What are your top 3 QoL Changes for KF2?

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snakewufrost1

FNG / Fresh Meat
Nov 10, 2018
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lets see... How about Stopping ZEDS spawn behind my back [talking about those HoE matches]. It is not funny when you run backward from FP [and try to smack it] while random SCRAKE appears and smack you.
Also... Consider giving MEDIC perk RESILIENCE to Berzeker, so that we can avoid seeing Berzeker dying from poison/fire while Medic can sometime TANK bosses. Remove this perk from Medic, so that he can start doing his job and give it to melee class so it doesn`t get One-shoted by scummy Zeds.
Optional.... DONT reset our keybinds, every time you develepors post some new update. Or.. give us OPTION in menu to save our biddings.
Thank you
 
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snakewufrost1

FNG / Fresh Meat
Nov 10, 2018
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And to add salt to a wound... DONT give money to player far away from zone. Sometime there are people who dont care about defending zone with you. BUT still get awarded as if they personally contributed to defense of a zone.
 

NinthRekon

FNG / Fresh Meat
Apr 4, 2019
1
0
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Here are my top 3 requests

First of all PLEASE lower the time to level up, the amount of time needed to level up is ridiculous, for the first time is kinda ok but once you prestige it takes too long even with the XP bonus.
And because of that you encourage perk training instead of playing the game. even with perk training maps it takes too long so its impossible to level everything playing normally, i have almost 400 hours and haven't even leveled up every perk for the first time, and in my other account which has every perk leveled up but not prestige has another 300 hours.

Another option is to give more in between levels to give the illusion of more leveling up and make the game feel more rewarding, but i think that would be too much.

Give sharpshooter some love, every perk has 4+ passive perks… but Sharpshooter only has 3, maybe add night vision and increased reload speed or increased ammo capacity or maybe some stealth mecanic so you get less attracted to zeds, maybe even increased movement speed.
More semi automatic rifles would be great
or strong bolt action rifles
because the perk feels limited and boring.

GIve Survivalist its own category because finding its weapons is hard.
 

Arcames

Active member
Feb 19, 2010
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forums.tripwireinteractive.com
  1. Cosmetic preview system with free-camera movement
  2. Remove around the corner zed spawns. Turning my back for 0,5 seconds should not trigger a group of trash and 2 fleshpounds to spawn right behind me...
  3. Reduce EDAR dodge-chance and turn the entire chest plate into EDAR's weak spot.
 
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NokiaSE

Active member
Jul 17, 2012
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Taiwan
1. Expand the voting system to include options like game length, difficulty, even game mode.

2. Either-or command wheel for double the command wheel options; hold key to open menu, release key to abort/close, move mouse while opening to select then use either click to confirm their respective selection.

3. Cosmetic force equip; hold down the "EQUIP" button to force equip a cosmetic item.
 

LolzMan1325

Active member
Oct 24, 2009
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in the last AMA they said a cosmetic preview system isn't likely because it takes too much work to rework/edit the main menu
 

rom

FNG / Fresh Meat
Apr 4, 2019
2
0
1
1) Fix Gunslinger's skill tree to allow more diversity. This is an issue with almost every perk, but I think Gunslinger needs it the most currently.

Level 5 Skills - Steady: deal 10% more damage when in iron sights and halves the speed penalty from iron sights.

Level 10 Skills - Swap Rack 'em Up in place of Line 'em Up. Line 'em Up: headshots slow ZEDs 10%. Bone Breaker: remove the permanent 20% damage bonus, and you now deal 40% damage towards limbs, and 15% damage towards the chest, plus, shooting ZEDs in the legs slows them 50%.

Level 15 Skills - Swap Line 'em Up in place of Rack 'em Up.

Level 20 Skills - Skullcracker: headshots slow ZEDs 10% and increase damage 10%, and decrease recoil 10%. Knock 'em Down: reload perk weapons 15% faster and 15% more ammunition.

Level 25 Skills - Whirl Wind of Lead: Shoot perk weapons 15% faster in ZED Time.

2) Finish working on night vision for all perks. Allow other player's flashlights to be shown while yours is active, and also make them more brighter and larger. And lastly, make the maps more darker.

