this is the way it was from May 09 - October 09. the zerker was a beast. there were countless threads of people claiming the FP decaps were a bug, with TW stating that it was intended gameplay for chainsaws to get decaps but decaps shouldn't happen with the other weapons......some claimed that the zerker was "OP".......imo, the zerker wasn't overpowered at all during this time. he was good at FP/Scrake duty and sticking close to the team for backup when they were getting overran. the mobs of small crap were a constant annoyance to zerkers. the addition of the Katana made the zerker somewhat "OP" because it allowed him to rambo and solo on his own.
imo, i prefer the pre-Katana zerker much better. zerkers had a specific role, which was to get FP decaps and stun Scrakes. it was the role of every other "comabt" class to protect the zerker and clear paths for him so that he could do his job. medics actually did their job and healed zerkers since most tended to take good ammounts of damage from headless raging FPs
. at least back then roles were well defined and people played the game accordingly and had to use teamwork to win.
my perfect KF would have zerkers and SS as the roles of anti-"priority targets". SS using the bow to get longer range kills against FP/Scrakes and husks, and zerkers as solid backup when FP/Scrakes close in on the team. it's just hilarious to me how TW back then stated zerkers were the "anti-FP/Scrake" role.....then the headshot detection and hitboxes were corrected, making the crossbow more widely used to decap the big boys.....so TW then says "SS is anti-FP/Scrake". now looking at the beta changes, it's like they're again changing their ideas of what each perk's role is as the bow/SS is getting nerfed like crazy.
just tired of the indecisiveness....set the roles of perks in stone and then stop screwing with them :IS2:
so yes, i also suggest and support the idea to bring back zerker chainsaw decaps on FPs.