Weapons on the ground now vanish between rounds

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EpharGy

FNG / Fresh Meat
Jan 3, 2011
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www.sykosis.co.uk
not enough ram nowdays? really? its so god damn cheap that i cant imagine that some one doesnt have enough ram already. why do we allways have to suffer because of people that play with calculators?

well anyway, i dont like that new feature at all. we usually play hoe with brute, and we almost need spare weapons all the time on wave 10.

if you really want to keep this, please add more ammo to the guns.

Saying that you now need to upgrade to continue is a slap in the face, also if your running out on brutes, your not taking them as a team correctly
 

zephkiel

FNG / Fresh Meat
Jul 7, 2010
162
3
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KF gives you tons of ammo, I have gone 3 waves on HoE as a commando before I ran out, several times. If you are constantly running out of ammo, you need to manage it better. Most classes you can skip a trader and still have enough for the next wave.

Do you know that the left click is used to fire? :D
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
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VIC
Just curious, excuse me if it has already been mentioned somewhere but does anyone know how this will affect mission maps?

This.

If it breaks mission maps then they're going to have to go back to the drawing board and figure out a way to circumvent the new issue.


I suppose upping the random spawn chance on normal maps may compensate for the lack of weapon drops when you die. However i don't really care about stockpilers; that's a bad habit that you really don't need to have.
 

Dabombber

FNG / Fresh Meat
Nov 10, 2011
9
0
0
If removing dropped weapons is necessary to free up memory then that's fine, but it would be nice if it could be toggled somewhere in the server settings. Otherwise it'll just end up how bodies are, dissapearing by default with a mutator to keep them there.
 

slavek

Grizzled Veteran
May 4, 2006
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This.

If it breaks mission maps then they're going to have to go back to the drawing board and figure out a way to circumvent the new issue.


I suppose upping the random spawn chance on normal maps may compensate for the lack of weapon drops when you die. However i don't really care about stockpilers; that's a bad habit that you really don't need to have.

Could probably just force spawn the weapons when the players enter the new section(Like the trader doors in candlesmoke) of the map if that's not done already. Not sure how the maps are set up as they are now[If weapons are already spawned or if they are spawned as players move on]
 

Spicy

FNG / Fresh Meat
Oct 8, 2010
1,219
162
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New England, the Newer England
I won't miss stockpiling. :D
Sure, it was fun to do if you were goofing around but it's better to encourage ammo conservation and communication. For example, if 2 Supports are watching a doorway, they can alternate shots instead of both shooting at the same time.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
1,281
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It isn't because of the new zeds, its because of the new weapons. Originally KF loaded all the weapons into memory all the time. But now with adding 7 new weapons, we had to free up some memory. So now only the weapons in play are loaded into memory. To do this the weapons have to disappear between rounds at the end of trading.


HELL YA!!!
HELL YA!!!
HELL YA!!!
HELL YA!!!
HELL YA!!!
HELL YA!!!
HELL YA!!!
HELL YA!!!
HELL YA!!!
HELL YA!!!
HELL YA!!!
HELL YA!!!

Thank you. This is the best news out of the update.
 

offutt

FNG / Fresh Meat
Jul 12, 2011
14
6
0
This most unpleasant change. If more half of command that of cartridges have died won't suffice to extend a wave. Present, from 20 persons there were 3 persons and 600 zombies. What to do without the spare weapon?
 

The009

FNG / Fresh Meat
Apr 4, 2011
12
5
0
I think that it should be up to the server admins to be able to chose to keep them around or not.

This game uses very little memory as it is, and most gamers have beyond enough to keep every zed and every weapon ever dropped on the ground.

I think that the removal of weapons wasn't a memory issue as they claim but a way for them to artifically make the game harder by removing the ability to have a few weapons lay around for extra ammo.

Please give us the choice, i run tons of servers and still have more then enough ram free to keep everything around.

or if your going to take away our extra weapons give us more ammo spawns on HOE.

so its not just having to zerk all the time due to ammo restrictions.

I really wish they would take a poll before doing this stuff or give the server admins a choice instead of forcing stuff upon us.

Moving weapon slots around
Removing Weapons on the ground.
Nerfing Damage
Increasing the prices on stuff
Changing abilities constantly.

Its making the game worse not better.

I mean come on I run a gaming community and I know what it takes to keep servers up and running and now much memory and how much CPU each type of game uses and requires for spikes. and Killing Floor is one of the Smallest footprint servers there are.
 

eltorqiro

FNG / Fresh Meat
Jan 31, 2011
4
3
0
There is a big problem with this approach. It excludes more players than would otherwise have been excluded by leaving it as is and accepting whatever increased resource usage you are talking about.

