Weapon switching and reloading is too fast

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,273
4,048
113
yeah would be nice if it was a bit slower, the German one handed carrying to ready to fire is the thing I notice most.

This comes between syncing the third and first person animations. When the gun is ready to fire in the first person, it also needs to appear to be ready in third person.

As you can never predict what the player will do you have to have some animations in third person a bit quicker then in first, otherwise you can have the situation where a player thinks he should be able to fire, but the server says, no you are still finishing up your sprint, you can't fire yet.

The player perceives this as clunky and unresponsive. So it becomes a tricky balancing act of syncing both third and first person animations without the player feeling like the system is interfering with him.

The base speeds in RO 1 are fairly similar to RO 2. But how we handle the animation sysnc and readiness is different, so it doesn't feel clunky. The only system that comes to mind (and I could be wrong here) that has a major difference is the sprint distance. Players can now sprint for a considerable longer distance then in RO 1
 

Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
1,169
218
0
I tend to think the animation speed for reloading / etc was fine in RO1, except the bolt-pulling which I (personaly) can do much faster, but perhaps that will be tied to a Hero upgrade (like recoil is.)

So if RO2 reload / weapon drawing animations are atleast comparable with RO1 I'll be happy. As long as my character takes the proper extra time of grabbing the magazine from it's pouch it'll make sense to me, unlike common shooters were the fresh magazines magically teleport to their hand as soon as the old mag is released.

If it's too fast then it will pose some realism issues, but what I've seen so far isn't bad. Show me this 'quick draw' video :p
 
Last edited:

Landrik

FNG / Fresh Meat
Mar 9, 2011
403
64
0
29
Fredericksburg, VA, USA
www.reenactor.net
I tend to think the animation speed for reloading / etc was fine in RO1, except the bolt-pulling which I (personaly) can do much faster, but perhaps that will be tied to a Hero upgrade (like recoil is.)

Yeah, I'm not sure why in Ostfront the loading of a new round into the chamber took so damned long. This past weekend (under pressure) I was sliding that bolt to and fro very quickly while reloading was the time consuming part. Especially when prone.
 
  • Like
Reactions: SolitarioSoldat

Floyd

FNG / Fresh Meat
Feb 19, 2006
4,313
725
0
Waterproof
www.ro50pc.net
My thoughts on this subject:

- Weapon switching is too fast
- Pulling a new magazine or clip out of your ammo pouch is too fast
- Weapon reloading speed itself seems right, at least for many of the weapons

I concur.
I've been espousing this for a while.
I'm glad to see others feel the same.
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
0
Canada
How does anyone know with any real degree of certainty how fast an average soldier reloaded or operated their weapon under the stresses of combat on the Eastern Front?

Since combat means that one is likely to die or be maimed, I think that soldiers (pure assumption here) would not dick around reloading their weapons like pansies. They would reload and operate their weapons as fast as they could effectively; I imagine I would. I don't think that weapon handling and reloading for a video game oriented around combat should coincide with how fast a person reloads their weapon in a non-combat situation (more casual and slow), but how fast an average soldier would reload and handle their weapon under the stresses of combat.

I've never been in combat, but I've been in some pretty epic paint ball battles... LOL.... All I know is that I did not dick around when reloading my ammunition or handling my weapon. I tried to move and operate as fast as I could so as not to get shot. I imagine, a soldier on the Eastern Front who had moderate control over his impinging stress level and nerves, would move and handle their weapon quickly so as to bring his weapon to bare on the enemy quicker. Based on what I've seen in videos for RO2 thus far, and considering and acknowledging the assumption that combat stresses and nerves would naturally force a human being to perform actions quicker, weapon switching/handling and reloading is relatively accurate.

However, weapon handling and reloading would be relative to each individual. One would imagine that more experienced soldiers would be more composed and quicker under combat; in other words they can control their stress and nerves better than more inexperienced soldiers and thus handle their weapons more efficiently.

Ultimately I have no ****ing idea how fast a soldier under combat stresses would handle their weapon, and no one here does either (unless you've actually been in combat). Based on what I've seen in videos for RO2 (that means not actually playing the damn game), weapon handling and reloading seems fine.
 
