What is "Hardcore Realism"?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Deek

FNG / Fresh Meat
May 28, 2008
218
12
0
Just curious, does anyone know what constitutes "Hardcore Realism" in RO2?

The devs have mentioned that none of the hardcore tweaks are currently in place, but they will be fully functional following the release of the new build. I thought maybe some of the closed beta testers might have an idea of what to expect. It has been said that the damage model will remain unchanged (which is fine, it's already about as unforgiving as it gets when the hitboxes are functioning properly) ... but what else can we expect to see?

Less HUD?
Fewer icons and/or gamer tags?
No kill confirmations?
Tweaked/removed mini map?
Slower overall game speed (sprinting)?
More sway?
More pronounced effect from being wounded/bandaging?
Different, more realistic load outs?

What else?
 
Last edited:

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
I would like to know this as well. Very little information about what the hardcore settings actually changes is available.

We'll find out soon, in any case.
 

Deek

FNG / Fresh Meat
May 28, 2008
218
12
0
I for one enjoy punishing myself with ultra-realism, so I'm chomping at the bit for a list of "enhancements". :D

Simply removing kill cam changes the game immensely (for the better, imo). I'm really looking forward to hardcore.
 
Last edited:

Demonic Spoon

FNG / Fresh Meat
Sep 29, 2006
167
19
0
The devs have mentioned that none of the hardcore tweaks are currently in place, but they will be fully functional following the release of the new build. I thought maybe some of the closed beta testers might have an idea of what to expect. It has been said that the damage model will remain unchanged (which is fine, it's already about as unforgiving as it gets when the hitboxes are functioning properly) ... but what else can we expect to see?


The main differences are fewer interface features...For example, no more floating names above your teammates. You have to identify friends or foes yourself.

There's other minor things...like I think recon planes update less often or less omnisciently or something under hardcore.

Also, in hardcore realism mode, only support classes will get pistols, whereas in relaxed realism everyone gets them. This is the primary reason why I will play Hardcore Realism, as I think the idea of riflemen running around with pistols is stupid.
 

Kirq

FNG / Fresh Meat
Mar 18, 2006
488
95
0
42
Rzeszow , Poland
I'm hoping for more sway, longer bandaging, slower iron sights etc etc if it'll be only different hud, I'll be a bit disappointed.
 

Palle

FNG / Fresh Meat
Nov 4, 2009
60
13
0
Another thing is, that you will nolonger be able to see on top of the screen if you killed someone, and you wont be able to see others kills.

So by that if you fight with a rifle on long range, then you wont truely know if you actully got him, until you see his body.
 

vyyye

FNG / Fresh Meat
Aug 13, 2011
333
149
0
I'm hoping for more sway, longer bandaging, slower iron sights etc etc if it'll be only different hud, I'll be a bit disappointed.
Is more sway really necessary for realism, not just for added difficulty? I have only fired a modern gun but there honestly wasn't much more sway when I stood there than I see in RO2 from what I can recall. And I'm not experienced with guns at all, fired two shots all my life.
 
  • Like
Reactions: Damo

Paas

FNG / Fresh Meat
Aug 30, 2011
149
55
0
El Campo, TX
The Developers said the mechanics don't change between the modes. So it's probably going to just be interface changes. If you take away death messages and name tags you're going to see the fear/stress of combat put into a lot of people. Also, disable the scoreboard entirely. The only thing a team should see is reinforcements, round time, and who is holding what ground.

Death messages are the one thing that make me really laugh at the realism community. We (I guess I am apart of that community) beat our chest about how we want the feel of combat, and people to act like their lives matter and play tactical. Yet we give everyone pacemaker and GPS notification of when it fails. It just cripples the sense of tension, and allows things like blind fire to not be so blind.

-Paas
 

Paas

FNG / Fresh Meat
Aug 30, 2011
149
55
0
El Campo, TX
Is more sway really necessary for realism, not just for added difficulty? I have only fired a modern gun but there honestly wasn't much more sway when I stood there than I see in RO2 from what I can recall. And I'm not experienced with guns at all, fired two shots all my life.


It's not, it's just the flavor of the month request.

-Paas
 

Deek

FNG / Fresh Meat
May 28, 2008
218
12
0
I honestly hope they jack up the friendly fire punishment. Grenade spam would be reduced if blowing up your own men resulted in a more severe penalty. Blow up a friendly, watch your score take a major hit.