Agreed. A great way to help balance (and realistic) the gameplay is the more you carry, the slower you are. There is already a weight mutator out there that you can set the weight to something you want so the speed wont exactly get affected if all are let's say, 100? Im not sure what mutator this is though. I'll have a look in my KF and see if I can find it for youTo go slower or speed up?
Personally, I like that weight slows down the player
Sorry im trying to understand more of what you want out of this. You want a mutator to stop the melee extra running speed and weight to be more affective on your movement speed?Yeah, im talking about actual slow down due to weight carried, and nomore grab-knife-to-run fake kind of thing.
Sorry im trying to understand more of what you want out of this. You want a mutator to stop the melee extra running speed and weight to be more affective on your movement speed?
class SKnife extends Knife;
defaultproperties
{
bSpeedMeUp=False
}