So? All it does is observe the area and it can't spot people indoors.
Still isn't realistic, and I'm not here to argue about it.
As long as these types of guns are rarities, like one guy out of the whole team, then I don't mind, I've seen pics of soldiers in Stalingrad with PPD's and soldiers later on in the war with scoped MP44's.
There still is not one tiny piece of evidence that the Mkb.42 was even near Stalingrad. And don't put up a "prove that it wasn't there", as it's pointless and impossible.
At the end of the day, this is a immersion-breaker for me, but not a deal-breaker. How many are going to be available is an important factor.
The game can be realistic but still have smoother controls.
This is a reference to Grobut's post
here.
"Accessibility isn't really defined, and is too vague of a term to in- or exclude anything.
I want to see it where instead of you "leveling up" to hero, that whoever is the highest scoring guy on the last match gets to be the hero.
We still have no information of how it's going to work, so speculating about it doesn't really serve any purpose.
One of the great things about RO is the diversity in maps, yes theres close range arenaish maps, theres also long range pixel shooting maps, theres also human waves maps, tank maps, and anything in between, part of what makes the game so fun is different maps, but I do want to see a bigger version of Danzig with more room for rifles.
Thing is that I found that 90% of RO's infantry only maps were a Danzig like clusterf*ck (Kessel, Krasny, Lyes Krovy etc.), and that there were way too few medium sized infantry only maps, or at last maps that offered some longer ranged fighting.
Now TWI comes in and say that they are going to make more CQC maps.
At the end of the day, I simply need more information about how those features and systems are going to work.