@poosh
You're right about hunting shotgun penetration this is a mistake of me.
Your table on googledoc is empty or doesn't work with firefox.
Indeed for the axe/claymore, but this is only valid for non-berzerker.
Berserker lv1 should have a rof of 1 attack/sec with the claymore, the axe will need at least lv3.
About the heal recharge, I plan to add the exact table with all weapon/recharge/healing for each medic perk lv (see to do list).
I got the same recharge numbers as yours, once turned into percentage like in the hud.
The formulla is pretty simple, AmmoRegenRate = the delay to regen ammo +10 * perk bonus (real max ammo = 500).
All regen rate=0.3 (3.3 times/sec or +30/~sec)
Except for mp5=0.2 (5 times/sec or +50/sec)
Ammo used per shot for all weapons = 250 (aka 50%)
Except self syringe = 500 (aka 100%, see SyringeAltFire)
@Left 4 Dinner
About pat radial, yes its randomized I forgot about that!
Real damage should be = 54~108
Or If armor > 50 = 108~216
Code:
// This attack cuts through shields, so crank up the damage if they have a lot of shields
if( P.ShieldStrength >= 50 )
{
RadialDamageBase = 240;
}
else
{
RadialDamageBase = 120;
}
// Randomize the damage a bit so everyone gets really hurt, but only some poeple die
UsedMeleeDamage = (RadialDamageBase - (RadialDamageBase * 0.55)) + (RadialDamageBase * (FRand() * 0.45));
edit: there is a table for patriarch attacks btw.