Weapons with different origins

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CA_Hiro

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Nov 20, 2009
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Well. I've seen alot of topics, where the issue was that too many suggested american weapons and people wanted to see more british weaponry.

I totally agree on more british weaponry, cause of it all happening in Brittain, but what about other weapons from across the world?

(The facts is info, I found on wiki, so I might not be right all the time.)

The M4 Super 90
Spoiler!
Spoiler!

A Semi-automatic Combat Shotgun.
Origins: Italy
Weight: about 3.83kg(so like 4-5 kg in KF?)
Shells: 7
Note: Tired of the AA12. Me want this too! :p

The FAL 50.00 (In wiki there are multiple models of the FAL, so I just took one of them as an example)
Spoiler!

A Full-automatic Battle Rifle
Origins: Belgium
Weight: 4.3kg (so maybe 5-6kg in KF?)
Magazine size: 20-30
Note: Could be the alternative to the AK47.

The SIG Saur P228

A Semi-Automatic Pistol
Origins: Germany/Switzerland
Weight: 825g (Could be just 1kg in KF?)
Magazine size: 12-13
Note: Being a third choice compared to the 9mm or handcannon.

The Sterlin Submachine Gun
Spoiler!

A Full-automatic Submachine gun
Origins: United Kingdom
Weight: 2.7kg (Could be 3-4kg in KF?)
Magazine size: 34
Note: Could be a Medic's second choice, if he wants to go offensive, but still not powerful enough to go solo with?

The Sticky Nade
Spoiler!

Fragment grenade
Origins: United Kingdom
Weight: 1Ib (How much is that in kilo grams?)
Note: Another alter choice. Could be a feature to the demo, he was the only one getting discount on this one.

The Dane Axe (Just alittler patriotic?)
Spoiler!

Meelee weapon/Throwable?
Origins: Denmark
Weight: No straight facts, but my guess would be 1 maybe 2kg?
Note: A much smaller single-handed battle axe. doing less damage but maybe higher chance on stunning the zed and maybe even throwable; more than one axe carrying? - The only Danish weapon I could find, so I had to back to the age of Vikings. :p


I'll add more weapons as I find more from different countries. :D

Please do add weapons and so.

Cheers
 
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SIMOX

FNG / Fresh Meat
Jun 16, 2010
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The M4 Super 90
A Semi-automatic Combat Shotgun.
Origins: Italy
Weight: about 3.83kg(so like 4-5 kg in KF?)
Can't find any info on how many shells there can be in it.

^This^

m4super90.jpg


I think there's like 7 shells in that, if looking from CSS.

I always wanted this kind of shotgun in KF. Since normal shotgun is JUST pump-action, AA12 is automatic AND semi-automatic. This one would be JUST semi-automatic.

AA12 have semi-automatic, but it doesn't feel like a normal shotgun, cuz it also have an automatic mode, also it's shape.

I would like to see this in, but... Noone knows.
 
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CA_Hiro

FNG / Fresh Meat
Nov 20, 2009
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^This^

m4super90.jpg


I think there's like 7 shells in that, if looking from CSS.

I always wanted this kind of shotgun in KF. Since normal shotgun is JUST pump-action, AA12 is automatic AND semi-automatic. This one would be JUST semi-automatic.

AA12 have semi-automatic, but it doesn't feel like a normal shotgun, cuz it also have an automatic mode, also it's shape.

I would like to see this in, but... Noone knows.
Yeah. I also think it's the same model, they use in CS:S, and I also have the same feeling about the AA12. I want this in the game. Could be good to wipe out a alot of clots or a single scrake. :D

Just added pictures to the weps.

Offtopic
Just saw "Saving Private Ryan", so I feel like to search for more WW2 weps, which would suit KF.
 
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Azukki

Grizzled Veteran
Jul 7, 2009
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The gap between the Pump and AA12 is a good thing. If a support could hold a M4 and a AA12, it'd be pretty overpowered.
Also, Killing Floor and Left 4 Dead 1/2 already have too many weapons in common.

Another 9mm pistol? Another battle rifle? Neither sound like a good way to spend game development time, since they would have such little differentiating them from the existing weapons.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
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SPAS 12. 7 round mainly semi-auto shotgun that can switch between pump-action and semi-auto.

It's a visual deterrant.

The Lee-Enfield SMLE Bolt-Action Rifle
More powerful than the LAR and M14 but less power than the Xbow. ~5x scope. 10 round magazine fed by stripper clips.

Sten Mk II or IV. Cheap firepower that is as fast as the AK but as much damage as the 9mm per shot. Lightweight and a possible sidegrade for Bullpup users. Or a third Commando gun for AK/SCAR users.

