What games Influenced Killing Floor?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Faneca

FNG / Fresh Meat
Sep 16, 2010
1,150
778
0
Portugal
two words: time, travel.

get-out-of-here-stalker.jpg


You, YES YOU, GET OUT, NOW! GET OUT OF HERE STALKER!
 

͡ °๏Rɐnɐ-Sɐmɐ๏͡°

FNG / Fresh Meat
Dec 10, 2010
354
150
0
Horzine Biotics Lab
OK, I loved Quake, therefore having played it a lot, the original Lovecraft Quake, not its sci-fi sequels. So i can say i can kinda see a bit of resemblance in the monsters, the twisted flesh, the way the gore goes on their bodies. (Though i would laugh my *** off if a clot started throwing its organs at me)
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
It is possible that l4d was originally influenced by killing floor but it's not obvious that Valve must have taken the ideas from KF. KF's formula barrows heavily from Unreal's invasion gamemode with lots of modifications so that they finished product played differently while still retaining a lot of the elements.

L4D, on the other hand, plays more like Resident Evil mixed with Dead Rising (since it was released mere months after L4D entered production), where the goal isn't to defend yourself and kill everything; survival is the means not the end.

The spitter might has some influence from the bloat (though it seems like the boomer is a much more derivative idea), the husk and M79 had no effect on L4D2. The "level up" update was released one month before L4D2 was released, and 5 days before the L4D2 public demo.