What is Tripwire doing?

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Hjanne

FNG / Fresh Meat
Dec 12, 2010
43
15
0
No work done to make it possible to start competitions? =(
What Snuffel said in its current state the game is not ready for competitive play.
Also anyone working on the RIDICULUS penetration bugs? like wooden windows being metal and vice versa. Or that on some walls you can shoot out with a pistol yet NOTHING penetrates from the outside etc etc. Dont get me started on the end all be all AI hull mg.
 
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SCandChives

FNG / Fresh Meat
May 5, 2011
311
83
0
New Zealand
Well, it would be good to know, wouldn't it? I hate how satisfied many people seem to be with their way of communicating. I know they're busy, but damn, so much scattered information (especially in player's posts). I don't feel connected to the RO community because they don't really involve/talk to the player base. People stand up and cry tears of joy when a dev releases 6 lines of a patch or expected patch and that's about it. We needzes the details precious.
Even though TWI have been a little slow with the communication lately, which makes sense if they're busy, it's still a helluva lot better than what you get from most other devs out there-ie that blabbermouth Notch;)
Whatever you may think most people understand perfectly well that hateful rants doesn't really help their case.
It's just that sometimes people need to vent, and it's quite understandable that they do so on the game developer's forum.

The level of complaining is indicative of one thing; people care enough about the game to post in the forums and debate about this and that.
Basically they are willing to fight to try and get the game as good as it can be.

TWI would be far worse off if the forums where quiet and everyone that was disappointed, had problems or wanted something to change just gave up and moved on.
QFT
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
1,118
56
0
Canada
Like I"ve said a million times before, I'm just glad I can play. If they had released the game after they had time to fix all the bugs (some people say they should have done another 6+ months) I wouldn't be able to enjoy it now. As for people who say they don't talk to the community enough, I must say I haven't seen one other developper since Creative Assembly (Of Total War fame) back in maybe '07 even have ONE person make ONE post in the forums. Show me a dev that has more comments (and as many people to do it) in their forums.
 

TheGoden

FNG / Fresh Meat
Sep 1, 2011
302
109
0
F*UCK YOU ZIPS
Even though TWI have been a little slow with the communication lately, which makes sense if they're busy, it's still a helluva lot better than what you get from most other devs out there-ie that blabbermouth Notch;)

QFT

The thing is though, Minecraft isn't on the same scale as RO2, nor is it as expensive.

RO2 was released with, well let's put it lightly, a lot of unhappy customers. The Tripwire devs have basically vanished. The only Tripwire interaction is about 2 or 3 posts a week, and all the various legitimate threads they lock and delete and accounts banned. And the few times they do post it's often very rude.

I don't know, but I would prefer Notch's approach more.

Like I"ve said a million times before, I'm just glad I can play. If they had released the game after they had time to fix all the bugs (some people say they should have done another 6+ months) I wouldn't be able to enjoy it now. As for people who say they don't talk to the community enough, I must say I haven't seen one other developper since Creative Assembly (Of Total War fame) back in maybe '07 even have ONE person make ONE post in the forums. Show me a dev that has more comments (and as many people to do it) in their forums.

ACE-Team are extremely active in both their own forums and the Steam forums.
 
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TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
0
Blue Ridge GA
People are working on a whole bunch of things - coders on fixes/debugging, artists on new content, design team considering tweaks to gameplay (but that will happen more after we are comfortable with stability). And, shockingly, we are listening to the community on that part - trick is seeing our way through the ranting :)


About what I expected from my favorite developers

Been trying to tell these guys to be patient and let TWI work their magic.
One of the few game companies that actually care what their fan base thinks and read/post their own forums.

Ty for all the hard work
 
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Squad Leader

FNG / Fresh Meat
Sep 26, 2011
167
56
0
In my opinion DLC isn't important at the moment. Gameplay fixes are. At least not if you have to pay for the DLC.

I agree with this. The core game needs to be next to perfect before adding new content. What's the point otherwise?
 
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Eug_C

FNG / Fresh Meat
Jun 7, 2011
85
30
0
I would really like to know if there are any plans for any bigger - combined arms maps? And when I say bigger map, I'm thinking about something like 3-3km. The map that makes rifles sight adjustment beyond 200m usable. The map that justyfy presence of infatry carriers. The map that allow tanks to move further than 100-200m from the spawn point.

TripWire, should we expect maps like that in future?


while i agree that we need bigger maps, and i mean WAY BIGGER, 2-3 times the current sizes, we need to note that the distances in game is TOTALLY OFF.

100m looks like 150-200. the scale is plain wrong.

army dudes, be careful not to let this game change your perception of distances.
 

