What do you guys think about piepbombs?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
I'm not sure if someone already starts a thread like this. I just found pipe bombs are a bit too powerful. In hard or normal, pipe bombs owns everything even it is a 6-man game. And most of the time patty dies before anyone can see his face. Even he do, thanks to the really high dmg of pipe bombs, he is easily stunned and run away. If people are not stupid enough to blow themselves, patty still dies before he can do damage most of the time.

On suicidal, pipes don
 

PvtHudson

FNG / Fresh Meat
Mar 25, 2010
83
5
0
34
NYC
I'm not sure if someone already starts a thread like this. I just found pipe bombs are a bit too powerful. In hard or normal, pipe bombs owns everything even it is a 6-man game.

Only if it's a level 6 Demo.

Pipes are fine, imo.

Maxed out Demo on Suicidal with 6 players can't even kill a Gorefast with a single nade from a launcher.
 

Mechanos

FNG / Fresh Meat
Jun 27, 2010
55
0
0
Only if it's a level 6 Demo.

Pipes are fine, imo.

Maxed out Demo on Suicidal with 6 players can't even kill a Gorefast with a single nade from a launcher.

What he said.

Pipes do decent damage, but only a demo can carry enough of them and do enough damage with them to be actually powerful. Nothing you can't do with with an Xbow in most situations anyway.
 

human_gs

FNG / Fresh Meat
Jun 14, 2010
109
9
0
What he said.

Pipes do decent damage, but only a demo can carry enough of them and do enough damage with them to be actually powerful. Nothing you can't do with with an Xbow in most situations anyway.

I don't think you should compare a weapon to the Xbow to determine if it's balanced, the crossbow is way too powerful even for other perks.
 

Mechanos

FNG / Fresh Meat
Jun 27, 2010
55
0
0
Ok, let me put it differently then.

On hard or higher, I'm not even sure a pipe bomb could even kill a scrake when used by a non demo. Yet if you use a weapon specific to your perk, you can kill a scrake quickly (handcannon + SS, katana + zerker, 2 shots from a hunter + support, etc etc).

Pipes do large spike damage as a demo, but you can only carry what, a max of 10 at level 6? And there's no guarantee you'll hit a hard target with them (good chance a group of clots/gores/etc will stumble acrossed them). Unless you risk yourself by waiting for the target to be in front of you, and throw a pipe or 2 while back pedaling, and hope it doesn't charge you or that a group behind you doesn't pop up and blow you to bits with your own pipe. Otherwise it requires time, planning, and luck to get them into positions to actually hit FP's/Pat/etc.

Also I heard a rumor that pat no longer can be 1 hit KO'ed by pipes. Dunno how much truth there is to that, but I've seen him run over a mine field of 20 or so and still run off to heal.

Sure, Xbow is OP and a bad comparison, but 'till it's removed or nerfed it's still in the game and usable by most perks (firebug doesn't have room for it), and it's a much more efficient way of taking out hard targets, including Pat. And when you're talking balance, you have to compare against all other options.
 

koneko

FNG / Fresh Meat
May 22, 2010
66
2
0
Florida
I really don't see much of a problem with pipe bombs, but a good part of me would prefer if only Demolitions could put them down just to avoid tons of pipe spam and make it something more unique to Demo. That or make it so Demolitions is the only class that can have more than 2 out at a time.
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
Fleshies are coded to have a specific weakness to Pipebombs I believe. So only on Fleshpounds, would the pipebomb be considered overpowered. What makes them not overpowered is the fact that lots of other stuff can quite easily roll over the pipe and cause it to be wasted and it can be damn difficult sometimes to actually get the Fleshpound to run over it in the first place. Basically, yes they are too powerful, in terms of instantly removing the most powerful enemy, but they're balanced because they can often be a right ***** to use them effectively.
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
0
Also I heard a rumor that pat no longer can be 1 hit KO'ed by pipes. Dunno how much truth there is to that, but I've seen him run over a mine field of 20 or so and still run off to heal.


If you put many pipes at the same place/very close to each other, one the first do the full dmg. Starting from the 2nd pipe it become like 10% dmg only.

However, if you keep running and put them down, the spacing of each one is enough for patty to take over 50% AT LEAST for each one. So if you play solo, put 6-8 in a long hallway will kill him when he try to run across them. Also, as there are one target, patty, so you can easily kit him into that hallway.

This is making the patty fight ridiculously easy. Even patty dont step right on the pipe, it can still do around 1000 dmg. After several pipe explosed, patty is ARLEADY STUNNED or can be stunned by half of a clip of any T3 weapons. And you are not alone! So at least patty should avoid or have the sense to destory them. Pipe is mainly OP at patty fight IMO. It cant even kill a scrake (resistance to explosives) or fleshpound (and rage him).
As a commando I once saw a 6-man scrake stand right on a pipe and after the explosion he still have 60% health left.

We use to run away from patty, but nowadays patty keep running away from us, something's wrong!
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
On hard or higher, I'm not even sure a pipe bomb could even kill a scrake when used by a non demo. Yet if you use a weapon specific to your perk, you can kill a scrake quickly (handcannon + SS, katana + zerker, 2 shots from a hunter + support, etc etc).

You can't even do that on normal, unless the scrake is already injured enough.

Also I heard a rumor that pat no longer can be 1 hit KO'ed by pipes. Dunno how much truth there is to that, but I've seen him run over a mine field of 20 or so and still run off to heal.

Patty was never able to be ko'd by just one pipe. On beginner solo the Patty has 2k health. Pipes, assuming you're not playing demo, do a base damage of 1.5k damage. If you spread them out just right.
 

Mechanos

FNG / Fresh Meat
Jun 27, 2010
55
0
0
You can't even do that on normal, unless the scrake is already injured enough.

It was only recently that I found out that scrakes are resistant to explosives. But you still get my point I hope lol.

Patty was never able to be ko'd by just one pipe. On beginner solo the Patty has 2k health. Pipes, assuming you're not playing demo, do a base damage of 1.5k damage. If you spread them out just right.

I didn't say one pipe, I said pipes. I've been away from KF some few months and just started heavily playing again recently, but back in December/Jan'ish, it was common practice to pile 20 pipebombs in one single spot, and it'd 1 hit KO him. I'm so very glad that doesn't happen anymore, ruined patty battles.

outofrealman said:
However, if you keep running and put them down, the spacing of each one is enough for patty to take over 50% AT LEAST for each one. So if you play solo, put 6-8 in a long hallway will kill him when he try to run across them. Also, as there are one target, patty, so you can easily kit him into that hallway.

Patty is easy solo anyway. I wanna think I read on the kf wiki that his HP scales quite a bit differently than normal zeds. Anyway, as for making a giant line of pipes solo or multi.. that sometimes works, sometimes doesn't. When he's taken enough damage, he'll stun then try to run off and heal. If he continues down the pipe path to heal, yes he's dead. If he turns and goes the direction he came from, no easy kill for you. I'm not sure exactly what decides where he chooses to heal, but if it's completely random, so is the chance you'll get an easy pipe win.
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
0
OCD
I didn't say one pipe, I said pipes. I've been away from KF some few months and just started heavily playing again recently, but back in December/Jan'ish, it was common practice to pile 20 pipebombs in one single spot, and it'd 1 hit KO him. I'm so very glad that doesn't happen anymore, ruined patty battles.

My bad, but Patty is still able to be killed by pipes. Gotta spread them out equally though, so to maximize the damage.