What I woulda done.

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smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
Xbow:

High price is fine. I think if you save your $$ for 9 rounds (buying ammo of course, maybe chipping to a teammate..who needs a bit but didn't die) then you should be able to afford a spare gun for wave 10 suicide but not before. HoE= GL with that.

Ammo cost should be dropped some though..maybe 15%?. A SS sticking to just heavies and an occasional hip shot should be able to keep the XBow full each round without breaking the bank.

Make FPs take just a tad more damage when in the rage animation. That would encourage SS to team for simultaneous shot. FP should take 2 shots if hit like this 3+ otherwise.


m14:
Fine as is, good job...actually I lie. I've never used the damn thing, probably never will. I heard the fire rate got dropped. That seems a decent solution to the spamming. I find the latency of the laser dot to be unbearable...it's a subjective thing.

9mm:
Take a couple clips away...it's a slighly OP weapon. Make ammo just a tad cheaper (IMHO people should be able to comfortably keep this thing full while they struggle to fill other weapons). Recoil and load time should be identical to HC.

HC:
Recoil should drop as you level. A competent realworld marksman is able to control the gun. A level 6 SS should be able to do the same.

No bodyshot bonus for anyone. HC should be able to drop a clot/crawler in one body shot. Not so for anything higher.
Headshot bonus for SS but nobody else..not enought to make the HC viable on heavies though.

Drop ammo by 1 clip.
Make Dual HC ammo be 150% instead of 200%.
Keep HC reload time long.
Dual HC reload time should be utterly stupid long.
Bump base damage slightly.

My goal on HC: A single should be a viable SS weapon. A dual should be good for rapidly massacring everything in the nearby vicinity...ONCE...then you die during a reload if you need to do it again.

Lar: No complaints. Maybe bump the price a bit to align more with it's power.

Demo:
Holy crap guys. Go find my other posts on demo and you'll know that I'm not a noob and I never ever ever spam pipes. Defense only, most placed during round instead of beginning.
That said the price increase is f'n stupid. F'n stupid.
My goal: Should never be able to afford more than a single set of 8 pipes..no 2xtrader runs. Should however be able to afford 8 starting on wave 6. Non-Demos...keep price as-is.
Paying $1500 just to watch a single zed walk by some corpses and detonate a pipe is a bull**** gaming experience. Fix that bug.

LAW: f it. Just give up already. This thing after so many tries is just a lost cause. Replace it with something. If not then bump weight down by a single block, Allow it to actually kill a bloat/husk/siren in one shot, and either allow a hipshot or speed up the ironsights. OR if none of that then give it a couple more rounds.

Chainsaw: Tied with LAW as a retarded weapon. Not sure what to do. Buff the crap out of it and give it some fuel maybe. Make splatter obscure vision (ala bloat puke).

Firebug:
Meh whatever Good enough as is. I'd rather spawn with flamethrower than the mac-10 but I can't admit with a straight face that would be balanced. I'd like to see Husks dislike firebugs though..have a slight preference for them when targetting. Sure this would reduce team difficulty but it would add to a fun experience. Maybe buff husk a bit too.

Commando: Perfect! Scar is still innefective against heavies but is back to it's old self against the trash.

Support: Looking good. Ammo cost on HSG is now much better than firing gold ingots.

Medic: Good as is.


So that's my opinion. Got it out. Feel better. You may all now proceed to tell my how stupid I am and how I need to go play on beginner and all that jazz.
 

timur

FNG / Fresh Meat
LAW: f it. Just give up already. This thing after so many tries is just a lost cause. Replace it with something. If not then bump weight down by a single block, Allow it to actually kill a bloat/husk/siren in one shot, and either allow a hipshot or speed up the ironsights. OR if none of that then give it a couple more rounds.

Chainsaw: Tied with LAW as a retarded weapon. Not sure what to do. Buff the crap out of it and give it some fuel maybe. Make splatter obscure vision (ala bloat puke).

.

altogether, a pretty intelligent post, but I felt that these are no longer true. Personally I find both to be excellent weapons. The LAW could always recieve a slight buff, but just a slight, very slight one. I see both weapons used efficiently on higher difficulties, so really it just takes some getting used to for these.
 

smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
altogether, a pretty intelligent post, but I felt that these are no longer true. Personally I find both to be excellent weapons. The LAW could always recieve a slight buff, but just a slight, very slight one. I see both weapons used efficiently on higher difficulties, so really it just takes some getting used to for these.

