What do you think about the tankgameplay?

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Verluste

FNG / Fresh Meat
Sep 3, 2011
976
460
0
www.youtube.com
Although the tanks in this game are pretty modeled and nice to look at, I find the gameplay of the armored vehicles horrendous. Not only the bugs hinder the fun of being in the tank, the bot that operates the machinegun makes more kills than you do, whilst you are in the commander/gunner-seat. Through smoke and bushes, it doesnt matter to him.
Not to mention the poor infantry getting mowed down by a bot.

Compared to RO1, the content and gameplay of the tanks is a huge disappointment for me. Although more types of armor will be in the game with future patches, the current state of it makes me avoid all servers that run maps that allow tanks on them. Like Pavlov's and Commissar's House.
It feels all so...flawed. It's almost like the gameplay of tankcombat, in particular on the combined arms maps, needs a major rehaul.

IMHO
 
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GfmHellmann

FNG / Fresh Meat
Oct 7, 2011
20
2
0
Bad old Germany
Tank Combat in RO1 really gave me a thrill, it was unique and a real fun raizer...in RO2 it has become the opposite for me.

I still can`t believe they put godlike AI-Crewmembers into the game, please TWI get rid of it ASAP so perhaps some day no one will remember this bad gameplay decision.
 

DingDong09

FNG / Fresh Meat
Sep 4, 2011
74
102
0
It sucks is all I can say. It's very hard to tell what kind of damage you're doing to the enemy tank. Killing infantry with the aimbot machinegunner feels like cheating.
 

ledurpy

FNG / Fresh Meat
Oct 12, 2011
120
265
0
when you brag about tank needing 6 months to create and you ship a game where one of the tanks in question does not even have aligned sights .....

well you know where im going with this
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
0
30
Porto Alegre, RS
I think tanks have the potential to be 1000x better than in RO1. I still like them better than in Ostfront, but they need serious tweaks like:
-nerfing the hull MG gunner
-giving the T34 more AP ammo, more turret armor and higher max speed
-showing who is in your tank
-giving a bigger advantage to sharing the tank with another player, like making the default gunner vision the one outside of the periscope when changing positions, instead of instantly going to the periscope vision.

And does the T34 really has a slower reload speed than the PZ4?
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
When the T34 get the real maximum speed i can live with it that the
panzer is stronger.

In de map gumlek i don`t care that the T34 is much weaker, it`s my
favorite.

But in the combined maps the panzers are dominating and
the t34`s looks made of cardboard paper.

But firstly we must await for larger maps.
 

DingDong09

FNG / Fresh Meat
Sep 4, 2011
74
102
0
With how rare the long barreled panzer IV was in reality the Russians should have gotten an up-armored KV-1. It was similar in rarity.
 

Lonestarranger

FNG / Fresh Meat
Sep 19, 2011
84
33
0
Combined Arms

Combined Arms

I really liked the old RO1 that had Tank heavy, with some mech infantry kind of maps. Really bummer that there is only one Tank heavy map and we do not have infantry carrier for infantry participation.

i had some great nights playing with folks all over the world on tank maps on RO1 and drinking beer :) And the maps as well as the tanks covered the entire period of the war.

It is nice to have the interior modeled, but lack of vehicles and lack of maps has totally turned me off. My God, bring some of the old tank maps back if you cannot create new ones the way you did Danzig - oooh, i mean Apartments.

And i hope just because you named the game for Stalingrad, that the Mod community does not just stick to that scenario. Cover the entire war as the original game did.
 
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ComeAndSee

FNG / Fresh Meat
Oct 1, 2011
149
37
0
Not fun to play as a T-34 right now. Pz4 basically ****s all over you and AT rifles have a field day from the front.
 

MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
0
Although the tanks in this game are pretty modeled and nice to look at, I find the gameplay of the armored vehicles horrendous. Not only the bugs hinder the fun of being in the tank, the bot that operates the machinegun makes more kills than you do, whilst you are in the commander/gunner-seat. Through smoke and bushes, it doesnt matter to him.
Not to mention the poor infantry getting mowed down by a bot.

Compared to RO1, the content and gameplay of the tanks is a huge disappointment for me. Although more types of armor will be in the game with future patches, the current state of it makes me avoid all servers that run maps that allow tanks on them. Like Pavlov's and Commissar's House.
It feels all so...flawed. It's almost like the gameplay of tankcombat, in particular on the combined arms maps, needs a major rehaul.

IMHO

Aside from a litany of glitches, and aside from some aspects of the AI hull MG I like almost all the changes to tank combat mechanics/gameplay. I love the modelled interior, the full AI crew, the controls, the spawn system, the more detailed damage model, it goes on and on. Tank combat, when all the glitches are worked out, can be truly great in this game. The few times I have played Gumrak outside the single-player it was too glitchy to abide other than a few shining glitch-free moments per round. For combined arms, the AI hull MG is admittedly improved over its initial iteration, but it still sometimes feels unfair when playing infantry in view of the enemy tank. For now the obvious answer is try not to spend much time in view of the front of the tank, dummy! It's better, there's just some things about it that aren't good (like the commander earning points for the MG aimbot!)

As for how limited it is at release, that will work out in time with more tanks, more tanking maps, more combined arms maps. Tanks were very ambitious in this game and they still need a lot of work, but to me there is a good foundation for it to be far and away better than RO:Ost ever was.
 
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The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
Exactly,

In ROost were the tankwars in large maps fun but when you look
at reality.....that wasn`t surely not.

I think when the tanks in RO2 will be tweaked by TWI to the
reality and then in large maps it will be real fun.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
...one of the tanks in question does not even have aligned sights .....

If you're talking about the tank shot pulling to the left of the vertical sight on the T-34, then it's actually a design decision to model the gunners who zeroed the sight to 300 meters or so for the lateral correction. I personally prefer the sights and gun bore stays parallel, so the lateral offset is consistent and predictable, like in RO1. It would be great if that was an option.
 

10-78 BusterKing

FNG / Fresh Meat
Feb 26, 2006
468
108
0
Ontario, Canada
www.10-78.com
I disabled the tanks for our servers.

The reason for this is that they are controlled by the AI, a player can just drive around and the AI does the auto shooting which is totally stupid in my opinion. And that AI gunner is super accurate.

Until there's a way to force players to do the their own aiming, which by the way I have brought up on the Tripwire forums and was totally dismissed (and moved to a waste of time suggestion forum) telling them that it was no good for clan competition, then we should keep them off our servers. Bot killing has no place for us.
 
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clambo

FNG / Fresh Meat
Sep 17, 2007
411
111
0
Northern Virginia
About the tanks - the more I play them the better they get -
It sure seems like they have been tweaked in some way / updated?

The T-34s are soooo much better now on Pavlov's House
and Gumrak than they used to be. I'm getting loads more Panzer kills.