Correct. It's one of the few things that you can do to the Pz4 from the front that isn't hugely sensitive to slight angle changes. One shot to each side is sufficient, once you see the flash, that side's steering is toast.So if I take both brakes out they can't turn?
No. The brakes are located inside the hull glacis:Panzer 4, faced by it's front I shoot just to the side of the tracks and there's always the penetration explosion thing. What am I breaking?maybe the brakes?
Realistically, you should not be able to do this as this area is very thick rounded cast armor and the brakes themselves are inside the hull. In other words its a pro-AT rifle bias tank nerfage...It's one of the few things that you can do to the Pz4 from the front...
Congratulations, you've discovered that the AT rifles in the Red Orchestra series are superpowered far beyond any historical justification. You might also be surprised to find out that the grenades are unrealistically underpowered, as is all artillery and the 7.92x33 round, to hit the highlights. Also, soldiers magically resurrect behind friendly lines a short period after they're killed, and I'm pretty sure that wasn't the case in WW2.Realistically, you should not be able to do this as this area is very thick rounded cast armor and the brakes themselves are inside the hull. In other words its a pro-AT rifle bias tank nerfage...
Congratulations, you've discovered that the AT rifles in the Red Orchestra series are superpowered far beyond any historical justification. You might also be surprised to find out that the grenades are unrealistically underpowered, too. Also, soldiers magically resurrect behind friendly lines a short period after they're killed, and I'm pretty sure that wasn't the case in WW2.
So, would you rather have the AT soldiers do nothing in practice?
Besides, what other infantry-based hardware do we have in-game that allows for limb removal / decapitations on a headshot?![]()
No. I would rather the AT soldiers have weapons that act realistically and consistantly in a realistic manner and used to target the appropriate areas such as the side/rear armor at the appropriate distance/angle instead of having 'fake' "brake hitspots" or "miscellaneous T34 frontal turret hitspots" on the front armor just to appease and boost the capability of an obsolete AT rifle.So, would you rather have the AT soldiers do nothing in practice?
Simply, you've got the wrong game. RO is not trying to be a wargame with a first-person mode, if the respawning alone didn't make that obvious enough. The tanks not being historically invulnerable to infantry is not a bug, or a design error - it's exactly how it's meant to be, because the armor presence to begin with is equally over the top. Modeling armor realistically in a Stalingrad setting would also, among other things, mean there'd be one tank to every 1300 troops. It would be essentially a massively powerful random addition that occurs once every 8 maps or so. Even if you're assuming an assault force getting top armor priority, the tanks sure as hell shouldn't respawn, much less at the same reinforcement cost as a rifleman. A game built under design premises like that could be interesting .... but that's not what Red Orchestra is, ever has been, or is likely to ever be.No. I would rather the AT soldiers have weapons that act realistically and consistantly in a realistic manner and used to target the appropriate areas such as the side/rear armor at the appropriate distance/angle instead of having 'fake' "brake hitspots" or "miscellaneous T34 frontal turret hitspots" on the front armor just to appease and boost the capability of an obsolete AT rifle.