Not all but almost all (exceptons Hell, Forgotten). Idea like for ZED on moonbase to get something what you can kill with is ok, but if achievement is only thing you get, I'd prefer to not have them.Personally, I think it's lazy. Sure hiding them might have taken some brain power and time but it seems all modern maps have them. It was neet when HbH and Steamland had them but after those it seems like "meh", it's now just another generic achievement along with the 4 "Beat X on Y difficulty", they are now just expected to appear in the newer updates.
There's a good balance between exciting and frustrating. Stronghold was waaaaay over the line. X(
I feel that there's only a handful of players that actually look and find it themselves. Everyone else checks the guides later.
But I think there's really no harm in keeping them. It is just another achievement for the achievement hunters to get, but other than that, it's not too distracting or deterring from the map experience.
You get only achievement for hillbilly gnomes don't you??They were fun as long as they assured something after finding them all, such as the gnomes in Hillbilly Horror and the Z.E.D. pieces in Moon Base.
Yes but that achievement is needed in order to unlock Reaper (same as the pukey dolls).You get only achievement for hillbilly gnomes don't you??
I voted for that I like them but... uh... I think they should "reward" the player in some way when all collectibles are done. Like a 1000
That's bad idea. Then players will spend time looking for them every game. I hope that never happens in KF or KF2.
KF-Stronghold gives 20 dosh per gold bag (for each player?), according to the map.That's bad idea. Then players will spend time looking for them every game. I hope that never happens in KF or KF2.