3) Allowing to pick your perk icon, provided you've already prestiged past the rank you want. Remember, prestiging is only cosmetic. There is no reason to restrict someone from being able to choose their perk icon if they don't like their current one. Prestiging will reset the icon to the rank you're prestiging to. And while on the subject of this, why not create some badges to wear when you've unlocked the upcoming prestige 5.
 

LolzMan1325

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Oct 24, 2009
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1. Decapitating EDARs should be easier and make them more aggressive but only use melee, so there's an actual strategic reason to decapitate them should you not be able to deal with them immediately (disabling their ranged attacks and forcing them to come closer). To balance this out, EDARs shouldn't be able to die in 1 shot to the chest, instead the armor must be destroyed first before you can attack the core, so it takes more shots to kill them, rather than their chest being a basic "kill me" button.

2. ZEDs (excluding EDARs) should stop tracking players when decapitated. since they have no head and can't see, they should randomly wander around and get out of the way.

3. IMO the tommy gun should still be swat only, have less recoil, and less spread. it still feels too sporadic and uncontrollable on swat, but doesn't do enough damage to stand out among the high-powered rifles of commando. it also can't really stand out among the mp5 and p90 for swat, again, with how hard the recoil is to control (compared to those weapons) and how wide the spread is (compared to other swat weapons)
 

flashn00b

Active member
Feb 1, 2011
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1. EDAR immobilizing should never cause the player to turn around automatically, even if Disable Auto-turn on Clot Grab is on.
2. Notifications for what boss will spawn before the boss actually spawns. This is especially important since the Abomination is a thing.
3. fix the hitsound for the road redeemer cause it can be heard a mile away and it sounds like you're the one using it
 
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LolzMan1325

Active member
Oct 24, 2009
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one more if that's ok:

ground fires for firebug is OP, as soon as you get it, firebug becomes 100% about shooting the floor rather than actual direct flame contact and it makes firebug feel really boring to play

EDIT: okay one more: "skip trader" needs a HUD element that isn't hidden in the main menu
 
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Apr 4, 2019
32
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Canada
Hello ppl.

1.It be great to have an interactive map or in a more precise word play:
Zone defense that would act on the map zone that it was actualy held.
Repair that could be done to ''regain'' that zone.
Adding element while in shoping wave. Working exactly like bought trap for a wave of die sector. While this beeing said only in some key places of the map.
Making repairing event stop when zed stop spawning to prevent end wave repair.

2. Alpha everything. Those are ideas on them it could be something else.
Stalker, 100% invisible (still spoted by commando), hit n run tactic, bonus vs armor.
Siren, black hole theory scream, armored.
Husk, always run, flamethrower, Molotov.
Edar, laser missile combo, Gold armor.
Scrake, longer chainsaw, helmet, non stop combo.
Fleshpound, faster, rage building system upon damage receive vs damage dealt.

3.It's really a good game so far. If not the very best in nowadays standard. For me.
Highly replayable.
Killing zed is always fun.
CustomMod supported.
Oh a compendium on gun and Z.E.D. would nice!

Good day to you.
 

RaNdOmKiLs666

Active member
Mar 26, 2017
163
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Australia
1. Buff trash/underpowered weapons like the Microwavegun, Freezethrower etc.

2. Unnerf weapons that got nerfed too much, like the Husk Cannon, Eviscerator, Boomstick, Flamethrower etc. and bring them back to their former glory. These weapons were fun to use at one point, but now feel "mediocre" or "average" now.

3. Fix all the bugs. Not literally every bug, that'd be impossible. Just fix annoying things like the vault/inventory breaking almost every update or enemies spawning too close/right around corners.
 
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28dayslate

FNG / Fresh Meat
Mar 22, 2017
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Cross platform is a must if you want to prolong the life of this game. Especially since some of us only play this game for Versus. Everyone on PS4 has stopped playing Killing Floor 2 due to the low player count for VS. Having XBOX players join with PS4 players will bring people back and keep it fresh. It would for me and many of my friends. We used to find many games now we find none. Make it cross platform and we will all come back and play as long as there are more players around. So far there are no game sessions to even find so we don't even play the game at all.
 

