What brought you into Red Orchestra?

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What brought you into Red Orchestra?

  • Game Engine (Realism)

    Votes: 32 20.5%
  • Historical Accuracy

    Votes: 16 10.3%
  • Game Engine & Historical Accuracy

    Votes: 63 40.4%
  • Other

    Votes: 45 28.8%

  • Total voters
    156

Kleist

FNG / Fresh Meat
May 3, 2009
2,034
333
0
Deutschland
Which "Historical Accuracy"?

I buy it because TWI have done a great work with RO1, and i have read about RO2 that this will be the best game ever. And i believe it...

Now TWI have to change a lot of gameplay things before i
 

Apos

FNG / Fresh Meat
Dec 3, 2007
1,749
1,436
0
Europe
www.enclave.pl
I bought RO:O because game was unique, had great gameplay and you could feel something new in PC FPS gaming. I never was big historical accuracy fan in games (maybe because I didn't know such games), but RO:O opened my eyes. I liked it much because game was so much different than mainstream CoD and BF games. I also appreciated competitive gaming in first RO.
RO:O was simply great, it earned many awards and good review scores and no doubt it deserved those. And thanks to Darkest Hour team for great WWII western front experience - best I've even had.

I expected that RO2 will be improved RO:O game, but you know what happened there...
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
I heard about this game. I wanted something different than BC2, more like Operation Flashpoint - with teamwork, where each man has his place on the battlefield and each bullet can be your last. For me it is a diament in rough. It still needs a lot of work with mechanics (fast ADS, rapid movement and so on), comfort things (bigger and clearer chatbox, class icons in team tab, etc.) and various balance as well as bugs and performance tweaks. Sometimes it is annoying, sometimes epic but even in its current state the game give me a lot of fun when I play.
 

DasFist

FNG / Fresh Meat
Aug 31, 2011
193
77
0
I bought it cos I thought it was gonna be realistic, I couldn't care less for historical accuracy, if anything it hinders balance.

But I bought this game for a challenge, for slow paced combat, and some other things.

One day...
 

G_Sajer

FNG / Fresh Meat
Sep 4, 2011
2,389
132
0
Minnesota
It isn't complicated. I and a lot of my associates are students of WW2 history. When Ro1 appeared it was the the best and most realistic and unique tactical simulator of that period of history. I never found anything better. When RO2 was released, most of us just saw it as a building block on top of the original. I have not been disappointed. I see it as work in progress. I don't see any diminishment of the original, but rather a makeover for going forward. Now that the SDK has been released, there is no reason why it cannot be fleshed out to encompass 39-45.
With the Pacific theatre version in the mill, the both of them together could become a de-facto period tactical simulator for the WW2. It's all up to the modders and devs, but the essential tools are before us.
 

fog-carsten_

FNG / Fresh Meat
Sep 26, 2010
89
27
0
Germany
Ostfront was a Blast for such a long Time, i never played another game so long.

Like the "one shot one kill", if you make the first hit you kill the enemy, not like in other games where you nail somebody and then he turns around and kills you.
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
Honest Opinion/Post.....

I voted "Other" above and left it at that, but after reading your post, I figured I'd explain a bit more on what brought me into RO:

Prior to RO coming out as a mod for UT2k4, my previous WWII FPS experience was with Day of Defeat, Medal of Honor: Allied Assault, and Wolf3D if you'd count that. Other FPS's at the time for me were Quake I, UT99, Soldier of Fortune 2, Team Fortress Classic and Half-Life 1.

I liked Quake/UT's fast paced action, I liked Soldier of Fortune 2's realistic weapon physics & injury system, I liked Team Fortress Classics's unique classes and their individual abilities, as well as the team work involved, I liked DoD's semi-realism of no health packs, critical hits caused critical damage & it had the TFC style class selection for unique team play.... and I loved HL1's attention to detail & immersion.

I got UT2k4 after playing the demo of Torlan and loved the evolution of the franchise with huge open maps with air and ground vehicles.... it almost felt like a giant TFC with vehicles and the team play was pretty fun.

Then the Make something Unreal contest came out and I started looking for some interesting mods to expand with. I looked around at the available mods and the one that peaked my interest was Red Orchestra.

It seemed to have everything I liked in all of the above games and took them a step further still. It was fast paced, but not so fast as being like UT or Quake, no crosshairs.... you used the actual weapon in your hands to aim, where in many other games, you relied on the weapon resting by your hip and shooting using some crosshair in the centre of your screen.... each weapon had a pro and a con, team play was essential, far more than in any other game I played at the time, the maps were huge compared to DoD and the objectives were actually objectives, rather than some flag pole sticking out from a heap of rubble that was of no tactical advantage for either team...... and then there were the Tanks and Transports which were now possible with UT2k4.

