You do realize you were almost caused a death right?
It's how we use our 249's and 240's IRL, and it's how I use it in AA2. They wanna cry they can go jump off a bridge.
What's funny is I was playing the bridge map when I got kicked the first time.
You do realize you were almost caused a death right?
It's how we use our 249's and 240's IRL, and it's how I use it in AA2. They wanna cry they can go jump off a bridge.
Like it or not, "spam" is the main point of support weapons like the LMG and cornerstone of fire and maneuver tactics, not just marksmanship. I remember this BS accusation of "spam" when I played AA 2.xx, where I was kicked from servers for using the M249 in the manner advised by the in-game training.![]()
I must admit I feel the same way after listening to half of the podcast (I had to leave for work, so I missed the second half, and now it's "private"... oh well, I'll just wait for the edited version with its extra coat of sugar to make it go down even more smoothly.).I ain't worried 'bout nothin no more.
This. I dislike idea where player can respawn on or near squad leader. Mobile spawns may ruin typical for RO:O gameplay elements like keeping frontline secure, cutting new waves of troops from objectives by placing good artillery or keeping flag clear.For the CoD and MoH players of the crowd, unless you are just diametrically opposed to World War II based shooters, this game is great. Spawn issues, not here. You can choose to spawn on your squad leader, but if he is under fire, you will spawn safely near him, but not in the action. You can also choose from other spawn points that may bring you into the action from a direction needed. One caveat in the Fire Fight mode (sort of a team death match), you tend to spawn right at the action to keep the fight going, I did get a quick spawn/die, as I spawned in an open doorway, but I saved a comrade from being killed by Redeye, so I think of it as a wash. But it only happened once, so I take that as an anomaly, and a good one at that.
After last Crosshairs I'm generally settle, but one thing comes to my mind.
This. I dislike idea where player can respawn on or near squad leader. Mobile spawns may ruin typical for RO:O gameplay elements like keeping frontline secure, cutting new waves of troops from objectives by placing good artillery or keeping flag clear.
Now with mobile respawn it will look like in Battlefiled 2 where one guy (squad leader) hide close to flag and keep spawn alive. It might look odd, where SL will hide himself in one of the cellars on Danzig/Apartments and do nothing more.
I think newly respawned soldiers should start atleast 200 meters from squad leader or they cannot respawn too close to flag area so defender can shoot them on their way to SL. Also soldiers "popping out" from nowhere right in the middle of firefight are just arghhh... EA/DICE made that mistake, don't make it TWI too.
I might be wrong in my statement because I haven't seen how does it work, but such things are usually abused by players in many ways (e.g. Battlefiled series) and as I said before it could ruin RO:O spirit, original spawning idea and running to flag across enemy defenses lines.
I like the spawn thingy, as it makes the game a little less focused on regular spawn exit tactics.
if you suspect there is an enemy SL in one of the cellars of apartments, why don't you just send out a few guys to take him out?
And don't let the enemy SL get behind your defensive line...
Probrem sorved.
After last Crosshairs I'm generally settle, but one thing comes to my mind.
This. I dislike idea where player can respawn on or near squad leader. Mobile spawns may ruin typical for RO:O gameplay elements like keeping frontline secure, cutting new waves of troops from objectives by placing good artillery or keeping flag clear.
Now with mobile respawn it will look like in Battlefiled 2 where one guy (squad leader) hide close to flag and keep spawn alive. It might look odd, where SL will hide himself in one of the cellars on Danzig/Apartments and do nothing more.
I think newly respawned soldiers should start atleast 200 meters from squad leader or they cannot respawn too close to flag area so defender can shoot them on their way to SL. Also soldiers "popping out" from nowhere right in the middle of firefight are just arghhh... EA/DICE made that mistake, don't make it TWI too.
I might be wrong in my statement because I haven't seen how does it work, but such things are usually abused by players in many ways (e.g. Battlefiled series) and as I said before it could ruin RO:O spirit, original spawning idea and running to flag across enemy defenses lines.