What do you think we'll get in the first content patch?

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[5.SS]Strother

FNG / Fresh Meat
Mar 19, 2006
2,506
0
0
West "By God" Virginia
The only way I've found to beat the t60 is to angle your tank and hear the annoying PLINK PLINK PLINK and most likely it will knock out your tracks and then flank you...o well.

I would like to see more CA maps based in a city and better quality faces for the germans. X-hair would be a great addition, I can't believe they forgot to add this in when they released the game.
 

Tak

FNG / Fresh Meat
Jan 10, 2006
1,855
96
0
East Coast, USA
[5.SS]Strother said:
X-hair would be a great addition, I can't believe they forgot to add this in when they released the game.


Ya rly, I can't find the option in the menu and it's not in the .ini even. WTF TW?!?!
 

Duiveltje

FNG / Fresh Meat
Nov 30, 2005
338
9
0
there will e dramatical changes. From now on soldiers move 2 times as fast, run and gun will eb rewarded. Ramboing will also be rewarded. Tanks will change so 1 person can drive , shoot mg and gun at the same time. Ow and last but not least all cover willl be removed , so the run and gunners wont get stuck:)
 

Tak

FNG / Fresh Meat
Jan 10, 2006
1,855
96
0
East Coast, USA
Duiveltje said:
there will e dramatical changes. From now on soldiers move 2 times as fast, run and gun will eb rewarded. Ramboing will also be rewarded. Tanks will change so 1 person can drive , shoot mg and gun at the same time. Ow and last but not least all cover willl be removed , so the run and gunners wont get stuck:)


I wouldn't put it past some of these jokers to release doubled run speed and infinite stamina as a 'content patch' as joke one day :p
 

Ike

FNG / Fresh Meat
Feb 17, 2006
155
0
0
U.S.A.
I would hope for light mortars.;) Pistols, smistols; mortars are an infantryman's weapons; pistols are for bunny-hoppers, tank crew who get out of their tanks to play infantry, and those jokers to do a 50 meter sprint to launch their grenades.:p
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
33
Amsterdam, Netherlands
DraKon2k said:
Wrong. The T60 punches through the Pz. IIIs front armour easily, and it often only takes 3-5 rounds.

Didn't the 20mm gun have enough power for that from the 10 meters you usually see those bitches firing at the tanks. If you angle even a slight bit its just wasting its bullets.
 

Mauser98k

FNG / Fresh Meat
Apr 16, 2006
335
61
0
German camo zeltbahns, camo smocks, and winter parkas.

German Winter boots

Camo helmet covers

Mp38

MP18

German AT rifle

nagant revolver

Russian lowboots and leggings

Tiger II

Panzer II

Fallschirmjager levels

Some new Tank and CE maps.
 

myzko

FNG / Fresh Meat
Mauser98k said:
German camo zeltbahns, camo smocks, and winter parkas.

German Winter boots

Camo helmet covers

Mp38

MP18

German AT rifle

nagant revolver

Russian lowboots and leggings

Tiger II

Panzer II

Fallschirmjager levels

Some new Tank and CE maps.

A map where the you paradrop to the enemy woud be awesome! :D
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
Mauser98k said:
German camo zeltbahns, camo smocks, and winter parkas.

German Winter boots

Camo helmet covers

Mp38

MP18

German AT rifle

nagant revolver

Russian lowboots and leggings

Tiger II

Panzer II

Fallschirmjager levels

Some new Tank and CE maps.

If we'll get that much new stuff I'm going to shoot myself. Srsly.
 

Jack

FNG / Fresh Meat
Nov 24, 2005
752
0
0
There was a para drop map for the Summer Offensive map pack during the mod days. Wasn't that great though, people landed too sporadically and you usually were shot dead the second you touched ground.




I can live without tons of new maps, or even German camo and related items, I think they just need to fix the serious issues with the tanks to make them on par with the infantry combat. As of now, the tanks are holding the game back and are probably the largest source of criticism.


- Get rid of the "glowing" yellow pain jobs on German tanks, especially since most are all later war maps where green brown camo patterns would be employed.

- Don't make the engine smoke or flame when you get hit in an unrelated area (e.g. turet mantlet hit, engine smokes, wtf). Esp. for the SU-76, flaming crew compartment looks silly.