Delta69er

Active member
Sep 13, 2017
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Gameplay
1. Fix and reduce the damned Quarterpound Spawns
These have single-handedly ruined HoE since their introduction. I've mentioned in previous documents and posts given that they are the most destructive aspect to the game. They remove any sort of team organization at a whims notice on wave 7+ as they will usually spawn from every single direction, en masse, raged and with regular Fleshpounds. Not only do they hit AS hard as regular FP, they are constantly running as well, they end up almost becoming a larger threat than FPs themselves when they are around. They also rage other Zeds, To top it all off, their introduction into the spawn pool for Hans was ridiculous, his fight was already the hardest, now we have to deal with these things, that really should be reserved from KingFP? Absolutely ridiculous.

2. Fix the Corner Spawning
This has gotten out of hand with the previous couple of updates and its almost gotten to the point of ridiculous proportions. The spawning in line of sight doesn't seem to change much when you can turn a corner and see raged FP/QP spawn right in front of you. The original issues with corner spawning can be traced back to changes made to the game in Infinite Onslaught. However I don't believe the system should only be the blame here, LD should take into consideration the movement and kite paths to not force spawns on the players around the corner. The latest map Spillway is particularly really lazy for this; general poor spawning around the whole map.

The spawning algorithm needs to be revisited because this should not be a thing:
  1. https://cdn.discordapp.com/attachmen...goodspawn2.mp4
  2. https://cdn.discordapp.com/attachmen.../nicespawn.mp4
  3. https://cdn.discordapp.com/attachmen...4/Untitled.mp4
  4. https://cdn.discordapp.com/attachmen.../goodspawn.mp4
  5. https://cdn.discordapp.com/attachmen.../sneakyboi.mp4
  6. And heres last night all captured within 2 hours of playing: https://www.youtube.com/watch?v=cVGbgQCpS1Q&feature=youtu.be
3. Fix Stand Your Ground
This is still a half implemented idea. Previous suggestions to change the tick down to a system that builds up a rewards (to a cap) as you stand and kill within the zone would get rid of nearly all the issues currently existing with it; the bleed before reaching it, the constant bleed as half SYG have areas that have zeds spawn and drop in on it, remove punishment by failing the last couple of zeds even if you do attempt it, would encourage people to loop around if forced out. However, a revisit of their original positions should also be done to allow players to maintain manage lanes of sight.

SDK and Modding
1. Fix the 2 current bugs that have been around for a while and iirc have in house fixes for them:
  1. Precomputed Shadows not generating shadows from masked materials.
  2. Landscape visibility bug causing crash on content browser. Bug Report: https://forums.tripwireinteractive.c...isibility-tool
2. Fix issue with custom game modes not being recognized by KF's Level Loaded Kismet node
Bug report: https://forums.tripwireinteractive.c...in-broken-maps

3. Get someone to review White-Listing to allow for mods that arent exploitative to be white-listed
This will get more people interested in trying custom content, more enthusiasm from modders and generally prolong the life of the game.

4. Map Previews for Custom Maps

Misc

1. Flying EDARs When???
Do it already, theyre infinitely more fun than the current implementation. Would also remove the trappers and blasters - terrible.
Flying EDARS: https://steamcommunity.com/sharedfil...?id=1402655009
Extended Weeklies - Wacky Rocketeers: https://steamcommunity.com/sharedfil...?id=1361069766
 
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imnrk

Active member
Jul 9, 2015
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1. Rework of skill-trees. Right now most, if not all, of the perks have unbalanced or uninteresting skill-trees. IMO the worst is SWAT (excepting Survivalist since it's confirmed to get a substantial rework at some point)

2. Rework of the weapon swap system on the controller. I play exclusively with controller, and with the way weapon swap works right now I only every buy 2 weapons at a time since it gets to be too much of a hassle to switch between weapons.

3. More interesting fleshpounds. Right now they are just bullet-sponges that run at you a lot. Maybe decreasing their health a little bit while making them dangerous in some other way would be a good solution. Also making their rages avoidable, but deadlier like in the first game. It just gets monotonous having them run around like that.

More zed variety in general would be nice - as someone already mentioned earlier, more "alpha" variants would be fun. I didn't include this in my top 3 list because I see it as more of an ideal than a necessity.
 
