Hey,
I don't know if UDK already has this, but it would be nice to see weather sliders in the SDK. This would make it easier for the custom mapper to choose the weather and time of day for his map and might result in more variety for RO2 maps.
What I have in mind is something like the ArmA 2 intel screen (see pic), but more extensive. For example, you'd have a slider for the amount of rain. Pulling the slider a little bit to the right would result in a slight drizzle. The more you pull it to the right, the heavier the rainfall. Then you'd pull the 'Overcast' slider a bit to the right so the map becomes less sunny.
In ArmA you can also set the 'Forecasted weather' which means that the weather can change over the course of a mission. This would be good to have in RO2 as well.
Using the sliders or drop-down menus you could control the:
*This probably has more to do with the skybox though.
I don't know if UDK already has this, but it would be nice to see weather sliders in the SDK. This would make it easier for the custom mapper to choose the weather and time of day for his map and might result in more variety for RO2 maps.
What I have in mind is something like the ArmA 2 intel screen (see pic), but more extensive. For example, you'd have a slider for the amount of rain. Pulling the slider a little bit to the right would result in a slight drizzle. The more you pull it to the right, the heavier the rainfall. Then you'd pull the 'Overcast' slider a bit to the right so the map becomes less sunny.
In ArmA you can also set the 'Forecasted weather' which means that the weather can change over the course of a mission. This would be good to have in RO2 as well.
Using the sliders or drop-down menus you could control the:
- Date, season and time of day
- Position of the sun* and abundance of sunlight
- Colour of the lighting (done realistically)
- Position of the moon*
- Amount of rain
- Amount of snow (snow textures for the ground would still have to be used of course)
- Clouds / overcast
- Amount of lightning
- Wind
- Fog
*This probably has more to do with the skybox though.