What about motion blur?

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Galslacht

FNG / Fresh Meat
Jan 5, 2010
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I thought about it when I turned this on for ROOST.

Allthough it SHOULD be a mandatory part of ROOST, it gives the player an advantage when he turns it off in the advanced options. There will not be any blur when artillery or grenades are exploding nearby, ofcourse.

Will this setting be a manual or an forced thing on RO:HOS?

In my opinion, motion blur should not be able to be turned off to prevent that one gets an advantage over the other player. It's all part of the game, and a thing about real life.

So hey, what about motion blur, Yoshiro?
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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I hope that at least servers are able to force settings like motion blur and color bit depth on players.

TBH I think the system reqs for rohos should be high enough that all those computers are able to run with motionblur on.
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
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I hate motion blur a lot of the time. It's usually poor for performance, or poorly implemented. I don't think motion blur should be compulsory at all. View shake like in ROOST (arty/grenades), yes. Motion blur for movement, no.

I very much doubt it'll be a server-side option without some sort of mutator, the graphics settings of individual players are not going to be in the default client/server model.
That said, thinking back to the DoD days - when I clanned @ lan, certain people (SOE for example) always ran low resolutions. Giving them an advantage. Didn't matter though (although it did greatly annoy me), it's superficial and I don't think it'll have *that* big an impact on the gameplay.
 
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Galslacht

FNG / Fresh Meat
Jan 5, 2010
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I hate motion blur a lot of the time. It's usually poor for performance, or poorly implemented. I don't think motion blur should be compulsory at all. View shake like in ROOST (arty/grenades), yes. Motion blur for movement, no.

I very much doubt it'll be a server-side option without some sort of mutator, the graphics settings of individual players are not going to be in the default client/server model.
That said, thinking back to the DoD days - when I clanned @ lan, certain people (SOE for example) always ran low resolutions. Giving them an advantage. Didn't matter though (although it did greatly annoy me), it's superficial and I don't think it'll have *that* big an impact on the gameplay.
Argh, swing your head to and fro left and right. That's called motion blur! Its a part of life! It punishes players who jerk their mouses and turn 180 degrees-ingame within 0.2 secs like some MW2 pro.
 

SheepDip

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Argh, swing your head to and fro left and right. That's called motion blur! Its a part of life! It punishes players who jerk their mouses and turn 180 degrees-ingame within 0.2 secs like some MW2 pro.

I can swing my head 180 degrees from left to right (and my body, whilst holding a guitar as if it were a gun, for fun) and focus on a point either side (at reasonable distance) with relative ease. I've never seen motion blur implemented a game that isn't far more intrusive and way more annoying than motion blur in reality.

If you spin around and you know where you're going to point, then you can be far more accurate than if you just spin without a point of focus you're aiming for.
On a more nitpicky note. If I want to look sharply from left to right, almost half the movement is done by my eyes alone - my body follows after.

The punishment should be for very quickly moving and balancing the sway of the weapon, caused by its momentum after such a large move. But that's being (I fear) a little bit too aggressively realistic and intrusive - and I don't care for it.

And, there is a technical issue because I'm pretty sure the default client/server model provided by Unreal 3 won't have the individuals graphics settings even slightly related to the server connection.
 
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Bobdog

FNG / Fresh Meat
Nov 22, 2005
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Well I would guess the reason it was optional in Ostfront was to allow it to run on lower end systems. HoS will probably have better hardware to work with on the low end, so perhaps it can be forced on.
 

Bobdog

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Nov 22, 2005
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If you have motion blur disabled, the screen darkens instead; it does make it harder to see what is going on, but I don't think it is as effective as blurring the screen.
 

UsF

FNG / Fresh Meat
Sep 3, 2010
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Maybe motion blur could kick in, once you are exhausted, to prevent long range sniper shots (since further away objects are blurred). Waiting a short period should remove it.

Too much of motion blur usually looks silly in my opinion.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
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Argh, swing your head to and fro left and right. That's called motion blur! Its a part of life! It punishes players who jerk their mouses and turn 180 degrees-ingame within 0.2 secs like some MW2 pro.

Thing is, it doesn't really happen the way most games model it. A lot of times it's much more excessive and makes every movement blinding.

Motion blur should remain something that's only seen when someone's injured or being rained on by grenades or gunfire.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
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please dont rage at this comment but i feel it needs to be said, i see where you are coming from but i would not want to see this happen. playing on pc means that you will have some people "cheat" and people that just cant run the game as good as others. this is kinda like saying everyone should have a max screen size or max fps... if you want a platform to be "fair" go play xbox. motion blur seems like a small thing to even bring up, What about eyefinity and so on? Anyway if this came out what would be next "sorry your mouse has to many bottons, bye bye. love server admin"?
 
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Oldih

Glorious IS-2 Comrade
Nov 22, 2005
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Argh, swing your head to and fro left and right. That's called motion blur! Its a part of life! It punishes players who jerk their mouses and turn 180 degrees-ingame within 0.2 secs like some MW2 pro.

Motion trail would be more accurate. It looks beter than your typical blur and causes less headache presuming it's not overdone.
 

Stormer

FNG / Fresh Meat
Jun 10, 2008
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motion blur, bloom and all the other post processing crap are the first things i turn off in a game and it would be stupid to force them
 

Xendance

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Nov 21, 2005
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Argh, swing your head to and fro left and right. That's called motion blur! Its a part of life! It punishes players who jerk their mouses and turn 180 degrees-ingame within 0.2 secs like some MW2 pro.

So? Their eyes will blur that image like in real life, there's no need for the game to exaggerate the effect.
 

Galslacht

FNG / Fresh Meat
Jan 5, 2010
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motion blur, bloom and all the other post processing crap are the first things i turn off in a game and it would be stupid to force them
me2, I disable bloom etc because of FPS, but I would prefer to set the blur ''on'' if I know all the other players have it ''on'' aswell. It doesnt affect performance much and it gives more realism and immersiveness to the game.

I now disable blur because it would give me a disadvantage compared to the rest.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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I guess I have had it on so long, I don't even notice too much what it does, and it doesn't bother me in the slightest...
 

213

FNG / Fresh Meat
Jul 22, 2009
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your eye is not a camera. motion blur is something intrinsic to camera and video. normal eyesight produces no such effect.

same with head bobbing. what we mistake as head bobbing is simply the environment moving around us, our eyesight doesn't actually bob around.

the reason these effects for sight fail is because they take cues from video and photos, which are not representative of human vision at all. plus, these effects usually turn out to be extremely annoying and distracting.