What Gunslinger Weapons should SharpShooter get?

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What Gunslinger Weapons should SharpShooter get?

  • All pistols/revolvers

    Votes: 4 8.2%
  • All revolvers (how it is currently)

    Votes: 8 16.3%
  • Only Single Pistols/revolvers

    Votes: 29 59.2%
  • No pistols or revolvers (how it was)

    Votes: 6 12.2%
  • Other

    Votes: 2 4.1%

  • Total voters
    49

Azukki

Grizzled Veteran
Jul 7, 2009
1,518
130
63
1shot instead of 2shot from a 8 or less capacity gun is plenty significant in my book, especially if you sweeten the deal with a recoil reduction and other skill options.

Regarding your table,
The 1911 and deagle column in the sharps section is redundant, since those figures are for it currently being offperk, rather than what it would be if it were crossperked to sharp as some suggest.
And you left off albino clots.
And while headshots are the ideal, it simply doesn't always happen for all players, so headshots aren't the only thing that matter. It could be argued that for sharp it should be, but that isn't how TWI decided for things to be, given the sharp's skills. So if the table's goal is to meticulously tell the whole story of what effect sharp crossperk pistols do/would have, body shooting and the husk's tank should be considered.
 
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Gladius

FNG / Fresh Meat
Oct 4, 2011
1,456
83
0
The sharps table shows how the featured guns are in the current beta preview. Body shooting railgun speciallist... I'm out here.
 

Watcher-45

FNG / Fresh Meat
Jun 6, 2015
212
19
0
Azukki;n2282734 said:
Watcher-45, it's not too late for them to back out of some of these crossperks, but taking weapons away from their long-established main perk would not go over well with lots of players, particularly the support's boomstick.

I was completely not serious about that, I think a "cowboy" perk would be too limited overall.


I don't see an issue with the vanilla application of Sharp and Gunslinger, I don't feel like, after getting the M14, crowds are that big an issue for a cool and composed Sharp, and I don't feel like the Gunslinger is overpowered or outclasses the Sharp. Yes, a GS can go toe to toe with a Scrake and simultaneously deal with crowds, but the Sharp ability to keep things at range is irreplaceable.

I can see giving the Sharps a handgun or two to balance out slower long-arms, but nothing should act as a replacement to long-arms nor do I think GS weapons should do "double duty".
Keeping weapons unique to perk is part of the strategy of the game. The very fact we have an off-perk class is the workaround, giving the SS GS weapons shouldn't even be on the table...
If you want an M14 and dual Deagles just go Survivalist.
 
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WeretigerRei

FNG / Fresh Meat
Oct 24, 2015
577
5
0
Gladius;n2282750 said:
Not for everyone the sharps is all about lame stuns and the railgun.

if you want you can take a look at some of the Sharpshooter weapon suggestions I made in one of my own threads. I suggested the Eviscerator become a sharpshooter weapon.
 

Bluntman420

Member
May 21, 2015
336
22
18
Los Angeles
I vote for single pistols/revolvers. I like the desert eagle more than the .500 for a sidearm personally. I still use the lever action/rail with all damage skills if I have a team around me due to how slow that load out is and it is still the most effective. With no team around me I will use either an smg or the .500 along with the rail. Likewise I like the 1911 and think if could be really effective.

i think the desert eagle would work really well with the m14 and the speedier class skills selected. Desert eagle/1911 would also make it easier for a full damage sharp to defend his slowass self . That being said, would that be OP?
 

flashn00b

Active member
Feb 1, 2011
793
80
28
Voted other, because I feel like the Sharp should have all singular pistols except M1911.

Instead, the 1911(s) would crossperk with Commando due to the handgun's association with the commando archetype.