The Vehicles needed a lot of work, especially the tanks and the soviet trucks, where if you were moving at full speed and suddenly had to turn, you'd flip the truck and the tanks very easily. There were a few other things here and there that needed to be tweaked and were tweaked over time..... but I was hooked. The vehicles didn't have health bars which determined who would die first based on who shot first.... it was about where you shot the vehicle and with what you shot them with.

The community was also friendly and worked together very well..... when someone was killed, most didn't rage and freak out, they laughed and complimented you on taking them out. You'd join a server and people knew you and you knew them. You knew what to expect.

I liked how your character moved. By today's standards, it's pretty clunky and stiff, but everybody was on the same playing field and yet was still fast paced. You could get away with hip shooting in a pinch, but did far better using iron sights and taking your time.

Grenades moved like real grenades, they didn't bobble and float in the air like in HL1, they didn't bounce around like a tennis ball either and they didn't fly halfway across the map.... they were like tossing a big rock and aiming them was pretty easy once you figured it out.

When I first started playing, I didn't do very well and couldn't tell who was on what team, where people were, how to decently aim my weapons, how to keep my tank from blowing up in one hit, where not to go and what not to do on each map.... but within a week I got a good grasp on the game.

I've probably played the Mod more than I played RO1 & RO2 combined.... but by the looks of things, I'll eventually surpass that with just RO2 in another month or two.

When RO1 came out, I didn't pick it up right away because it wasn't in any retail stores where I lived, had no credit card to purchase off of Steam and didn't figure out how to get PayPal to work until about 2 years after release..... but I did eventually pick it up and jumped right in.

But something was different with RO1 from the Mod. There was a lot more content, there were bigger maps, the tanks had more going for them than in the mod, but there were some critical game changes in RO1 that I wasn't too fond of.
 

Hells High

Active member
Aug 23, 2011
200
133
43
Saw the RO1 box on a shelf in WalMart on July 23rd, 2006 (I keep receipts for all my games and stick them in the boxes. Its a habit.)

I was looking for something new to play and giant Soviet Soldier just kinda caught my attention. About 5 seconds of looking over the back of the box I hurried up to the counter (maybe the cashier was as excited as me, they accidentally scanned it like 3 times.)

I think what intrigued me the most was the setting. I hadn't seen many games set on the eastern front. But, it was definitely the realism that made me stay.
 
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CopperHead

FNG / Fresh Meat
Mar 9, 2010
408
226
0
Historical Accuracy being put up there is kinda entertaining. (not going to flog the dead horse as to why, it's wayyyy too late anyways)
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Bolt action rifles were extremely outdated compared to things like the MP40 and SVT, and only stayed in service due to limits in manufacturing technology and infrastructure.

Actually, Hitler was very old-fasioned, and actually fought in WWI.

With this in mind, he came up with the game plan for WWII.

All you need is a MG, a couple of SMGs, and the rest bolt-action rifles. That's what he thought.

He didn't even like the StG44 to begin with, since he didn't like the concept of an "underpowered" (compare the StG44's 7.92x33mm to the Kar98k's 7.92x57mm) rifle, but he did like a souped-up SMG.

So the Axis had the majority of soldiers with bolters because of Hitler. He didn't think they were outdated.
 

Eisprinzessin

FNG / Fresh Meat
Oct 10, 2011
363
31
0
49
Compareable with the story of the Luftwaffe.

Standing still (technology) means to make steps backwars. Thats how it was in my eyes.

The first time imho he was hearing with wider ears of the STG44 plans was, whenn Generals desided to name it not "Maschinenkarabiner". The new Name "Sturmgewehr" sounded much better for Hitlers ears.
 
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dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
I don't remember exactly how I found out about RO, but it happened back when the original mod was either just released, or in late beta. I think FilePlanet was involved, and actually introduced me to several games including my first MMO :) (A habit I have since mostly kicked, due to modern MMO's being more-of-the-same-but-with-extra-shiny.

Anyhow, I found the mod to be completely refreshing - pretty "difficult" because I'd only played mainstream stuff before it, but far more satisfying because of it. I'll admit that, since then (2003), I've spent far more time NOT playing RO games - but I tend to wander a fair bit from genre to genre, game to game.

I like most of what RO2 gives us right now, but I'd definitely like to see improvements/removal of stuff that doesn't quite work, and additional server config options for a realism mode that more closely matches RO:CA, and is far more tweak-able than we have now. I don't play as often as I expected to play before the game was released, and I'm sure certain improvements and fixes would make me want to play more often :)

Unfortunately, even as we know that RO2 isn't "dying" - my regular favourite servers are now often empty, whereas before they were full on almost every occasion I started RO2. This collapse has a slow but sure domino effect, because alternative server options are often problematic - higher pings, mixed results in terms of teamwork etc. Players are definitely still dropping off the radar, and that's a huge shame.