EDIT: How could i have overlooked these?

The Monsin-Nagant 1891. So good it was used from 1891 until the early 1940s. Per shot more damage than the M14 but roughly as fast (or as slow) as the LAR. Costs more and weighs about 6-7.

The Mauser Gewehr 1898. "The Mauser Gewehr is widely regarded as the perfect military bolt-action rifle."
Five rounds per magazine and is rapidly reloaded by a five round clip. "With an optical sight, an unmodified Gewehr 98 was a perfectly adequate sniper weapon". Seems like a sharpshooter weapon, right?

The Rifle No.4 Mk1. The definitive version of the Lee-Enfield for the British for WWII. More than 2 million were made until it was replaced by the L1A1.

The EM2. Earmarked to be the next British Army rifle, but the decision to standardise NATO weapons to 7.62x51mm did away with that. It can fire both full- and semi-auto and had an optical sight as standard. It was prodigiously accurate. 20 rounds per mag, chambered in 7mm. Think of it as the Bullpup's older brother.

I can find photos of these guns, and find other guns if asked.

Cheers.
 
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Aze

Grizzled Veteran
Mar 19, 2010
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Sigh...

Why do people always post weapons that don't really do much new?

Semi-auto shotgun... why not a semi-auto SLUG shotgun? That would be a new style. Still has the penetration, easier to shoot longer ranges with (still the slow "bullet" though) and easier to headshot with, but lacks the spread.

When it comes to assault rifles and stuff like that to the Commando, why not an assault rifle that shoots in bursts? And maybe also has a grenade launcher, used with the secondary fire?
That would CERTAINLY be a new style, and could be a very different alternative to the AK as the Commando tier 2 weapon, and also a useful weapon in the hands of a Demolitions...

Regarding bolt action rifle, sure, something between the LAR and Xbow sounds just right in terms of damage per shot, as a different tier 2 for Sharpshooters (provided that the handgun bonuses are gone or given to the Gunslinger).
Th
 
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HaTeMe

FNG / Fresh Meat
Nov 20, 2009
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Behind You!

I dont want to be the negative one again but why doesnt EVERY game need to have the exact SAME weapons...? If CSS has this and I think L4D2 aswell, and plenty of other games Im sure.

Im all up for more weapons ofc but some originality please, I find it extremely boring that the weapons are always so similar in every game.
 

CA_Hiro

FNG / Fresh Meat
Nov 20, 2009
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When it comes to assault rifles and stuff like that to the Commando, why not an assault rifle that shoots in bursts? And maybe also has a grenade launcher, used with the secondary fire?
That would CERTAINLY be a new style, and could be a very different alternative to the AK as the Commando tier 2 weapon, and also a useful weapon in the hands of a Demolitions...
I like the idea of a burst based rifle, but with a tube on it? The idea is good, but I still think that it would become too powerful if it fired a nade, which did the same amount of dmg like the 2 others.

Regarding bolt action rifle, sure, something between the LAR and Xbow sounds just right in terms of damage per shot, as a different tier 2 for Sharpshooters (provided that the handgun bonuses are gone or given to the Gunslinger).
Th
 

Aze

Grizzled Veteran
Mar 19, 2010
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I like the idea of a burst based rifle, but with a tube on it? The idea is good, but I still think that it would become too powerful if it fired a nade, which did the same amount of dmg like the 2 others.

The burst assault rifle should be weaker per shot compared to an AK47, but stronger than a bullpup.
The AK and the burst AR+GL could have, more or less, the same mag size and spare mags (maybe a bit less for the burst AR) and perhaps 15-ish grenades for the launcher.

A new style, yeah. I thought of suggesting one. I saw a "Colt Canadian m14". It's a m14 with a bayonet. though that would more like combining the zerker and the commando.

But that would mean ONE MORE weapon for the Commando, which would be excessive, no?

The thing with these weapons is how well they go together with the perks:

The Sharpie + Zerker are quite a nice combo. The Sharpie takes care of big and ranged threats with ease, while the Zerker keeps the small fry away from the Sharpie so they both can do their job. Having a Lee Enfield with a bayo on would mean they could also swap this weapon over between eachother if needed, for even further assistance.

The Commando and Demo are an even better team. The Commando takes care of individual small targets, can see through the Demos smoke, and can finish of very wounded targets which the Demo couldn't finish unless using another grenade, which would be a waste for the Demo. Plus, the Demo can quite easily take care of Fleshies, while the Commando cannot, thus they can help eachother out on that part too. The Commando also very easily dispatches Stalkers, which can be very dangerous to a Demo, since they might block the shooting path and cause the Demo to hurt himself. Adding a weapon which has both Commando and Demo properties would mean they could swap the weapon between eachother for even further teamwork!
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
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I would suggest something a little more "sporty" and original. :rolleyes:

Spoiler!


