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Yeah, free-aim. It's good for a game that aims to handle abit realisticly. In reality soldiers don't run around making sure their gun is always pointed at the center of their vision.
slightly off topic but unreal is not an fps engine so you can do whatever you want however you want. so if you assign a weapon bone for parenting a gun to a hand then thats how it will work.
if you decide to switch the whole game to be a 2.5d metroidvania you can do that too. if your keen you could remake monkey island using killing floor 2 art assets. there's a reason so many console games were built on unreal 3. from 2d sidescrollers to mmo's
slightly off topic but unreal is not an fps engine so you can do whatever you want however you want. so if you assign a weapon bone for parenting a gun to a hand then thats how it will work.
if you decide to switch the whole game to be a 2.5d metroidvania you can do that too. if your keen you could remake monkey island using killing floor 2 art assets. there's a reason so many console games were built on unreal 3. from 2d sidescrollers to mmo's
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