Tripwire Interactive Forums

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
I made a weapon and insertetd the sounds in the animations file, these sounds seem to make problems, how do I delete them from inside the animation file? These sounds make the server crash when the weapon is summoned
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2000 MHz with 2815MB RAM
Video: NVIDIA GeForce 8200M G (4192)

General protection fault!

History: callingGetPerioid <- 1 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound FFF.rg6_reload2 218742==218742/14713785 218730 13) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class rg6.rg6pickup NULL) <- UObject::processEvent <- (KFCheatManager KF-Arcade-Action-v2.KFPCServ.KFCheatManager0, Function Engine.CheatManager.Summon) <- UObject::ScriptConsoleExec <- (KFCheatManager KF-Arcade-Action-v2.KFPCServ.KFCheatManager0) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UObject::processEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_KeyEvent) <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- WM_KEYDOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- MessagePump <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
How do I edit this ukx file? I cannot export from it the animations, the skeletal mesh or the mesh animation.
Is there a tool for that?