What is the deal with the editor?

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Thazzrill

FNG / Fresh Meat
Aug 13, 2012
27
1
0
Belgrade, Serbia
Hello,

So I've been having issue with the SDK ever since I downloaded it. At first I had 4gb of ram and it was extremely slow, so now I upgraded and it still is.

My specs are:
Kingston 8gb, ddr3 1333mhz
Amd Quad Core 2.6ghz
Raden HD 6670 2GB


It isn't the best configuration out there but it is pretty decent. And I've been running UDK for years now without any problem, I've also been using the Unreal Engine 4 for months now without any problem as well, but Red Orchestra SDK seems to be an issue. The thing is from what I had noticed is that Red Orchestra SDK is pretty much the same as UDK as it is just a modified version of it, but then again UDK runs like a charm even on big levels I was working on but I just can't seem to conquer the SDK.

So, could someone tell me what the deal is with the SDK and why is the performance 10 times worse than in unreal engine 3 when it is just a modified version of it. I mean I can run Unreal Engine 4 that was released like a year ago and officially released yesterday with quite a decent performance and load time and everything but I can't run a modified version of an engine from 2004 (although it had quite a bit of updates since then but still)?
 

Catalavos

FNG / Fresh Meat
Oct 5, 2010
1,327
53
0
Baltimore, MD
I can't claim to know that much about the RO2 SDK but in my experience it's a giant RAM hog. It ran much better for me once I increased my RAM from 8 GB to 12 GB. I really wish I had just sprung for 16, though, as it still gets bogged down every once in a while, especially when a map has a lot of BSP objects.
 

®omano

Grizzled Veteran
May 14, 2009
4,198
221
63
France
www.hellsoldiers.tk
I think with the minimum of RAM you can not for example load all the assets ingame correctly. that's just a guess but everyone I know trying to mess with SDK with 8G had issues.
 

Moskeeto

Moderator
Dec 29, 2011
2,681
8
38
8GB was the minimum when they first released the SDK. Now that they added Rising Storm, that's a lot more content that is going to be loaded in. That's probably why it seems to chug even at 8GB of RAM now. I'm lucky I can do material editing with my 4GB.

Anyone have some spare RAM? :p
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
I believe RO's SDK is based on the UT3 SDK. Instead of an UDK version. As RO is not based on a UDK version but the main unreal engine, i believe there were some issues with the type of editors that could be used.