I held back on registering an account here or providing suggestions for weapons in the recent survey because I didn't have any ideas.
But then I had an idea: flaming throwing axes / hatchets, crossperk for Berserker and Firebug.
The axes can be purchased individually or together like dual pistols. Light and heavy perform how you'd expect -- with dual axes having slightly faster attack rate and the heavy is an overhead dual-axe swing.
They are on fire and do fire DOT like the Ion Thruster.
Using the stab/bash key throws an axe which does melee damage. It will continue its trajectory through small zeds like the seal squeal, or it will hit and fall off of something bigger if it doesn't kill it. In its wake, it leaves a trail of fire. You can throw one axe at a time and you have to pick them up to get them back.
Some other ideas that I passed over: if the flaming isn't cool, electricity or explosion damage could be interesting, but it's harder to imagine in my mind how to balance things. Exploding dual throwing axes? Yeah, maybe not.
Anyway, things I like about this:
- Berserker gets a ranged option that actually feels relevant to the class. As much as I love the frost fang and nail gun, it always feels odd to fire bullets at a zed. Throwing axes with a bit of heft would feel appropriate and the ability to throw one at a time adds a level of variety that isn't present with the current weapon options.
- It's a weapon for firebug that offers parrying and could shake things up for a class whose main operation is just running and gunning (at the feet of zeds). Ammo-free groundfire (like HRG scorcher alt fire) offset by the need to retrieve the axes.
But then I had an idea: flaming throwing axes / hatchets, crossperk for Berserker and Firebug.
The axes can be purchased individually or together like dual pistols. Light and heavy perform how you'd expect -- with dual axes having slightly faster attack rate and the heavy is an overhead dual-axe swing.
They are on fire and do fire DOT like the Ion Thruster.
Using the stab/bash key throws an axe which does melee damage. It will continue its trajectory through small zeds like the seal squeal, or it will hit and fall off of something bigger if it doesn't kill it. In its wake, it leaves a trail of fire. You can throw one axe at a time and you have to pick them up to get them back.
Some other ideas that I passed over: if the flaming isn't cool, electricity or explosion damage could be interesting, but it's harder to imagine in my mind how to balance things. Exploding dual throwing axes? Yeah, maybe not.
Anyway, things I like about this:
- Berserker gets a ranged option that actually feels relevant to the class. As much as I love the frost fang and nail gun, it always feels odd to fire bullets at a zed. Throwing axes with a bit of heft would feel appropriate and the ability to throw one at a time adds a level of variety that isn't present with the current weapon options.
- It's a weapon for firebug that offers parrying and could shake things up for a class whose main operation is just running and gunning (at the feet of zeds). Ammo-free groundfire (like HRG scorcher alt fire) offset by the need to retrieve the axes.