I think it's kind of funny that heroes will get dirtier and not that good cared for ragged look, while their weapons will get shinier lol.
If anything, the roles could be reversed, giving a clean working weapon to a the new recruit, and have the weapon deteriorate for the hero because of overuse, getting just as dirty as the hero.
Since the hero has become good at the game (which we can just assume) he will have learned how to deal with such a weapon on the go.
But i doubt many people would play for weapons that get worse as you go
Anyways, i'm not into those kind of things anyway. A game should be interesting on its own, without stuff to unlock to keep you going. That's just cheap and reeks of pick up and play gameplay that gets stale after a week and needs something on the side to keep you going.
I doubt this will be the case with ROHOS but just saying.
If anything, the roles could be reversed, giving a clean working weapon to a the new recruit, and have the weapon deteriorate for the hero because of overuse, getting just as dirty as the hero.
Since the hero has become good at the game (which we can just assume) he will have learned how to deal with such a weapon on the go.
But i doubt many people would play for weapons that get worse as you go
Anyways, i'm not into those kind of things anyway. A game should be interesting on its own, without stuff to unlock to keep you going. That's just cheap and reeks of pick up and play gameplay that gets stale after a week and needs something on the side to keep you going.
I doubt this will be the case with ROHOS but just saying.