Weapon Combos

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djw

FNG / Fresh Meat
Aug 14, 2011
164
12
0
I've never played as Berserker, why go with both the katana and fire axe?
 

Islidox

FNG / Fresh Meat
Dec 8, 2011
252
29
0
NJ, USA
My combinations listed down below

Sharpshooter
:
1. M79 + M14 + .44 Magnum
2. M79 + Xbow (if I designate myself purely for LR support)

Support Specialist:
1. Pump Shotgun + AA-12
2. Combat Shotgun + AA-12
3. AA-12 + M32
4. Pump/Combat Shotgun + Hunting Shotgun (when I can't buy a AA-12)
(whenever possible, buy pipes on later waves)

Commando:
1. M4 + SCAR
2. M32 + SCAR
(.44 Magnum as an optional sidearm)

Medic:
1. MP5/7M + M79 + LAR
2. MP5/7M + Xbow + .44 Magnum
3. MP5/7M + katana + LAR

I haven't really played as other classes to find a competent weapon loadout for those classes.
 

Azukki

Grizzled Veteran
Jul 7, 2009
1,519
130
63
Support+Bullpup+M4+AK47+Scar.

Because I can.
If you really want maximum dakka, forget the AK47, and get a MP7 and MP5 instead. 2140 rounds on you, 1900 of which is on full auto guns. :D

[QUOTE='ChairmanMurder[Forge]By the way, I'm digging crossbow+katana+.44 for the sharpshooter.[/QUOTE]
Replace the Katana with a Claymore, and it makes a nice beserker combo for kiting with another berzerker. .44magnum for double tapping crawlers, xbow for returning fire at husks, and claymore for every other gormless tosser. Never mind, the claymore is way too heavy for this now.

Husk gun + mac10 is obviously nice for firebug. If you wind up with holes burning in your pockets from dosh, you can also throw a .44 in there too, or a machete and/or pipe bombs.
 
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ChairmanMurder[Forge]

FNG / Fresh Meat
Apr 24, 2011
480
107
0
34
Sunny, Sunny California
The thing with crossbow + .44 + claymore is that the claymore isn't supposed to be that light. I assume the correct weight is supposed to be six (as per the shop description), so I don't want to get stuck with bad habits when they change it.
 

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
I use an M4 and .44, and sometimes an AK. I have found that with my ammo conservation and the extra mags with the M4, I generally don't need a second rifle, even on HoE. Lately, for sharp, I have been using my "John Wayne" config, a LAR and revolver.
 

Double_Deagle

FNG / Fresh Meat
Jul 28, 2009
234
34
0
I've got a couple new combos that I think are really fun. One for support and one for sharp.

For support: pump, combat, m32

Great all around loadout (though rather expensive). Pump for general combat, combat for when the pump is either out of ammo or needs to reload, as well as for burst (double tapping husks, clearing out a mob behind a weld, etc.), and the m32 is for hurting the hell out of fleshpounds (don't forget to throw a couple nades before opening up) and distant groups. Scrakes can give you some trouble. Without the coach gun, they're a pain to solo. Still, a competent sharpshooter on your team will fix that. Or if your team is focus firing them, a full clip from the combat is a pretty substantial burst.

For sharpshooter: crossbow, .44, mp5 (currently this combo is weakened by a bug)

The .44 gives you plenty of stopping power for medium zeds, and will be overall your main weapon, using the mp5 for when a group gets too close. You will be amazed at how good the mp5 is with a 50% headshot damage boost. Be careful though, you don't want to get stuck in the long reload with a gorefast eating your face. The crossbow is of course for heavies.

EDIT: The .44 bug was partially fixed, it now gets a reload bonus, though the recoil is still broken. The mp5 was fixed too, sort of. It still fires two bullets every time you pull the trigger, but now it actually shoots both rather than one simply disappearing, so it's not really a big deal anymore.

Unfortunately, this combo is currently quite mediocre due to two huge bugs.
One: the .44 doesn't benefit from the sharpshooters recoil and reload speed bonuses. This makes it a subpar main weapon as you spend far too much time reloading and the recoil makes it hard to double tap important targets like the husk and siren.
Two: the mp5 loses a bullet every time you pull the trigger. You only fire one bullet, but your ammo count goes down by two. This only happens once for each trigger pull, so if you spray the entire magazine at once, you'll lose one bullet. But if you burst fire (like you would as a sharpshooter...) then you'll lose a whole hell of a lot more.

Until these two bugs are fixed, this weapon combo is at best, middle quality. You can use it and make it work, but it won't be anything to write home about. However, I can see a lot of potential in it once those bugs get fixed.
 
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naksiloth

Member
Dec 29, 2010
431
14
18
I start to wonder... Anybody tried carrying Combat Shotgun as Commando? It's fast, slow reloading heavy hitting shotgun. Commando needs powerful sidearms to deal with stronger specimen so I'm just thinking it might be a viable choice for Commando. It's expensive as M32, but is it useful as M32?
Any ideas?
 

OiLime

FNG / Fresh Meat
Dec 10, 2011
24
8
0
Australia
Medic: MP7 (3) + MP5 (3) + LAR (6) + katana (3)
mp7 = crawler bullet hose
mp5 = spammable for groups of trash
LAR = picking off large targets such as husks/sirens
Katana = kiting/stray ZEDS

Also; Medic: MP5 (3) + M79 (4) + katana (3) + Handcannon

M79 = brilliant for saving a teammates arse as well as fr groups of pesky crawlers
Handcannon = serves the same role as a smaller LAR
 

Elsea

FNG / Fresh Meat
Feb 22, 2011
75
19
0
Undeniably best support loadout now available.