Why is this so, you ask? Well, first let me say that if you are playing on a private server, or always with the same friends and teammates who all know what they are doing, I totally agree with some of the other posters that ammo can be conserved and ammo use can be regulated sensibly.

However, now take the vastly more common non-exclusionist play style, where you have one or two experienced, good players who play on public servers where random dropins come in and out. Those dropins are generally awful, and will ragequit after dying instantly, pick useless classes for the team, don't follow any instructions and are more of a hinderance than a help because all they do is add zed count + strength to the waves. Those games end up with the one or two good players surviving, but unless they are on zerk, they have to try and kill ALL the zombies for 6 people, with only the ammo they have on 2 people.

I would love to see the "pros" in this thread use any gun class at all to solo a 300+ zed wave with only the ammo they have on them.

That is precisely why on public servers you see people stockpiling - because they know that the random noobs who join (thus adding zombie count) won't be doing their share of killing.

I don't mind playing on those public servers, and I don't even mind having to clear entire waves on my own on a full server with 5 instantly dead teammates, but by removing the ability to stockpile you are *forcing* me to always go zerk. Which reduces a nice enjoyable game with a nice mix of classes into a boring kiting farce every single game.

This type of situation is the far more common one, since most servers are public, and most joiners seem to be complete noobs. I am not saying that in a derogatory way, I am just passing comment on the general skill level of joiners in Hard, Suicidal and HoE public matches, even when those same joiners have level 6 perks.

I am completely not interested in hearing arguments to the tune of "oh players then learn to be better" blah blah. If the general playerbase has not got better in the 2.5 years the game has been out, it's never going to. KF is a casual game, it's not supposed to be something people want to go to school on, they just want to have a good time playing it. As a decent player, I am quite happy to solo rounds when everybody has died and help them get to the Patriarch and get Achievements, but to remove the tools allowing me to do that *without always having to be a zerk* is an absolute turnoff. Excluding the vast majority of the community from ever completing Suicidal + HoE maps anymore stops a lot more people playing than simply letting the RAM usage go up a fractional amount.

This point is never more highlighted than during the "free" and "discount" weekends, like the one we have just had. All weekend my servers have been bombarded with level zero perk noob players joining Suicidal and HoE. Do you really think those joiners felt awesome when a) they instantly died, and b) the remaining player was unable to finish off wave 10 HoE because there was no ammo? I bet it didn't make them want to buy the full game after the weekend was over, that's for sure.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
I won't miss stockpiling. :D
Sure, it was fun to do if you were goofing around but it's better to encourage ammo conservation and communication. For example, if 2 Supports are watching a doorway, they can alternate shots instead of both shooting at the same time.

I stockpiled for a different reason:

Spoiler!
 

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
I can't say I'm fussed either way. I never stockpiled, and when I did often some nonce would pick up the spare and either die with a knife/syringe out or survive to sell it. In the end I just made sure my shots counted.
 

the 1st wasted

FNG / Fresh Meat
Jun 17, 2010
272
312
0
Europe
There is a big problem with this approach. It excludes more players than would otherwise have been excluded by leaving it as is and accepting whatever increased resource usage you are talking about.

Why is this so, you ask? Well, first let me say that if you are playing on a private server, or always with the same friends and teammates who all know what they are doing, I totally agree with some of the other posters that ammo can be conserved and ammo use can be regulated sensibly.

However, now take the vastly more common non-exclusionist play style, where you have one or two experienced, good players who play on public servers where random dropins come in and out. Those dropins are generally awful, and will ragequit after dying instantly, pick useless classes for the team, don't follow any instructions and are more of a hinderance than a help because all they do is add zed count + strength to the waves. Those games end up with the one or two good players surviving, but unless they are on zerk, they have to try and kill ALL the zombies for 6 people, with only the ammo they have on 2 people.

I would love to see the "pros" in this thread use any gun class at all to solo a 300+ zed wave with only the ammo they have on them.

That is precisely why on public servers you see people stockpiling - because they know that the random noobs who join (thus adding zombie count) won't be doing their share of killing.

I don't mind playing on those public servers, and I don't even mind having to clear entire waves on my own on a full server with 5 instantly dead teammates, but by removing the ability to stockpile you are *forcing* me to always go zerk. Which reduces a nice enjoyable game with a nice mix of classes into a boring kiting farce every single game.

