It's not necessary (nor recommended) to use your own KFLevelRules class, just modify the instance of the existing one in the mutator's PostBeginPlay function.
k thx! Ok new problem though(not with weapons thing) but this is way off topic of this topic, its a crash but i dont want to create a new topic on it. I get this critical error everytime i play the game, it happens at anytime.
Code:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 3203 MHz with 2047MB RAM
Video: NVIDIA GeForce GTS 250 (6099)
General protection fault!
History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-NewJerseyLab(V1) <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I did change speeds of zombies in kfmods folder and health too if that could do any damage but it was going good until i put sandbox on and put it so zombies spawn more quikly and more amount of zombies spawn at a time but i never had a problem with it!
Please help!
ALSO: it says my processor is: GenuineIntel PentiumPro-class processor BUT ITS REALLY intel core 2 duo E8200 at 2.66 ghz
thanks,
gamemann