Weapon checking animations?

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Munk

Creative Director
Dec 1, 2005
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185
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Alanta Georgia
Out of nowhere Munk shows up and is answering a lot of the questions in these threads. It's probably because of the late / no video for January but you're awesome man.

Hehe I got a free moment to check out the forums, everyone here is super busy getting the game ready to play ;) the video is a little late but for good reason we're finishing up a couple things we want to show off in it. The videos take up studio time which makes the release time take a little longer also, so it's a balance. TWI is a 47 man team so pumping out the PR and getting the most important thing (the game) done is challenging.
 

mistincat

Active member
Jan 18, 2015
1,013
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England
Forgot to ask, are these checks player initiated or idle animations? And are they present on all platforms?
 

dtain

FNG / Fresh Meat
Feb 2, 2015
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There are some good ideas here, I'd like to see them as well; one of the things I like doing in KF is killing with a little flare :cool:
 

UltraJake

Active member
Dec 8, 2014
1,071
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Florida
As Tripwire put it, Red Orchestra has realism but Killing Floor has coolism.
Flare is the name of the game, and if handled right I'm really excited.