This type of situation is the far more common one, since most servers are public, and most joiners seem to be complete noobs. I am not saying that in a derogatory way, I am just passing comment on the general skill level of joiners in Hard, Suicidal and HoE public matches, even when those same joiners have level 6 perks.

I am completely not interested in hearing arguments to the tune of "oh players then learn to be better" blah blah. If the general playerbase has not got better in the 2.5 years the game has been out, it's never going to. KF is a casual game, it's not supposed to be something people want to go to school on, they just want to have a good time playing it. As a decent player, I am quite happy to solo rounds when everybody has died and help them get to the Patriarch and get Achievements, but to remove the tools allowing me to do that *without always having to be a zerk* is an absolute turnoff. Excluding the vast majority of the community from ever completing Suicidal + HoE maps anymore stops a lot more people playing than simply letting the RAM usage go up a fractional amount.

This point is never more highlighted than during the "free" and "discount" weekends, like the one we have just had. All weekend my servers have been bombarded with level zero perk noob players joining Suicidal and HoE. Do you really think those joiners felt awesome when a) they instantly died, and b) the remaining player was unable to finish off wave 10 HoE because there was no ammo? I bet it didn't make them want to buy the full game after the weekend was over, that's for sure.


+ 1 Rep.

I am not really one to stockpile, but if I am Zerking, then I like to drop an LAR or two during the trader time starting after wave 8, and sometimes a spare M79 after wave 9. I typicaly carry the M79, but if I have to solo then I will need the LAR.

The Claymore is...well, basicaly the Axe. You should have given us something better, such as Butterfly Knives http://mortalkombat.wikia.com/wiki/Butterfly_Knives, not simply another sword.

Also, why, why, why, did you guys add the M4?!? I think discussions in the past have shown that most people did not want any variation of the AR15/M16/M4!
There are so many other weapons you could have used instead.

These changes are not welcome by me, and have removed much of my desire to continue playing.
 
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Spicy

FNG / Fresh Meat
Oct 8, 2010
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I think that the removal of weapons wasn't a memory issue as they claim but a way for them to artifically make the game harder by removing the ability to have a few weapons lay around for extra ammo.

You're right, they're just lying to us. :p

Also, why, why, why, did you guys add the M4?!? I think discussions in the past have shown that most people did not want any variation of the AR15/M16/M4!
There are so many other weapons you could have used instead.

These changes are not welcome by me, and have removed much of my desire to continue playing.

I can understand the M16-hate and it would have been cool if different assault rifles were used, don't get me wrong. However, consider how many threads have been made asking for an M16, M4, HK416, etc, etc, etc. In those threads you generally (generally! numbers might be off!) had the same 5 (maybe 10 across all of the threads) people *****ing about how "it's a ****ty weapon" or "this gun is in COD" and using that as their reasoning as to why an M16 variant should never be put in Killing Floor.

Why can't we just be grateful for the fact that Tripwire is giving us new guns. For free. Free! As in we don't have to pay for them, well, except at the trader's shop. :rolleyes: We don't even have to use them in the game if we don't want to.

As far as Tripwire giving us free stuff and adding new weapons into the game, I don't really understand how that makes you not want to play the game anymore, but to each their own. :[
 
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the 1st wasted

FNG / Fresh Meat
Jun 17, 2010
272
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Europe
You're right, they're just lying to us. :p



I can understand the M16-hate and it would have been cool if different assault rifles were used, don't get me wrong. However, consider how many threads have been made asking for an M16, M4, HK416, etc, etc, etc. In those threads you generally (generally! numbers might be off!) had the same 5 (maybe 10 across all of the threads) people *****ing about how "it's a ****ty weapon" or "this gun is in COD" and using that as their reasoning as to why an M16 variant should never be put in Killing Floor.

Why can't we just be grateful for the fact that Tripwire is giving us new guns. For free. Free! As in we don't have to pay for them, well, except at the trader's shop. :rolleyes: We don't even have to use them in the game if we don't want to.

As far as Tripwire giving us free stuff and adding new weapons into the game, I don't really understand how that makes you not want to play the game anymore, but to each their own. :[

I am grateful,and I have been a big supporter of this game. I have several DLCs, have gifted 3 friends DLC packs, and gifted the game to at least an additional 5 people.

The thing I like about KF is that it is different from most other games, including weapons. I really liked that there was no M16 or M4, and that they seemed to go out of thier way when it came to the in game weapons. But now it seems that they are moving away from that, and going for the quickest and easiest.

I guess basicaly, after playing so many hours, the game is getting boring, and the new content is doing little to nothing to get me interested again.

