I'm tooling around in UnrealEd to get re-used to it after 2 years of not using it. I've got a small, 2-room map, with lights, et cetera and so forth.
I have a zoneinfo in each "room", for the color-correction effect, 2 playerstarts, and a KFLevelrules.
The thing rebuilds fully without a problem. However, when I hit "ready" when I actually play the level, the thing freezes.
Am I missing an actor, or some sort of volume?
And, no, I don't want any zombies right now, that's why there are no ZombieVolumes or whatever they are.
I have a zoneinfo in each "room", for the color-correction effect, 2 playerstarts, and a KFLevelrules.
The thing rebuilds fully without a problem. However, when I hit "ready" when I actually play the level, the thing freezes.
Am I missing an actor, or some sort of volume?
And, no, I don't want any zombies right now, that's why there are no ZombieVolumes or whatever they are.