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Beta Release [Weapon] Deadbot AA-12 Digital Camo

Deadbot

Member
Apr 16, 2015
15
0
its my fist mod for KF2 :)

2ujJeJl.jpg

H61A9qF.jpg


http://kf2.gamebanana.com/skins/139934
http://www.mediafire.com/download/rt68t9suvg53l4p/Deadbot_AA-12_Digital_Camo_v2.rar
 
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Wow, looks great! Will you make a tutorial on how to skin, please? :)

The basics:
1.) Use SDK to export the texture.
2.) Edit the texture.
3.) Use SDK to import the new texture.

That is litrally it (obviously this simple technique will cause mismatches of the file). There is ways like client-side it and custom version of the weapon.
 
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The basics:
1.) Use SDK to export the texture.
2.) Edit the texture.
3.) Use SDK to import the new texture.

That is litrally it (obviously this simple technique will cause mismatches of the file). There is ways like client-side it and custom version of the weapon.


Hi FluX !
I am interested it how to make new skins into kf2. I tried follow your instructions but that was not close to enough :D .I realized some steps which files need to costumize for a new skin .Can u tell which proggrame need to make the skin? and some steps for the beggining?
I hope you have time to answer :) My fingers burning to make awesome skins :cool:
 
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Can u tell which proggrame need to make the skin? and some steps for the beggining?
Photoshop, Gimp, Paint.net, etc.

As for a tutorial, go get a guide on how to actually use the program first before you start making your own skins for KF2. At lease make some practice ones before actually making something you want to release to the public.
 
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I got all of them +3dmax.I found UE viewer now i can export the textures to tga.I made a scrake skin but idk how can i test how is it look like.Can u tell me whats the next step?

You can import the Scrakes model into 3DSMax. Click on Material Editor and choose Slate Material Editor in the Modes tab. On the left panel, scroll down to Scene Material. Click on whatever scene the model (Scrake) uses. It will display a chain of textures. The top midmap should be the main diffuse texture so click that and upload whatever texture you are using. On the display panels you can examine the model with its texture. As i been doing it with Gimp, i edit the texture and save which auto updates in 3DSMax which is pretty helpful.

IDK how it works with the SDK, i dont have it yet :p
 
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