What Actors are required?

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Capt.Marion

FNG / Fresh Meat
Feb 12, 2006
2,049
47
0
Beantown
I'm tooling around in UnrealEd to get re-used to it after 2 years of not using it. I've got a small, 2-room map, with lights, et cetera and so forth.

I have a zoneinfo in each "room", for the color-correction effect, 2 playerstarts, and a KFLevelrules.

The thing rebuilds fully without a problem. However, when I hit "ready" when I actually play the level, the thing freezes.

Am I missing an actor, or some sort of volume?

And, no, I don't want any zombies right now, that's why there are no ZombieVolumes or whatever they are.
 

AXEL

FNG / Fresh Meat
Apr 25, 2008
398
0
0
I am messing around with a map and all I needed to add in order to spawn was a KSPLevelinfo and a player start.

PS.
WTF with the Chopperprop not colliding with objects :mad:?
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
The level will always freeze when you try to load it from the editor (I think anyways, because it happens to me as well.) It eventually starts. I haven't tried to play any of my maps online though.
 

Capt.Marion

FNG / Fresh Meat
Feb 12, 2006
2,049
47
0
Beantown
The level will always freeze when you try to load it from the editor (I think anyways, because it happens to me as well.) It eventually starts. I haven't tried to play any of my maps online though.

mmmkay... that makes me feel better. I'll just open it the old fashioned way.
 

Grey_M

FNG / Fresh Meat
May 16, 2009
9
0
0
The level will always freeze when you try to load it from the editor (I think anyways, because it happens to me as well.) It eventually starts. I haven't tried to play any of my maps online though.

To solve the problem with the freezes, place minimum one
Actors -> xPickUpBase -> KFRandomSpawn -> KFRandomItemSpawn

and one
Actors -> Pickup -> Ammo -> KFAmmoPickup


Hint: If you play your map switch to the Desktopand read the log in the secound Killing Floor window. Read the warning logs!!!! They say waht's wrong with your map!
 
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The Fortune

FNG / Fresh Meat
May 16, 2009
133
0
0
Launching the game from the editor always freezes on me and I think a lot of people for atleast a few seconds. Playing the map normal though should be fine.

As for the helicopter, I don't think it was ever meant to be interacted with, hence no collision model. Waste of time and processing power. Shouldn't be hard to make your own one though. Although there is the crashed helicopter in Manor, I'm not sure if there's a difference.
 

Capt.Marion

FNG / Fresh Meat
Feb 12, 2006
2,049
47
0
Beantown
Oh, anybody else having problems keeping stuff snapped to the grid, i.e BSP brushes? Ued is giving me hell with it.

EDIT: never mind, I fixed it. Make sure that the "Drag grid" thingy is selected, next to the grid size.
 
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