Many people in this game are unhappy with the weapon upgrade system in its current state: a flat damage increase for all weapons. It feels half-baked, and it means that upgrades are more meaningful for some weapons than others. For example, it doesn't make a lot of sense to upgrade the medic SMG compared to upgrading the AA12 shotgun. BUT, what if upgrading medic weapons increased the syringe regen rate?
If there is a weapon upgrade system in KF3, what would you want it to look like? Would it improve a range of stats like recoil, spread, mag size, etc? Would the stat changes be different for every weapon, and how many upgrade levels would there be? Would it involve adding or removing any sort of attachments? Would it involve giving entirely unique features to certain guns? (for example, an upgrade to the SCAR would give armor-piercing rounds).
OR...do you think there should be NO weapon upgrade system at all?
One thing to consider is what a player can realistically handle in the space of 60 seconds, especially if some of that time is spent running to the trader. Tripwire will want to make sure that the trader system is not too intimidating for newer or more casual players, and that probably is a good thing for the long-term health of the game.
I would love to hear your thoughts on this. I think the weapon upgrade system has a lot of potential, but it is definitely flawed as it is now.
If there is a weapon upgrade system in KF3, what would you want it to look like? Would it improve a range of stats like recoil, spread, mag size, etc? Would the stat changes be different for every weapon, and how many upgrade levels would there be? Would it involve adding or removing any sort of attachments? Would it involve giving entirely unique features to certain guns? (for example, an upgrade to the SCAR would give armor-piercing rounds).
OR...do you think there should be NO weapon upgrade system at all?
One thing to consider is what a player can realistically handle in the space of 60 seconds, especially if some of that time is spent running to the trader. Tripwire will want to make sure that the trader system is not too intimidating for newer or more casual players, and that probably is a good thing for the long-term health of the game.
I would love to hear your thoughts on this. I think the weapon upgrade system has a lot of potential, but it is definitely flawed as it is now.