Are the experience bonuses you get from leveling weapons tied to the particular gun you spawn with or to your player in general?
Let's say that I spawn as a German rifleman. I have my karbiner level fairly high, so I enjoy reduced sway, recoil, and bolting time. My gun is also a fair bit cleaner and in better condition than when I started. Now lets say for whatever reason I swap my clean carbiner for my dead buddy's crappy dirty level 0 k98 rifle. How much of my benefits do I retain? Do I still get to keep the reduced sway, recoil, etc because it is simply a reflection of my soldier being more trained and experienced? Or do I turn into a level 0 rifleman because all the stats come from the gun and not the player?
Another question is whether these boosts carry across class and team. Let's say I level my Mg34 really high. Now assume I spawn as a rifleman or assault class, and I choose to use an Mg34 I find on the ground. Assuming that skill comes from the player and not the gun, will I be able to retain my Mg34 bonuses even though I spawned as a rifleman?
Alternatively, lets say I level my k98 rifle very high, but my russian bolt action is low level. If I spawn as a Russian rifleman and pick up a karbiner (again, assume stats come from the player, not the gun), will I see my high karbiner level come into play, or will I see the same performance as my nagant rifle, or will I revert to a level 0 rifleman as a russian soldier would have no training using german rifles?
This is all.
Let's say that I spawn as a German rifleman. I have my karbiner level fairly high, so I enjoy reduced sway, recoil, and bolting time. My gun is also a fair bit cleaner and in better condition than when I started. Now lets say for whatever reason I swap my clean carbiner for my dead buddy's crappy dirty level 0 k98 rifle. How much of my benefits do I retain? Do I still get to keep the reduced sway, recoil, etc because it is simply a reflection of my soldier being more trained and experienced? Or do I turn into a level 0 rifleman because all the stats come from the gun and not the player?
Another question is whether these boosts carry across class and team. Let's say I level my Mg34 really high. Now assume I spawn as a rifleman or assault class, and I choose to use an Mg34 I find on the ground. Assuming that skill comes from the player and not the gun, will I be able to retain my Mg34 bonuses even though I spawned as a rifleman?
Alternatively, lets say I level my k98 rifle very high, but my russian bolt action is low level. If I spawn as a Russian rifleman and pick up a karbiner (again, assume stats come from the player, not the gun), will I see my high karbiner level come into play, or will I see the same performance as my nagant rifle, or will I revert to a level 0 rifleman as a russian soldier would have no training using german rifles?
This is all.