I believe they are Red Barracks, Pavlov's House, Fallen Fighters, and Gumrak.
In these maps, there is no lockdown timer and no one is on offense or defense. The map is decided either when one team owns all of the points, or when the time runs out the winner is whoever owns the majority of the points. If the teams are tied for number of points controlled, then the map is decided by whichever team has earned the most "team points" when time expires.
Is all of this true? Is, therefore, a historically defensive map like Pavlov's House technically not offensive or defensive?
And I really hope I'm not right about the "team points" thing. Incentivize teamwork all you want, but factoring it in as a victory condition is ridiculous. Teamwork should be its own reward. Why not go by reinforcements??
Personally, I dislike these maps. It seems like too much of a departure from the assault maps and the ending to every one (except when one team wipes out another) seems arbitrary and forced. I don't like the lockdown timer mechanic particularly, but I miss it in these maps. By not using a lockdown timer, the main timer is made too important.
It seems like every other server is playing Barracks or Pavlov, and I just don't get the maps...
In these maps, there is no lockdown timer and no one is on offense or defense. The map is decided either when one team owns all of the points, or when the time runs out the winner is whoever owns the majority of the points. If the teams are tied for number of points controlled, then the map is decided by whichever team has earned the most "team points" when time expires.
Is all of this true? Is, therefore, a historically defensive map like Pavlov's House technically not offensive or defensive?
And I really hope I'm not right about the "team points" thing. Incentivize teamwork all you want, but factoring it in as a victory condition is ridiculous. Teamwork should be its own reward. Why not go by reinforcements??
Personally, I dislike these maps. It seems like too much of a departure from the assault maps and the ending to every one (except when one team wipes out another) seems arbitrary and forced. I don't like the lockdown timer mechanic particularly, but I miss it in these maps. By not using a lockdown timer, the main timer is made too important.
It seems like every other server is playing Barracks or Pavlov, and I just don't get the maps...