- Fix the pentration algorithms to take into account shot diameter to plate ratio, the "gripping" effect of blunt-nosed APCBC on inclined armor, and anything else to stop ridiculous richocheting.

- On the same note, I hope they fix ridiculous over penetraing of other weapons, like the PTRD and 20mm.

- I know that the current hitpoints system will probably stay in, but at least take into account the "15% rule" so partial penetrations are possible that don't put you down to Yellow or Red "health" just because they barely succeeded in penetrating the plate.

This is what I think needs to be done in the patch to make the tanks full proof. Ideally, it would be great if they could also squeeze in:

- Crew wounding and death while buttoned

- Knocked out tanks as oppossed to just blowing up tanks. I.e. when all crew members are dead, barrel droops which signals the tank is done for. The model will disappear in the same way that it currently does if you kill the sole unbuttoned crew member of a tank now.

- Damaged optics modeling, gun damage modeling, and vision block damage.

- Different ammo types. Russians should have APCR ammo types as well. Would be neat to see canister rounds too for dealing with infantry at close range.


EDIT: And also, alllow for manual tank reloading to facilitate choosing ammo type in between shots like would be done by a real tank commander.
 

[CoFR]BeerHunter

FNG / Fresh Meat
Feb 23, 2006
265
0
0
Grande Prairie , Alberta
I'd like to see flyable aircraft , useable artillery and AA equipment , battleships of shore dumping loads of HE explosive on the beaches and .. oh..wait..think that's been done before..... :mad::p:rolleyes::D

Actually I like the game just the way it is and as far as I'm concerned any additional content would be just be icing on the cake..though the anti tank cannons that are strewn about would be nice if they were useable.

On second thought , one thing that would be nice IMO to see implimented would be Radio Operator class. After all , they did have mobile radio's during WWII even if they were big and cumbersome by todays standards.

This class could follow the battle and be available to call in artillery strikes from the front rather than having to run around looking for a radio.

And , if no one selects this class then that team is simply SOL as far as calling in strikes.

Just a thought.
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
Jack said:
There was a para drop map for the Summer Offensive map pack during the mod days. Wasn't that great though, people landed too sporadically and you usually were shot dead the second you touched ground.




I can live without tons of new maps, or even German camo and related items, I think they just need to fix the serious issues with the tanks to make them on par with the infantry combat. As of now, the tanks are holding the game back and are probably the largest source of criticism.


- Get rid of the "glowing" yellow pain jobs on German tanks, especially since most are all later war maps where green brown camo patterns would be employed.

- Don't make the engine smoke or flame when you get hit in an unrelated area (e.g. turet mantlet hit, engine smokes, wtf). Esp. for the SU-76, flaming crew compartment looks silly.

- Fix the pentration algorithms to take into account shot diameter to plate ratio, the "gripping" effect of blunt-nosed APCBC on inclined armor, and anything else to stop ridiculous richocheting.

- On the same note, I hope they fix ridiculous over penetraing of other weapons, like the PTRD and 20mm.

- I know that the current hitpoints system will probably stay in, but at least take into account the "15% rule" so partial penetrations are possible that don't put you down to Yellow or Red "health" just because they barely succeeded in penetrating the plate.

This is what I think needs to be done in the patch to make the tanks full proof. Ideally, it would be great if they could also squeeze in:

- Crew wounding and death while buttoned

- Knocked out tanks as oppossed to just blowing up tanks. I.e. when all crew members are dead, barrel droops which signals the tank is done for. The model will disappear in the same way that it currently does if you kill the sole unbuttoned crew member of a tank now.

- Damaged optics modeling, gun damage modeling, and vision block damage.

- Different ammo types. Russians should have APCR ammo types as well. Would be neat to see canister rounds too for dealing with infantry at close range.


EDIT: And also, alllow for manual tank reloading to facilitate choosing ammo type in between shots like would be done by a real tank commander.

It's about new Content, not bugfixes ...
 

DraKon2k

FNG / Fresh Meat
Nov 22, 2005
4,045
2,802
0
Vienna, Austria
myzko said:
He isent talking about any bugfixes, lol?!


This thread should be named instead "What do you hope to see in coming updates?" :D
No, because it is about new content, in other word new uniforms, maps, weapons, vehicles etc. and not about tweaks.