really know what makes a map good, is it the graphics? Is it a necessity for a good map to have a unique look?
Do you have a favorite layout? (Objectives in a row or lots of recappable stuff?)
What do you like about combined arms maps? I always think the balance is completly wrong, tanks are too strong so it gets boring and without a vehicle a single infantry man is useless (unless he has a Faust which makes him too powerful again)
Or is everybody just playing tank maps nowadays?
I still think maps like Danzig are the best despite the nades and the SMGs you always have many different paths you can take.