Yeah, I was stretching a bit. I'm just not happy with either of those weapons but I can't really think what to do about it that hasn't already been tried. While both may be 'ok' there is always some other weapon that would do it better.

Maybe we just need to have a chainsaw launcher. :p

BTW thanks for the contstructive feedback.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
Well I have to admit I am very confused by your complaints, because they simply aren't the case. I'm not rubbishing your post but alot of your issues don' apply to HoE. So here are the immedaite disagreements I have.

Xbow: Can 1 shot everything up to a Scrake and take out a Scrake in 2 shots. That power is worth the investment, careful spending is required is all, which makes the Xbow a thinking mans weapon, and we all can use more of those.

9mm: has been drastically nerfed for HoE, its rather hard to use now, non SS classes find popping heads a bit of a challenge, and anything short of popping heads is akin to spitting at Zeds.

HC: A competant real world marksmen would be used to the recoil and therefore control it better, it would not change for him as he got more experienced. Likewise with a Level 6 SS, if you have played through the level 6 you should have enough experience to control the recoil. Even as a Medic I don't find issue with the recoil.

Incidiently clots actually have quite alot of health, just their heads are weak, and crawlers already do go down in 1 shot.

Demo: The class is once again the thinking mans game. YOu have to be very careful where you place your pipe bombs to ensure you can defend them, that is why they are so expensive, because they are game changers. if you can easily afford them, why bother defending them? Before they were cheap as mud and planting them anywhere made hardly any difference.

LAW: In the hands of a Demo it is a pretty damned powerful weapon now. 22 rockets that can deal 1520 damage, and have a pretty big blast radius? That easily out damages the total damage for all headshots on the M14.

Chainsaw: Dude its a beast. Rips everything apart now. :confused:

You make some good points, but these other ones just make me scratch my head. I just don't see where the complaint is :confused:
 
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smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
The LAW is a monster of a weapon. You just need to put it in the hands of a capable player. I use LAW + Machete on HoE and I do fine.

Totally forgot they bumped the machete. That might be the answer instead of my "drop weight by one block". A guy with a LAW shouldn't have to fear for his life (exagerating) from one f'n crawler that gets inside his safe radius.
 

Steg

FNG / Fresh Meat
Aug 10, 2009
133
33
0
9mm: Recoil and load time should be identical to HC.

Why? This doesn't make any sense at all.

HC: Recoil should drop as you level.

Doesn't it already? For SS I mean.

A competent realworld marksman is able to control the gun.

It depends on what you mean by control. IRL it's a massive, heavy cannon, it's completely ridiculous. Even with an extended barrel and compensator, it's still not a sharpshooter's weapon, it's bling.

Paying $1500 just to watch a single zed walk by some corpses and detonate a pipe is a bull**** gaming experience.

It sucks to lose pipes. Better than the massive minefields we had before, though. Keep the price high and increase the detonation threshold is win.

LAW: bump weight down by a single block,
OR if none of that then give it a couple more rounds.

They did both of these in 1016, you want more than 20 rockets?

So that's my opinion. Got it out. Feel better.

Good. Now get back to the killing! :IS2:
 
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smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
@Jester.

Re: HC

Yeah the recoil doesn't drop for a marksman he just becomes conditioned to pulling it back under control quicker. The level 6 SS doesn't do this and a the mechanics just can't be applied to a mouse so that the player can do it themselves. If they wanted to simulate this then the gun should kick up and not return automatically.

IMO a 6 SS should be able to pop-pop-pop just about as fast he could shoot (see youtube of pistol marksman for example). The HC in KF should *obey* the experienced SS. It's also assumed to be a .50cal gun so it should be dropping smaller stuff in one shot.

But then how to stop it from just turning into another spamming m14? There are only 8 rounds in the gun. Make the reload painful, and reduce total ammo just a bit.

I think the 9mm suggestions I put forth are just fine for HoE. Drop a clip or two, but make the ammo cheaper. Round 1 will suck some but meh..best to learn early if your team won't handle it.
 

smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
Doesn't it already? For SS I mean.

It used to. There is no recoil reduction on the HC for SS now.

