For a long time I've been accostumed to say that KF excels at developing players, not just doing the perfect run. To say it to those describing it as the poor man's L4D.
But I know that a director is missing nevertheless and bottlenecking zeds ever in the same places is repetitive (not that you can't cheat like that in L4D, yet in the micromanagement...).
So what player behaviour could KF recognize, or events randomize to make runs different? I look at the whitelisted mods and it beats me why sometimes the game couldn't kick me in the balls with just a wave of flesh pounds.
If anything, it could recognize players being at a certain level: going CS style, everyone starts at 1 and buys levels at the trader, and the waves change accordingly.
But I know that a director is missing nevertheless and bottlenecking zeds ever in the same places is repetitive (not that you can't cheat like that in L4D, yet in the micromanagement...).
So what player behaviour could KF recognize, or events randomize to make runs different? I look at the whitelisted mods and it beats me why sometimes the game couldn't kick me in the balls with just a wave of flesh pounds.
If anything, it could recognize players being at a certain level: going CS style, everyone starts at 1 and buys levels at the trader, and the waves change accordingly.