Magnum / Katana / Pump Shotgun / Hunting Shotgun

Solo everything.
Never run out of ammo.
Long range combat capabilities.

Everything you ever wanted.
 

Islidox

FNG / Fresh Meat
Dec 8, 2011
252
29
0
NJ, USA
I found an interesting loadout for the sharpshooter class that I thought I'd never use given that dual handcannons have far less accuracy than single-wielded.

> .44 Magnum for precision shots and ammunition conservation
> dual Handcannons for oh s*** moments and emergency takedowns of bigger specimens
> M14EBR for long range capabilities and rapid firepower for scrakes and FPs

Another change-up would be to replace the dual handcannons with a M79 launcher for trash removal and explosive help against FPs.
 

Elsea

FNG / Fresh Meat
Feb 22, 2011
75
19
0
I found an interesting loadout for the sharpshooter class that I thought I'd never use given that dual handcannons have far less accuracy than single-wielded.

> .44 Magnum for precision shots and ammunition conservation
> dual Handcannons for oh s*** moments and emergency takedowns of bigger specimens
> M14EBR for long range capabilities and rapid firepower for scrakes and FPs

Another change-up would be to replace the dual handcannons with a M79 launcher for trash removal and explosive help against FPs.

Don't think I like it too much. M14 can take out one scrake with precision, but it can be hard with other specimens there. Sometimes, there are even 2 or 3 scrakes. You'll want a LAR in that instance. LAR also helps a ton for crawlers when the situation implodes since it's a single shot to the body.

Your suggestion for the M79 seems to suggest this isn't a loadout for HoE since the sharpshooter's better off shooting a fleshpound's head with the M14 than using a m79. M79 is also fairly weak against trash offperked on HoE.
 

Islidox

FNG / Fresh Meat
Dec 8, 2011
252
29
0
NJ, USA
Don't think I like it too much. M14 can take out one scrake with precision, but it can be hard with other specimens there. Sometimes, there are even 2 or 3 scrakes. You'll want a LAR in that instance. LAR also helps a ton for crawlers when the situation implodes since it's a single shot to the body.

Your suggestion for the M79 seems to suggest this isn't a loadout for HoE since the sharpshooter's better off shooting a fleshpound's head with the M14 than using a m79. M79 is also fairly weak against trash offperked on HoE.

I think a M14 can take on multiple scrakes easy due to the 20-bullet magazine it sports and the massive DPS you can pour out (given all headshots). The M14 can also take out crawlers in 1 shot easy as well, and coupled with the laser module, the M14 is great for trash removal at short range.

But you're right in that this loadout is not meant for HoE. These are loadouts that I find effective on Hard mode when there are fewer players and the role of the Sharpshooter must expand into trash removal territory. The M79 becomes a great backup weapon in enclosed spaces and being able to wipe out clots and crawlers with ease. With more players, I relegate myself to LR support with a Xbow and a reliable sidearm, dual-wielded or not.

On the few times I've played on Suicidal, I find the LAR/M14 is a better loadout due to its cheapness, ease of maintenance, and the LAR's greater DPH. (Wish I could squeeze in there a .44 Magnum but alas.)
 

Elsea

FNG / Fresh Meat
Feb 22, 2011
75
19
0
I think a M14 can take on multiple scrakes easy due to the 20-bullet magazine it sports and the massive DPS you can pour out (given all headshots). The M14 can also take out crawlers in 1 shot easy as well, and coupled with the laser module, the M14 is great for trash removal at short range.

But you're right in that this loadout is not meant for HoE. These are loadouts that I find effective on Hard mode when there are fewer players and the role of the Sharpshooter must expand into trash removal territory. The M79 becomes a great backup weapon in enclosed spaces and being able to wipe out clots and crawlers with ease. With more players, I relegate myself to LR support with a Xbow and a reliable sidearm, dual-wielded or not.

On the few times I've played on Suicidal, I find the LAR/M14 is a better loadout due to its cheapness, ease of maintenance, and the LAR's greater DPH. (Wish I could squeeze in there a .44 Magnum but alas.)

Many loadouts which are good for hard become almost useless on harder difficulties. There's also a key difference for the M14 between hard and HoE difficulties. Scrake rages sooner on HoE.

It takes 7 shots on HoE versus 6 shots on Hard to knock down a scrake. You might think this difference is trivial. That's true, until you realize that you can take down a scrake without it even raging on hard and that the scrake on HoE starts raging by the fourth shot. You need a good amount of space and good terrain if you want to be able to hit a raging scrake (which may be jumping and running across tables and whatnot) on HoE without getting hit. This is kind of difficult when it's HoE when a single mistake will get you killed. I certainly will do it sometimes, but it's generally not worth the risk, especially if there are multiple scrakes and very little room to move. Scrakes also move a ton faster on HoE, which is a problem.

Also, M14 always kills crawlers in a headshot, but on hard-HoE, it doesn't kill them in one body shot. With the LAR, it does. Crawlers move pretty fast on higher difficulties. You will not want to be spending time aiming at the head.

But yeah, it'll work on hard. Though I still prefer a crossbow on hard just because it's so easy to kill scrakes with it.
 

Islidox

FNG / Fresh Meat
Dec 8, 2011
252
29
0
NJ, USA
@Elsea: Good advice, and I'll keep it mind the next time I play on Hard, and eventually other higher difficulties. However, my other issue is that I can't really trust my teammates (since I usually play on pub servers) to hold out their own. In such cases, I prefer having more ammo than not. When I'm playing with my friends (some of them quite pro and more pro than me), I can usually relegate myself to xbow duty.