I *think* they were attempting to reduce the spam and get people to do more headshots. For me I now take a shot, whistle a song while the gun returns to center, take another, fall asleep waiting on the gun, shoot again and finally just say phukit, buy a dual, and spam next time.

I would rather use the 9 than the HC now. I can get two shots to the head in the same amount of time. I don't think this was the intended player behavior.
 

smilin

FNG / Fresh Meat
Sep 19, 2009
371
81
0
Aight heading out for the day...probably won't repond again for a while.

Thanks all for the civilized disagreements! "spout your opinion about the patch" threads usually go down hill quick.

Have fun, cya on the servers!
 

Vintage

FNG / Fresh Meat
Oct 20, 2010
771
617
0
Searching for survivors.
Totally forgot they bumped the machete. That might be the answer instead of my "drop weight by one block". A guy with a LAW shouldn't have to fear for his life (exagerating) from one f'n crawler that gets inside his safe radius.

9mm handles crawlers, I don't recommend pulling a Machete on them they will jump all over you. Machete handles Gorefasts and Clots with ease. LAW handles everything else. Machete takes some practice, but it one shots Gorefasts and below with a blow to the neck even on HoE. If you pull your Machete it is going to be against straggling individuals or tiny (like 3 or less) groups of clots/fasts. Everything else is handled by your LAW or your team.
 
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CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
I need the DHC reload speed to be manageable.

How else will i keep aggro on me and not my teammates?

Yes, as a Medic.
 

Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
0
32
Honolulu, Hawaii
I need the DHC reload speed to be manageable.

How else will i keep aggro on me and not my teammates?

Yes, as a Medic.

I honestly think that if any completely loose ends were left by the beta, it was finding a better home for dualies (I would have personally liked Medic), and then solving the whole "picking up weapons off the floor can be bad for a SS" issue that comes with.
 

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
9mm: has been drastically nerfed for HoE, its rather hard to use now, non SS classes find popping heads a bit of a challenge, and anything short of popping heads is akin to spitting at Zeds.

9mm takes 2 headshots to decap a clot, as non sharp. It is not entirely useless as a non sharp, I use it early waves as commando, since it has a fast reload. I use it later waves as commando to save rifle ammo, and so I have full rifles to use back to back on huge crowds. I use it on support to save shells. I like the fact that it has no recoil and reload reduction now. In that respect, it is like the "regular" 9mm and you don't have any training adjustments with it when going back to sharp.
 
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͡ °๏Rɐnɐ-Sɐmɐ๏͡°

FNG / Fresh Meat
Dec 10, 2010
354
150
0
Horzine Biotics Lab
the LAW is fine, in the hands of anyone with experience with it, it can earn you the respect of a lot of people, especially the ones about to get gang banged by a horde of crawlers and stalkers, usually the berserkers. Try using it as the support, now that it is a Kg lighter, you can have that and an AA12 :IS2:
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
9mm takes 2 headshots to decap a clot, as non sharp. It is not entirely useless as a non sharp, I use it early waves as commando, since it has a fast reload. I use it later waves as commando to save rifle ammo, and so I have full rifles to use back to back on huge crowds. I use it on support to save shells. I like the fact that it has no recoil and reload reduction now. In that respect, it is like the "regular" 9mm and you don't have any training adjustments with it when going back to sharp.

Well that was pretty much my point. 2 headshots to kill a clot is hardly efficient, and as I say if you hit the body you might as well have spat at them. So I'd hardly say the 9mm was overpowered, would you? :)
 

Dolphin Buff Man

FNG / Fresh Meat
Dec 18, 2010
396
95
0
29
Victoria, Australia
I think that the main problem that needs to be adressed is the spamming from those who use the Sharp Shooter class. It really isn't meant to be used like that and I completely agree with most things that have been said about it including the increasing reload time and all that sort of stuff. The M14EBR should maybe have an increased headshot damage buff but lower the amount of damage to the body, so that it is bad to miss the head. That is the only idea i can think of.
I don't really use the Chainsaw but when I used it a while a go, I found it pretty useless.
The LAW I believe is fine however, you certainly should be Demolitions while using it otherwise you're just wasting your time.
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
I don't find much problems with many of the things you are complaining about.
Good job you're not in charge of TWI then, eh?