KF [Weapon] HopMine launcher

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Marco

Active member
May 23, 2009
644
227
43
Finland
Name
HopMine launcher​

Version
1.0​

Description
This is a silly little weapon mod I made. It is a M79 launcher that fires Half-Life 2 HopMines that can attach on any surface. Those mines will then launch themselves forward out from the surface if there are enough enemies in front of it, and then explode near the enemies. So basically they are like pipebombs but a little more handy.
You are however limited to max 16 mines armed at same time out there, also a disconnecting player will make all their own mines self destruct.

To use it you can either use Custom Trader or ServerPerks to add to trader:
TraderInventory=5:HopMineLchr.HopMineLPickup
Or then in solo play you can use cheat code:
summon HopMineLchr.HopMineLPickup

Screenshot
KFHopMineA.jpg

KFHopMineB.jpg

Credits
Valve for their original HopMines; sounds, model and texture.​

Download
Here.
Extract HopMine_rc.ukx to Animations folder, and rest of files to System folder.​

Do tell me if you come across some bugs.
 

PotentiaLeaena

FNG / Fresh Meat
Jan 28, 2013
290
0
0
USA
www.lairservers.us
Absolutely love this, thanks Marco. :)

I've noticed two bugs so far. The HopMine Launcher shares ammo with the M79 (not a huge deal), and if you die the mines deactivate and count towards your total count.
 

BFMSAND

FNG / Fresh Meat
Dec 17, 2011
443
10
0
Rainbow Killing Floor
Noticed a bug, just tried the hopmine launcher on testmap f2 or so and it worked good but tried then on the new map the cemetry and the hopmines dont launched, is it cause of the surface on some maps or so ?