Also, I've actually made a model for it. Just needs the KF hands, some animations, simple texture and its own mutator, and it's done. :D
 

Unit-05

FNG / Fresh Meat
Sep 27, 2009
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heres one for the support specialist. The KS-23 4-Gauge 23mm rifled shotgun. It is from Russia.

79105za9.jpg


consider it an also as the same tier and price of the AA-12, but for different purposes and situations. a 4-gauge shotgun. holds 3 rounds in underbarrel tube magazine. Was initially designed for crowd control, although it can be found in the hands of big game hunters.

heres more info on it: [URL]http://en.wikipedia.org/wiki/KS-23

In game it will act like a pump action shotgun except each shot will perform as if you are firing the alternate attack of the hunting shotgun. heres a picture to give an idea of the shells it fires: http://www.everydaynodaysoff.com/wp-content/uploads/2010/01/Shotshell-Comparison.jpg[/URL]
 
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CA_Hiro

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Nov 20, 2009
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Haven't really seen any comments on the additional weapon suggestions, I've made?

the Russian shotgun sounds like it got some massive power. Could be fun as an alternative to the AA12 :p
 

CandleJack

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Dec 2, 2009
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Haven't really seen any comments on the additional weapon suggestions, I've made?

the Russian shotgun sounds like it got some massive power. Could be fun as an alternative to the AA12 :p

I responded with weapons i thought were good. Also wooden grip weapons because C_Gibby likes wood. :D
 

CA_Hiro

FNG / Fresh Meat
Nov 20, 2009
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I responded with weapons i thought were good. Also wooden grip weapons because C_Gibby likes wood. :D
Haha, sure. Weapons made partly of wood is also cool. :p

What about the Sticky nade. Could me totally useful and at the same time totally dangerous, if someone runs in front of you.

And the Dane axe! We need a throwable meelee weapon.
 

CandleJack

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Dec 2, 2009
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Haha, sure. Weapons made partly of wood is also cool. :p

What about the Sticky nade. Could me totally useful and at the same time totally dangerous, if someone runs in front of you.

And the Dane axe! We need a throwable meelee weapon.

Can i request more info on the sticky nade? Also 1lb is 1/2 a kilo. Relatively light so you could carry 2 for 1 block.

The Dane axe would be a pretty good solution to the crawler/siren problem, though only really strong enough to take out crawlers with one shot when aimed right. Although i believe if you could headshot a siren with the Daneaxe (as we will call it) then it should kill her.
If you made the last Daneaxe unthrowble, but the rest retrieveable by the thrower then you have a pretty good weapon.
Damage could be abour the same as the Machete; or even replace it.
The Machete wasn't in the Mod so it's not as big of a deal if TWI replaced it.
 

CA_Hiro

FNG / Fresh Meat
Nov 20, 2009
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Can i request more info on the sticky nade? Also 1lb is 1/2 a kilo. Relatively light so you could carry 2 for 1 block.
Well from what it say on Wiki (Got all of the info from wiki):

Designet by a dude named Stuart Macrae
The filling is Nitroglycerin
When filled it weighs about 1 ib, as I mentioned
And when throwed the detonation is delayed by 5 seconds

And this is from Wiki as well

"The grenade did possess several problems with its design. Users were urged to actually run up to the tank and place it by hand, rather than throw it, because the adhesive could very easily stick to their uniform in the process; the user would then be placed in the unenviable situation of attempting to pry the grenade loose whilst still holding onto the lever..."

"... However, provided that they were not in line with the handle when it detonated they were relatively safe if only a few yards away..."

"...The Mark II design used a plastic casing instead of glass, and a detonator instead of a cap..."

The Dane axe would be a pretty good solution to the crawler/siren problem, though only really strong enough to take out crawlers with one shot when aimed right. Although i believe if you could headshot a siren with the Daneaxe (as we will call it) then it should kill her.
If you made the last Daneaxe unthrowble, but the rest retrieveable by the thrower then you have a pretty good weapon.
Damage could be abour the same as the Machete; or even replace it.
The Machete wasn't in the Mod so it's not as big of a deal if TWI replaced it.
It would be a pretty good solution. Would make it easier to kill a siren, but with limited use. Like only being able to carry 5-6 Daneaxes, you would think twice before just throwing it at a clot or a gorefast. And could be able to stun the scrake as well.
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
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AA12 have semi-automatic, but it doesn't feel like a normal shotgun, cuz it also have an automatic mode, also it's shape.
A new gun should be made to fill a new role, not just to please player's aesthetic desires...