weather problem

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justus916

FNG / Fresh Meat
Oct 31, 2008
59
0
0
I added some snow to my map and it works good the only thing is I see snow in front of me but when I turn around I don't see any snow why is this? Does it come from one place like n to s or e to w? Or does it have to do with where I put the actor?
 
Last edited:

[TW]DrGuppy

Tripwire Interactive Staff
Nov 22, 2005
1,039
36
0
36
Atlanta, Georgia
You're using the xWeatherEffect actor, right? If so, make sure you have a negative value under xWeatherEffect Properties > xWeatherEffect > Position. You can also load up a TW map with weather and check their properties against yours.
 

justus916

FNG / Fresh Meat
Oct 31, 2008
59
0
0
You're using the xWeatherEffect actor, right? If so, make sure you have a negative value under xWeatherEffect Properties > xWeatherEffect > Position. You can also load up a TW map with weather and check their properties against yours.
In the xweather>position I have a list of min and max all of the max are positive and all of the min are negative should they all be neg? Also how come I see snow in buildings with roofs? TY
 

Shurek

FNG / Fresh Meat
May 21, 2006
857
13
0
www.darkesthourgame.com
In the xweather>position I have a list of min and max all of the max are positive and all of the min are negative should they all be neg?

Yes, max values should be positive, and min values should be negative. Positive x = front of player and Negative x = behind player, or vice versa depending which direction you are facing.

Also how come I see snow in buildings with roofs? TY

You need to place Volumes over your enterable structures. You will need to use the Exclusion Properties under the Events tab of the Volume actor. RO-Hedgehog has Volumes over the buildings that exclude the rain from falling through the roof. You should check out how Tripwire set those up. Also, read more here:

http://udn.epicgames.com/Two/ActorVariables.html#Events
 

justus916

FNG / Fresh Meat
Oct 31, 2008
59
0
0
How would you go about getting wind in your map like Kurland Kessel that you can actually see? Maybe Physics Volume?
 

Sined

FNG / Fresh Meat
Oct 22, 2007
106
0
0
Australia
yep emitters

yep emitters

i think Kurland has a few large emitters down one side heading across map, very effective
so if all your emitters "blow" in same direction with ssame velocity your wind looks great



Sined