TheGoden

FNG / Fresh Meat
Sep 1, 2011
302
109
0
F*UCK YOU ZIPS
while i agree that we need bigger maps, and i mean WAY BIGGER, 2-3 times the current sizes, we need to note that the distances in game is TOTALLY OFF.

100m looks like 150-200. the scale is plain wrong.

army dudes, be careful not to let this game change your perception of distances.

If you factor in "Protected Zones" than some of the maps are actually smaller than your average CoD map.
 

blackjack.tom

FNG / Fresh Meat
Sep 26, 2011
8
0
0
I agree with this. The core game needs to be next to perfect before adding new content. What's the point otherwise?

They said the artists are working on new content (which I assume means the DLC). What else are they supposed to do, they cant fix bugs and stuff.
 

funymunky

FNG / Fresh Meat
Aug 13, 2011
117
11
0
Lots of games had a buggy release, but turned out to be great games. I think that just looking at Killing Floor and RO1 will show how dedicated TWI is to making their games great even after release, and how much new content they'll add. I don't think they're just going to blow off all of their new fans from their biggest selling game. Just give them time, and they'll fix it.
 

TheGoden

FNG / Fresh Meat
Sep 1, 2011
302
109
0
F*UCK YOU ZIPS
Lots of games had a buggy release, but turned out to be great games. I think that just looking at Killing Floor and RO1 will show how dedicated TWI is to making their games great even after release, and how much new content they'll add. I don't think they're just going to blow off all of their new fans from their biggest selling game. Just give them time, and they'll fix it.

I don't know how much you've been paying attention, but the bugs are not what is scaring people off.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
I am also starting to get fed up with a lot of the critics and whining on the forums. Certainly, there is a lot of valid stuff. And someone like
has any right to complain if the game is really in this state for him.

I am also very disappointed of the direction RO went to as anybody who read some of my comments might have understood. RO 2 is not bad, but certainly not what I expected. And I also do feel that the statements made by TWI kept us in the dark of what the game was going to become despite the suggestions and critics made by many people pre-launch.

However, the way I see it, the ball is passed to TWI. The community has made their wishes more than clear. If TWI goes into that direction, they can control a lot of damage, just like you would forgive your girl/wife looking after Brad Pitt's arse. If TWI ignores the suggestions once more, I think there is no more damage control possible as too many people would be pissed off and move to alternatives. Me included.

This shall not be a warning or a suggestion, it's just the way I see it.
 

Alperce

FNG / Fresh Meat
Sep 13, 2011
447
240
0
Portugal
This thread again? Everytime TWI doesn't say what they're doing for more than a week, if so, this appears...

They have already said they are working on the SDK, and the bugs, preformance and game itself are a priority over anything else, so probably they are looking for how to fix the sound bug, making some preformance tweaks and working on the ping, as there was a "help the dev's" event on steam a couple of days ago regarding the ping testing.

They read the sugestions arround this forum, and have already heard them. Threads like this won't help them, or us. I would completely understand there threads if a month had gone by, but 5-7 days? Come on man..
 

Buzzles

FNG / Fresh Meat
Oct 10, 2011
152
45
0
U.K.
As for people who say they don't talk to the community enough, I must say I haven't seen one other developper since Creative Assembly (Of Total War fame) back in maybe '07 even have ONE person make ONE post in the forums. Show me a dev that has more comments (and as many people to do it) in their forums.

Go look at CCP's forum for Eve Online. You're going to be very surprised at just how communicative they are.

Tripwire are good though. Some devs don't go near the forums.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
CCP:



They do things right but aren't squeaky clean. They had some scandles in the past and more recently some bad press over micro transactions. They do regular dev blogs though and post often on the forum

Different with them being subscription based though. Riot are also good with video blogs, patch previews, videos answering community questions etc. Very good company when it comes to listening and interacting with the community and they update regularly. They have a good micro transaction system though and are pretty huge now

Tripwire are decent, just been a bit of a blip recently. Indie teams are usually the ones that are most likely to want to foster and grow their community, and they might not like it but their forums are more important than they think. People come here to see what the players think of the game and busy forums are a good indication of a game's activity. Trying to downplay them, discouraging discussion or giving the impression they don't care will have an impact on the people playing or potential players. 112,000 views that Mkb thread had..how many of those actually play the game? Devs official forums are very important and shouldn't be discounted. Keeping people up to date is all thats needed really, and issues shouldn't be ignored out right. Mentioning looking at several gameplay tweaks is cool though, but its a shame thats really the only mention yet, and other input on the forums was that everything was fine with gameplay
 
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