Kinda going off what you have to say with bringing closure to the game, I think that you are missing a rework to gamemodes as an option. A large majority of the player base are still on survival since its the base mode, plus it is the most stable and well constructed mode compared to the rest. Granted weeklies are getting some stuff (despite the fact that it took them a few years) but there are a few other modes that are left in the dust; Vs Survival, endless etc.Honestly, at that point? I'm merely asking for closure. I won't detail what I said many, MANY times already. But I think it would be nice to wrap it all up and start thinking about KF3.
Until then, I believe it's wishful thinking to ask for a finalized upgrade system for example. It's probably gonna happen in KF3. Just like the Objective Mode.
So I guess we could have 2-3 "official" maps (as in, made by Tripwire) to settle it out regarding the lore (just like they did in KF1), give a T5 to the remaining perks. Make a HUGE balance patch as an ultimate update. Then move on.
And not just a patch that tweaks one or two skills or weapons. A proper overhaul of the medic and survivalist is more than due. And if the resources are just "not there" anymore... Then let's spare it ! Instead of spending time and resources to bring 2-4 weapons every trimester, let's instead work on that last update. Let it be the last push of content for the game.
I believe it's the wisest move to do. The game is becoming more bloated than the Abomination at that point.
I fully agree, but at the same time... I doubt it's even doable at that time. A better way to make Endless interesting would be to make it even crazier, maybe even more random. I proposed some sort of "roguelike" option. But even if a very well-made mod already does that, a fully-fledged official roguelike mod would need quite the resources I think. Same thing for Versus... If we can even make that mod viable. I personally believe that Killing Floor just isn't made for versus. It's not Left 4 Dead, most zeds don't have very interesting capabilities and the mobility is far less pushed forward than in L4D, where you can pretty much jump everywhere, even to areas non-accessible to the human players.Kinda going off what you have to say with bringing closure to the game, I think that you are missing a rework to gamemodes as an option. A large majority of the player base are still on survival since its the base mode, plus it is the most stable and well constructed mode compared to the rest. Granted weeklies are getting some stuff (despite the fact that it took them a few years) but there are a few other modes that are left in the dust; Vs Survival, endless etc.
I wish that they continue their current trend of going back to their game modes and improving upon them. I do wish that, for example, they went back to endless mode and updated it to work similarly to Zedternal, where there is more chaos beyond a couple FP and Scrakes, and the custom class maker from level 0. Atleast from there the mode is distinguishable against long 10 wave survival and it offers something different like weeklies (should) do.
I do understand that something like this isn't very likely to happen, but one can dream. Through mods, I have been enlightened that something like this can be achieved, whether it be in KF2 or in the release of KF3.I fully agree, but at the same time... I doubt it's even doable at that time. A better way to make Endless interesting would be to make it even crazier, maybe even more random. I proposed some sort of "roguelike" option. But even if a very well-made mod already does that, a fully-fledged official roguelike mod would need quite the resources I think. Same thing for Versus... If we can even make that mod viable. I personally believe that Killing Floor just isn't made for versus. It's not Left 4 Dead, most zeds don't have very interesting capabilities and the mobility is far less pushed forward than in L4D, where you can pretty much jump everywhere, even to areas non-accessible to the human players.
I'm already very impressed that they even went back to add more weeklies. I thought they wouldn't ever touch the core gameplay of the game anymore and just churn out more weapons.
I personally think it won't happen. And I don't even think it should at that point. If they really have to polish out something, make it the core survival gamemode. Even the base mode is perfectible.
Well... no offense, but waiting for openings to strike a killing blow still sounds very L4D-like to meI do understand that something like this isn't very likely to happen, but one can dream. Through mods, I have been enlightened that something like this can be achieved, whether it be in KF2 or in the release of KF3.
Obviously versus is going to be far more difficult to overcome but I'm sure that it can be done. While it is considered completely separate from L4D2, it doesn't mean it can't have its own KF twist. When I went into versus I thought it would be similar to that of an arena, survivors have gotta rack up points by killing AI and player controlled Zeds, while the Zeds have gotta sabotage certain areas of the map and kill the survivors. They could take advantage of the secure objective or protect object to force the fight into certain areas of the maps to be treated like an arena (certain maps can and can't work for obvious reasons).
The original idea of Objective mode is a tough sell when you plan to improve on maps that don't need an objective mode tied to them. These kind of games perform better on maps that are more linear, and a large majority of the maps are far from that, so unless you planned to feed the map round-by-round, piece-by-piece, it would never work. I liked the idea of Outpost; gathering intel from a recon base to blow it to smithereens and get to da choppa, but since you can literally go anywhere at any time without any real consequence is trouble in of itself since it begins to feel like survival with mandatory tasks sown into them. So I was exciting myself with the idea of Biotic Labs as an objective mode since being able to take the more linear approach would work far better on a map like BL; you spawn in the reception room clearing it out of Zeds your main goal is to destroy the gene pools and the cloning assembly line. But since you aren't locked in an area of the map you can still do the usual kiting and cheese tactics whilst someone else in your party does all the objectives. (Also I HATE the trader voice for OBJ mode).
