Xbow:
High price is fine. I think if you save your $$ for 9 rounds (buying ammo of course, maybe chipping to a teammate..who needs a bit but didn't die) then you should be able to afford a spare gun for wave 10 suicide but not before. HoE= GL with that.
Ammo cost should be dropped some though..maybe 15%?. A SS sticking to just heavies and an occasional hip shot should be able to keep the XBow full each round without breaking the bank.
Make FPs take just a tad more damage when in the rage animation. That would encourage SS to team for simultaneous shot. FP should take 2 shots if hit like this 3+ otherwise.
m14:
Fine as is, good job...actually I lie. I've never used the damn thing, probably never will. I heard the fire rate got dropped. That seems a decent solution to the spamming. I find the latency of the laser dot to be unbearable...it's a subjective thing.
9mm:
Take a couple clips away...it's a slighly OP weapon. Make ammo just a tad cheaper (IMHO people should be able to comfortably keep this thing full while they struggle to fill other weapons). Recoil and load time should be identical to HC.
HC:
Recoil should drop as you level. A competent realworld marksman is able to control the gun. A level 6 SS should be able to do the same.
No bodyshot bonus for anyone. HC should be able to drop a clot/crawler in one body shot. Not so for anything higher.
Headshot bonus for SS but nobody else..not enought to make the HC viable on heavies though.
Drop ammo by 1 clip.
Make Dual HC ammo be 150% instead of 200%.
Keep HC reload time long.
Dual HC reload time should be utterly stupid long.
Bump base damage slightly.
My goal on HC: A single should be a viable SS weapon. A dual should be good for rapidly massacring everything in the nearby vicinity...ONCE...then you die during a reload if you need to do it again.
Lar: No complaints. Maybe bump the price a bit to align more with it's power.
Demo:
Holy crap guys. Go find my other posts on demo and you'll know that I'm not a noob and I never ever ever spam pipes. Defense only, most placed during round instead of beginning.
That said the price increase is f'n stupid. F'n stupid.
My goal: Should never be able to afford more than a single set of 8 pipes..no 2xtrader runs. Should however be able to afford 8 starting on wave 6. Non-Demos...keep price as-is.
Paying $1500 just to watch a single zed walk by some corpses and detonate a pipe is a bull**** gaming experience. Fix that bug.
LAW: f it. Just give up already. This thing after so many tries is just a lost cause. Replace it with something. If not then bump weight down by a single block, Allow it to actually kill a bloat/husk/siren in one shot, and either allow a hipshot or speed up the ironsights. OR if none of that then give it a couple more rounds.
Chainsaw: Tied with LAW as a retarded weapon. Not sure what to do. Buff the crap out of it and give it some fuel maybe. Make splatter obscure vision (ala bloat puke).
Firebug:
Meh whatever Good enough as is. I'd rather spawn with flamethrower than the mac-10 but I can't admit with a straight face that would be balanced. I'd like to see Husks dislike firebugs though..have a slight preference for them when targetting. Sure this would reduce team difficulty but it would add to a fun experience. Maybe buff husk a bit too.
Commando: Perfect! Scar is still innefective against heavies but is back to it's old self against the trash.
Support: Looking good. Ammo cost on HSG is now much better than firing gold ingots.
Medic: Good as is.
So that's my opinion. Got it out. Feel better. You may all now proceed to tell my how stupid I am and how I need to go play on beginner and all that jazz.
High price is fine. I think if you save your $$ for 9 rounds (buying ammo of course, maybe chipping to a teammate..who needs a bit but didn't die) then you should be able to afford a spare gun for wave 10 suicide but not before. HoE= GL with that.
Ammo cost should be dropped some though..maybe 15%?. A SS sticking to just heavies and an occasional hip shot should be able to keep the XBow full each round without breaking the bank.
Make FPs take just a tad more damage when in the rage animation. That would encourage SS to team for simultaneous shot. FP should take 2 shots if hit like this 3+ otherwise.
m14:
Fine as is, good job...actually I lie. I've never used the damn thing, probably never will. I heard the fire rate got dropped. That seems a decent solution to the spamming. I find the latency of the laser dot to be unbearable...it's a subjective thing.
9mm:
Take a couple clips away...it's a slighly OP weapon. Make ammo just a tad cheaper (IMHO people should be able to comfortably keep this thing full while they struggle to fill other weapons). Recoil and load time should be identical to HC.
HC:
Recoil should drop as you level. A competent realworld marksman is able to control the gun. A level 6 SS should be able to do the same.
No bodyshot bonus for anyone. HC should be able to drop a clot/crawler in one body shot. Not so for anything higher.
Headshot bonus for SS but nobody else..not enought to make the HC viable on heavies though.
Drop ammo by 1 clip.
Make Dual HC ammo be 150% instead of 200%.
Keep HC reload time long.
Dual HC reload time should be utterly stupid long.
Bump base damage slightly.
My goal on HC: A single should be a viable SS weapon. A dual should be good for rapidly massacring everything in the nearby vicinity...ONCE...then you die during a reload if you need to do it again.
Lar: No complaints. Maybe bump the price a bit to align more with it's power.
Demo:
Holy crap guys. Go find my other posts on demo and you'll know that I'm not a noob and I never ever ever spam pipes. Defense only, most placed during round instead of beginning.
That said the price increase is f'n stupid. F'n stupid.
My goal: Should never be able to afford more than a single set of 8 pipes..no 2xtrader runs. Should however be able to afford 8 starting on wave 6. Non-Demos...keep price as-is.
Paying $1500 just to watch a single zed walk by some corpses and detonate a pipe is a bull**** gaming experience. Fix that bug.
LAW: f it. Just give up already. This thing after so many tries is just a lost cause. Replace it with something. If not then bump weight down by a single block, Allow it to actually kill a bloat/husk/siren in one shot, and either allow a hipshot or speed up the ironsights. OR if none of that then give it a couple more rounds.
Chainsaw: Tied with LAW as a retarded weapon. Not sure what to do. Buff the crap out of it and give it some fuel maybe. Make splatter obscure vision (ala bloat puke).
Firebug:
Meh whatever Good enough as is. I'd rather spawn with flamethrower than the mac-10 but I can't admit with a straight face that would be balanced. I'd like to see Husks dislike firebugs though..have a slight preference for them when targetting. Sure this would reduce team difficulty but it would add to a fun experience. Maybe buff husk a bit too.
Commando: Perfect! Scar is still innefective against heavies but is back to it's old self against the trash.
Support: Looking good. Ammo cost on HSG is now much better than firing gold ingots.
Medic: Good as is.
So that's my opinion. Got it out. Feel better. You may all now proceed to tell my how stupid I am and how I need to go play on beginner and all that jazz.