Weapons Stay Mutator Request

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Hellrazer

FNG / Fresh Meat
Jan 5, 2011
50
14
0
Sure EpharGy if that is your preference. I respect that.

My point is just that the people running the servers should have the choice. Then the players can choose what server they wish to play on.

In my case I typically play on a small private server or solo (have kids need "pause" button).
 

DMN666

Active member
Jun 14, 2012
2,511
12
38
Brooklyn, NY
As much as it would be nice to have whitelisted, I'd prefer to keep my KF clean of things i don't need.
^This
It could be broken if you think about it.

But if it does get whitelisted, not a lot of vanilla servers even run mutators, and at most its just AntiBlocker.
 

Hellrazer

FNG / Fresh Meat
Jan 5, 2011
50
14
0
First off its not broken. Download the mutator and try it out if you don't believe me. If you have a halfway decent machine, you will run it fine.

Second off, I could not possibly care less which servers use it and which do not. Let them decide, but it will be on my server (if whitelisted).
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)

this is my reaction to your broken comment... what is broken?

The mutator worked fine last i tried it, and if i had a server I'd run it - I personally don't know anyone with a computer so crappy it needs map clearing after every round, and i have some buddies with some pretty crappy PCs.

This does allow a little bit for weapon scavenging schemes even easier, but come on - thats not much of an exploit and takes too long to be concerning.

In conclusion: I don't see any major gameplay issues that makes this unlistable (or now everything is grey i guess...) and while teh server issue might be a problem for a WPC server with lots of extra stuff, why not give server operators the ability to at least try and use this...