We're expecting more weeklies so I won't say any more on the subject *for now hehe*.
True, survival can be improved upon, but this is the formula that has worked since the start and its only been through the addition of secure objective that it has become a little more troublesome. I think that (other than removing the secure objective) the only thing that they can do to survival is tweaks, like they plan to do with the starting cash per round come easter. I wouldn't want them to actually add any new features to survival unless it was directly tied to the map, like Airship with the objectives to keep the blimp afloat (even though you can completely ignore the objectives for some bizarre reason).
100% correct on this. KF2 has accomplished what it needed to - pushed the series forward in many ways and laid out groundwork that can be expanded upon in KF3 (weapon upgrades, multiple bosses, new game modes). The novelty of KF2 has worn off and I don't think the playerbase is going to expand any more from what it is.Honestly, at that point? I'm merely asking for closure. I won't detail what I said many, MANY times already. But I think it would be nice to wrap it all up and start thinking about KF3.
Until then, I believe it's wishful thinking to ask for a finalized upgrade system for example. It's probably gonna happen in KF3. Just like the Objective Mode.
So I guess we could have 2-3 "official" maps (as in, made by Tripwire) to settle it out regarding the lore (just like they did in KF1), give a T5 to the remaining perks. Make a HUGE balance patch as an ultimate update. Then move on.
And not just a patch that tweaks one or two skills or weapons. A proper overhaul of the medic and survivalist is more than due. And if the resources are just "not there" anymore... Then let's spare it ! Instead of spending time and resources to bring 2-4 weapons every trimester, let's instead work on that last update. Let it be the last push of content for the game.
I believe it's the wisest move to do. The game is becoming more bloated than the Abomination at that point.
Even if Tripwire could make a fun versus mode (and I really don't think they did a BAD job), the playerbase has made it clear that they don't care about such a mode. This is not why we play Killing Floor. PvE is a completely different and in many ways more relaxing experience than PvP. I think many people who were drawn to Killing Floor stick with the game precisely because the game does PvE SO WELL. They are not looking for PvP, and if they were there are many PvP games that can do that better than Tripwire can.I personally believe that Killing Floor just isn't made for versus. It's not Left 4 Dead, most zeds don't have very interesting capabilities and the mobility is far less pushed forward than in L4D, where you can pretty much jump everywhere, even to areas non-accessible to the human players.
So much nostalgia...PLEASE Tripwire, this is what objective mode in this game is supposed to be. I understand you cannot make stuff as lengthy as Candlesmoke, Perdition, RE-1 Mansion, etc. because you have so much going on, but let the community do it for you! Give us the tools to accomplish stuff like that.I loved Objective Mode when it was actually... Story maps from KF1. Candlesmoke and the community-famous "Resident Evil Mansion" maps were absolutely awesome, very tough challenges that required a team of veterans and often lasted at least one hour. I believe it should be the best way to do it, should it ever come back. It sure ain't easy, I know the guy from RE1-Mansion worked on it for something like... 4-5 years? With breaks but still. I doubt Tripwire would bring a new one with every update. But once or twice a year (with at least 4-5 of them at launch) would be awesome ! Again, quite similar to L4D, but instead of having a campaign with 3 to 5 maps, you'd get a single, very large one, that just never stops throwing **** at you. And the perk system of course !
Maybe... Possibly? I mean, I doubt it's over for Killing Floor as a franchise. I have no proper numbers to back up such claims, but I believe it is their most successful games as of yet, although they certainly have some renown for Red Orchestra as well. Now truth be told, holding series close to your heart doesn't mean that they will never end. And even if from a business standpoint, pleasing the fans and going for the big bucks seems like a no-brainer... I'm one of those naive people who still believe that you can't force art to happen.100% correct on this. KF2 has accomplished what it needed to - pushed the series forward in many ways and laid out groundwork that can be expanded upon in KF3 (weapon upgrades, multiple bosses, new game modes). The novelty of KF2 has worn off and I don't think the playerbase is going to expand any more from what it is.
My personal opinion is that Tripwire already shifted priority to KF3 some time ago. I would be very shocked if significant time has not already been spent planning KF3 and testing early development ideas, if not more.
I'm usually against the idea of adding diversity for the sake of it. It doesn't feel sincere and more like a way to fill up a quota, as if to say "look how progressive we are ! We just added the character you wanted, happy now?"Not in the survey but.... KF2 needs more female characters.