I have been on a KF break for the last 3 weeks or so. Last night a friend tells me that there are new weapons and Zeds, so I go on line and see the new weapons, and just did not really find anything that sparked my interest, saw the same xmas Zeds as last year, and found out about the disapearing weapons.

My biggest problem with the weapons change is that on some maps players will have to choose either going to the trader for Kevlar, and if they have enough cash, their top tier weapon, if not then a lower tier weapon, or getting thier dropped weapon and no Kevlar. I feel it is also going to cause many players to keep their cash for themselves in the event they get killed and have to completely resupply due to disapearing weapons.

They also changed the key bindings. Before if I had the Katana, Axe and m79, or LAR, the key for "best weapon" would bring up the LAR or M79, now it brings up the Katana, or Claymore.
 
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nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
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+ 1 Rep.

I am not really one to stockpile, but if I am Zerking, then I like to drop an LAR or two during the trader time starting after wave 8, and sometimes a spare M79 after wave 9. I typicaly carry the M79, but if I have to solo then I will need the LAR.

The Claymore is...well, basicaly the Axe. You should have given us something better, such as Butterfly Knives http://mortalkombat.wikia.com/wiki/Butterfly_Knives, not simply another sword.

Also, why, why, why, did you guys add the M4?!? I think discussions in the past have shown that most people did not want any variation of the AR15/M16/M4!
There are so many other weapons you could have used instead.

These changes are not welcome by me, and have removed much of my desire to continue playing.

What do you care and why does it affect your desire to play? If the claymore is the axe then what does it matter and are you really getting upset about a model? I could see someone complaining about unbalancing by adding a grenade launcher to a rifle but to complain about a model that you just don't happen to like? It reeks of ungratefulness. If you don't like the new toys, then don't use them. You'll be playing the same game as a week ago. Problem solved.
 
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slavek

Grizzled Veteran
May 4, 2006
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UnrealEd: Viewport #1
What do you care and why does it affect your desire to play? If the claymore is the axe then what does it matter and are you really getting upset about a model? I could see someone complaining about unbalancing by adding a grenade launcher to a rifle but to complain about a model that you just don't happen to like? It reeks of ungratefulness. If you don't like the new toys, then don't use them. You'll be playing the same game as a week ago. Problem solved.



Too add to this, if the M4 ruins immersion somehow, then I'm not sure what to say about Commando chicken.
 

nutterbutter

FNG / Fresh Meat
Feb 8, 2010
2,017
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I think that the removal of weapons wasn't a memory issue as they claim but a way for them to artifically make the game harder by removing the ability to have a few weapons lay around for extra ammo.

Please give us the choice, i run tons of servers and still have more then enough ram free to keep everything around.

or if your going to take away our extra weapons give us more ammo spawns on HOE.

so its not just having to zerk all the time due to ammo restrictions.

I really wish they would take a poll before doing this stuff or give the server admins a choice instead of forcing stuff upon us.

Moving weapon slots around
Removing Weapons on the ground.
Nerfing Damage
Increasing the prices on stuff
Changing abilities constantly.

Its making the game worse not better.

Stockpiling weapons is cheating. CHEATING. Pure and simple.

TWI made a fundamental decision on how to handle ammo. Personally, I think they made the wrong decision, but it was decided that the ammo is attached to the weapon. This was made TO MAKE THE GAME EASIER. Got that? To make the game easier so when a team gets wiped out, a few players can pick up fully or close to fully loaded weapons to kill the rest of the specimens.

Everyone got that? TWI decided to make the game easier by attaching ammo to the weapons to survivors have more ammo. This is how a bullpup on the deck holds hundreds of rounds. This is how a shotgun holds scores of rounds. And so on.

Someone buying "a few" extra weapons so they can spam fire the entire round is cheating. Pure and simple. Those players give lots of excuses. Noobs join. The players I play with suck and I need to kill all the specimens all of the time. Public server. Players join with low levels to raise their perks so I need to do all of the killing. And so on.

If each weapon held the maximum single load of that weapon, I wouldn't be against stockpiling weapons. People could then load up on as much ammo as they wanted to carry, whether they had the weapon or not. Of course, carry extra ammo would have to affect a player's speed.

The game wasn't designed for players to have a couple thousand rounds each wave. Or a couple hundred xbow bolts. Or a hundred rockets. Or a dozen fuel canisters. And so on.

What is funny is hearing about the players complaining the game is harder now. Well, if they hadn't learned how to play the game by spamming every weapon, every wave then they would know that there is plenty of ammo in the game.

Stockpiling is cheating and poor players need it. Thank you TWI for removing it.
 
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