^
Those examples mostly come down to how much modding freedom those games have, without needing to host your own server and fumble with mutators and what not... Just plug and play, hence why they keep retaining such high player base.
While with KF2 ever since Saber joined into the development team.
- Quality dropped
- Balancing in shambles
- Maps are out of proportions... Legacy maps are still more fun to play even with new zed additions, than the maps we were getting for the past 2 years... some are good, most are terrible.
I'll be honest, i mostly enjoy(ed) this game going solo into suicidal long and seeing what I'll get myself into, random players, random skill level and more freedom to goof around vs your usual boring match of HOE.
But the never-ending addition of new weapons that overshadow old additions that overshadowed weapons that came before the whole paid DLC thing, too many choices with less clear line of what's effective and what's a newbie trap.
Yes, KF2 is by far my favorite tripwire game... and yet i can barely enjoy it now, with a squad lasting 1 match then leaving the server, leaving me to wait for another 20 minutes before lobby fills up again.
I Sincerely hope that when KF3 comes, it will mix best of both KF games... Difficulty, movement, zed speed and most importantly British humor.
I swear KF2 would have been 20% better if mercs would stop try harding at sounding serious and been cheekier like KF1 mercs.
(As long as legacy mercs retain their voice actors.... It would be weird to play Foster without J.Michael Tatum voicing him)