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Sarcy

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Dec 9, 2018
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A few things off the top of my head include;

Player Spawns and Respawns

If a player joins a game during the trader time I think most would agree that spawning nearby/at the trader would be a great QoL improvement.

As for respawning, I have several clips saved on my PS4 wherein I miss out on retrieving my weapon/s because it disappears right before I pick it up...
Similar to my prior suggestion I feel respawning nearby your dropped weapon/s would be a huge plus because on higher difficulties if you lose your weapon/s and then cannot reach the trader you end up with 2 eventualities;
1/ you become a liability to the team and have to hide behind them until the wave is over OR
2/ you have to leave and find/start another game

The 9mm problem

Now I can tolerate dodgy spawns, balance quirks and how some additions to the game are somewhat lacklustre but the 9mm issue is rage-inducing and has led to many a death when it pops up at that worst time.
Solution? Give us a way to get rid of it/remove it from the selection [just like the Welder] because it makes grabbing ammo when running 2+ weapons infuriating because if you're not using the 9mm it just becomes an inconvenience when switching through your loadout. When things get hectic, typically when dealing with Quarter Pound hordes, it is beyond frustrating trying to switch to your weapon to deal with them but you pull out the 9mm because at some point you acquired ammo.
Personally I'd consider this among the biggest QoL improvements that could ever be made to the game, yeah it's that bad.

And finally,

Survivalist Weaponry

Now this could be controversial but when I think Survivalist I think "makeshift"/"make-do" as in if an outbreak was to happen what would you use to defend yourself
In the vein of games like Dead Island, Dead Rising and so forth I feel the weaponry associated with the Survivalist should be low-tech items including the following from the current arsenal;
- the Nail Gun
- the Pulverizer
- the Eviscerator

I imagine the Chainsaw will return which could be a great cross-perk weapon but let's see how 2019 pans out
Sidenote, why does the Berserker have a Lawn Mower Blade when they spawn with the Crovel?

A couple of honourable mentions;

Paid Crate Previews - In short I'd just like to know what is inside before I fork out money - I find it odd the only time you get a preview is when you're about to open them

Improved Customisation - As it stands there are logical combinations of items which for some reason are incompatible - say a Hat, Goggles and a Scarf [untested, just giving an example of a "logical combination"] - would it be possible to remove these restrictions and allow players to kit out their characters with all kinds of gear?

As for anything else? I have previously laid out some stuff I'd like to see - basically more of everything - but I'll see how the year goes, hopefully the Summer event will be worth the wait because no joke I completed the "Seasonal" Event in less than 2 days.
 

Delta69er

Active member
Sep 13, 2017
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Posting on behalf of someone cute

1. split clot and trapper grabs in ui options
2. nerf hans and edar dodges with a cd
3. restore fallback and nerf the uprades %'s since you are scared of a meme - seriously though make fallback not useless.
4. fix dar core hitboxes
 

Firebomb

FNG / Fresh Meat
Oct 12, 2016
6
2
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Except Fallback isn't useless? The swap speed is really useful, especially when it comes to extending zed time.
 

whitesquare

FNG / Fresh Meat
Oct 5, 2015
1
1
0
1. Spawning shouldn't be as aggressive (or fast) as it is now. I would very much prefer fighting more zeds in a single burst to the current system of having to constantly turn and jerk around in order to keep denying spawn volumes.
2. Zed jumping is a mess. Even if it doesn't result in headsurfing or zeds getting stuck on a railing, the animation is still janky as hell.
3. Dodging should be streamlined a bit. Dodges one meter away from the player or several dodges in a row way out back look nonsensical and don't exactly add anything to the game.
3.5. Gib appropriate dosh reward for elite zeds. 7 dosh for killing a 300hp rioter is not adequate.

Longshot: Give players more control over weapon management (order of appearance, category, hiding defaults). I realise it's probably too labor-intensive to open up full customization, so here's an idea for a bandaid solution: make favouriting weapons in the trader menu actually useful by adding them to a new weapon category that would have its own separate keybind. For example, putting a med pistol in my favourites would remove it from the "2" keybind (secondary weapon category) and place it into the new one, "5" (Favourited, or w/ever).
 
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