I like the change. However, perhaps zed count number could turn yellow, when approaching the danger zone, and red when zeds enrage? A subtle warning system that most people (may?) notice.
I like the enrage. Good feature.
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The only gripe I have is that the Zeds went to ballet and learned it too thoroughly, now I can't even run past one without it nearly murdering my ***.
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It'd be more reasonable if it was only one or two last scrake or fp rages at once.This. People didn't drag their *** in KF2 like they did in KF1 because you could run to the trader. It was trying to tactically approach dealing with Scrakes or when you're overwhelmed being able to target things in a split up manner.
I feel cheated out of a match earlier where we were on Wave 9/10 Suicidal Evac and it just so happened the last ZED's (not trying) were Scrakes. The minute 5 hits they all insta-rage becoming impossible to manage or deal with. I think the idea was neat, but not well thought out for scenarios like this. We know the Scrake is hard as hell, but with circle strafing completely gone (he aimbots you @ 200% speed in ZED time FFS lol!) while missing 4 months of non-stop complaints that the Scrake is a meth strung ninja whose inhaled a gram of angel dust.
"learned ballet" my ***. It crippled any kind of maneuvering a Scrake now that he can instantly target the direction you're looking at. So yeah. The rage problem is a Scrake problem.
EDIT
You're being kinda delusional.
Yeah that was my initial reaction after reading the changelog and the some of the posts on here. They went overboard with all four things: end wave auto-rage, nerfed ammo, nerfed pickups and esp. the SC terminator auto-targetting [tm].
Sure Id like to see the scrakes have some chance of hitting anyone close-up but auto-hitting players (if thats whats happening) when they try to dodge is just as bad as players auto-dodging scrake attacks.
I like the change. However, perhaps zed count number could turn yellow, when approaching the danger zone, and red when zeds enrage? A subtle warning system that most people (may?) notice.
Agree, and I think the zeds left should also do a scream when it gets to 5, kinda like the scrake and FP spawn scream (which could be reused for this if there's scrakes or fps left).This is a great idea, right now it's a hidden mechanic.
After losing yet another game because of this, seems like there's ALWAYS one (or more) scrakes left - sometimes a FP, I don't like it. What's the purpose of it? To make it more of a challenge? Aren't the other changes enough? To prevent conga lines of scrakes and fps?
Seems most of the people like it, so I imagine it'll be a permanent feature. I'll get use to it and deal with it. But I would like to know the reasoning behind it.
It's so you don't waste time dancing around FPs/scrakes and kill them as they show up. Now you can't avoid them and leave them to wander about until you're ready.
Ok. Good reason. But there are situations that happen where you don't intentionally leave them for last. For example...
Demo. At 10 zeds left, I run around to see what's left. There's a scrake but I can't take him out in the our current positions. So I keep moving around to get into a position to do so. In that process I kill a few because I have too. So now the count's 6-7 zeds. Ok I'm in a good spot where I can hit him with 1-2 sticks and 1-2 rounds. But a gorefast comes up behind me, so now I hit the key for my pistol, ooops the hx comes out instead, fire because he's kicking my butt, kill him and the stalker that was with him. Now the counts down, the scrake is raging. I was able to kill it ( contact sticksand 1 rpg ) and survived but it's just an example of no matter how careful you are, you're not always going to have all the scrakes and fps killed before the rage. Or be in a position to take them on.
Another example was with a fp and scrake left. I got trapped in a hallway by a husk (with no armor left), no chance to get around it so I had to kill it. And promptly died. Raging fp.
So I think what it's trying to do is good, but it's got some draw backs which I don't think are good.
Like I said, I'll keep trying different tactics and strategies and deal with it.