Last edited:

Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
- Pulling a new magazine or clip out of your ammo pouch is too fast

They're surprisingly fast to put in and out (regarding pouches) if you have even tiniest bit of experience how to operate those pouches and reload your weapon. The odds are your average soldier probably knows how to reload properly, and the reload total lenght from pressing the reload button to the "Magazine is full" text is pretty much the same as in RO:Ost. Also you could probably ask some veteran either from past or more recent conflict who probably mentions that as long as you're not in mentally broken state and combat ineffective morale-wise you tend to do things right, even more so when you consider adrenaline.

Even though if we honestly wanted more "realistic" reload system it would pretty much either be small random factor in reload time that sometimes decreases it and sometimes not as much, would possibly be related to your stamina and\or suppression and if they'd want to go more hardcore, take into account random patterns for fingernails, lenght and also the dry temperature outside. It's relatively easy to reload a weapon in warm weather even with long fingernails but try doing the same in -20 or below celsius, as there's the obvious joke that soldiers arent' really wearing any gloves at all, operating metal and as per example add the longish fingernails if the guy has been sloppy in-universum and didn't give a crap about those. Alternatively take short but weak fingernails that have tendency to shatter even on nonexistant contact, try reloading a gun with finger nail that's split in two so to speak. It's also bit more trickier.

(And this list could go on pretty long but I believe everyone gets the idea by now ;))
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
My thoughts on this subject:

- Weapon switching is too fast
- Pulling a new magazine or clip out of your ammo pouch is too fast
- Weapon reloading speed itself seems right, at least for many of the weapons

I mostly feel this way too as I watch the videos, but then it may be as Yoshiro stated above (smoother animations/syncing views etc) so I guess for me its a wait and see approach.

When reloading and weapon switching is too fast, especially weapon switching, it reminds me of those cheap COD games and that just annoys me to no end.
 
  • Like
Reactions: billyboy

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Gotta agree, I was hoping they'd make the weapon switch times a bit more true-to life, given that players can carry more than one weapon at the same time. I hope we won't see people going Rambo while they're carrying a PPsH, an MkB and a pistol all at once. That could be a problem if weapon switch is instantaneous.

What the reload animation should take into account IMO, is your character putting away the empty magazine. Throwing away spent mags is a bad idea.
 
Last edited:

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,440
538
0
How does anyone know with any real degree of certainty how fast an average soldier reloaded or operated their weapon under the stresses of combat on the Eastern Front?

Practice reloading the guns as fast as you can. Once you get proficient, the typical combat reloading time will be slower than your fastest times. Look at some youtube videos of modern soldiers (who get much more training) reloading rifles with better ergonomics (M4/M16s). It still takes them far longer when they are being shot at than it does in the "speed reloading" videos.

You'd want to present it in game so that the reloading times are not very slow, but not very fast. Obviously it varies from person to person, situation to situation and depends on your stance, so making the reload times between the slow and fast end spectrum would be the most logical solution.

I've personally never tried reloading from a Mosin pouch before, but the ones I did have seemed to take a bit long to snap open (maybe they left them open?). I can't comment on PPSH, MBK ect. pouches.

While we are talking about reloading times, it would be nice if it took longer to reload when you are in different stances. While I have never tried it myself, it looks like it would take longer to reload from those MP40 pouches when prone than it does when standing up. If anyone with experience can comment on this subject I would be interested in listening.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
Looks fine to me.

The act of actually reaching into your kit to grab a new mag/clip could be a little slower, but everything else is good.

With practice (which soliders most definitely have) any stripper clip or magazine can be easily and quickly loaded.

And to get the "oh but they're under stress in a battlefield" crowd to stop yapping, just make it so suppression affects reload speeds. If it doesn't already do that, of course.
 

Norse Soldat

FNG / Fresh Meat
Jun 2, 2011
117
101
0
Judging from the latest footage weapon switching and reloading seems way too fast. Will there be a delay or an enhanced animation in the final game or is the insta-weapon switching and reloading final?

I would like to see, a two to three second or so delay.