There should be a fourth option: the zoom is okay, but it needs to be reduced.
I think zoom is very much needed. I have a very difficult time seeing players in HOS. Although, I think it should only zoom when you bring the sights up. I don't think it would take anything away from the game if it was like this, but it really needs to be auto so that it feels more natural.
Obviously this will leave you with the problem that 50 meters looks like 100, but if you're honest, would it really be so bad?
Yes. Yes it would be. I'm not controlling my grandfather with his cataracts. I'm controlling a physically fit soldier who can actually see with relative clarity.
I'm sick of short range combat in games. It's bloody stupid that I have to get right up into someone's face in CoD, Counterstrike, Gears of War, Halo, etc. etc. etc. in order to even phase them for "balance" sake.
Guns are effective long range weapons. Humans are pretty good at taking advantage of the range and power of these weapons. Imagine that.
But, while moving around, you wouldn't see that opfor 100m away, since you cannot zoom while moving. So you still have cataract when running around. The question that arises is: wouldn't it be better to have cataract all the time?![]()
No, because I'm dealing with the constraints of limited hardware.
It's the same reason I don't want a 30 degree FoV all the time. I don't go around with blinders on, human beings have pretty good peripheral, and it would be too obnoxious to go around like I had a cardboard box on my head.
So, zoomed out FoV while running around to give me some peripheral, zoomed in FoV while aiming so I can hit targets at realistic distances.
The only down side is the "immersion breaking" transition, which doesn't bother me in the slightest. I'd much rather have the benefits of both than be tied into one or the other.
As it is now the sniper class is useless.
True, it makes sense that way, but the problem is that weapons dont behave how they should, no sway after sprint, almost instant ads while sprinting and small maps make it like ARMA II would play on cod2 sized maps. You can easily relax and camp in some window behind the capzones and sniping everyone with a bolt...
...RO2 is not a milsim, so I dont get why it has a zoom like one, e.g arma, but the diffrence is that ARMA has huge maps while RO2 has not.
The sniper class -isn't- useless, he's just not as good as the bolts below 150m, as the bolts have more peripheral. There just aren't big enough maps to give the support classes like sniper or MG the chance to really dominate at the ranges they're comfortable with.
Very bad. Pixel hunting stinks and it unrealistically drops your possible engagement ranges to ~150m or so when you should be able to tag people out to 300-400M with an un-scoped rifle and even farther with a MG.Obviously this will leave you with the problem that 50 meters looks like 100, but if you're honest, would it really be so bad?
You think these are all the maps that will ever be made? lolI dont like zoom and I think it is one of the worst gameplay decisions made while creating this game.
Zooming makes hitting your targets far too easy and the sniper obsolete in the current maps becuase (semi-auto) rifles and the Mkb are far superior in these small ranges.
I dont care about the theories of it being realistic because in the end it influences the gameplay in a horrible way.
You think these are all the maps that will ever be made? lol