Weapon Movement?

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mistincat

Active member
Jan 18, 2015
1,013
2
38
England
Yeah, free-aim. It's good for a game that aims to handle abit realisticly. In reality soldiers don't run around making sure their gun is always pointed at the center of their vision.

Unless they're SAS like Soap MacTavish or Captain Price..:D
 

mistincat

Active member
Jan 18, 2015
1,013
2
38
England
Having watched the videos again, I can see weapon movement now but it is a lot more subtle than other games like BF3.
 

osmodeus

FNG / Fresh Meat
Jun 15, 2012
495
0
0
I don't know, I never touched the Unreal Engine in my life, just Source..
slightly off topic but unreal is not an fps engine so you can do whatever you want however you want. so if you assign a weapon bone for parenting a gun to a hand then thats how it will work.

if you decide to switch the whole game to be a 2.5d metroidvania you can do that too. if your keen you could remake monkey island using killing floor 2 art assets. there's a reason so many console games were built on unreal 3. from 2d sidescrollers to mmo's
 

Durpy

FNG / Fresh Meat
Feb 6, 2015
264
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New York City
slightly off topic but unreal is not an fps engine so you can do whatever you want however you want. so if you assign a weapon bone for parenting a gun to a hand then thats how it will work.

if you decide to switch the whole game to be a 2.5d metroidvania you can do that too. if your keen you could remake monkey island using killing floor 2 art assets. there's a reason so many console games were built on unreal 3. from 2d sidescrollers to mmo's

Ah alright, makes sense. Did unreal engine 2.5 have said bone parenting?