That's the thing though. Go even watch videos of people full autoing the PPSh41. They hardly fight it at all, and even claimed as much. Right now you have to fight it like it was a Thompson or something.
It isn't my movie, I just found it on youtube. Anyway it's great proof that weapon from RO:O can be accurate when player manage recoil.
It's actually good idea to mavie a short videos with and w/o managed firing, but why? TWI should know how theirs recoil works in RO:O.
Now look that video
YouTube - ppsh41
It's very close to that what we can see in RO:O.
In RO:HOS's gamescom video it's looks more like pressing magic breath control button and shooting to same spot w/o recoil. I hope that what we could see is alpha version for consoles (it might be hard to control firing and recoil with pads). If not... well nice joke. TWI promiss us more realism and we will get CoD-type realism...
@REZ it's now my movie but song rocks
ps. note how often PPSH41 jammed during firing
Yoshiro,
Did you actually test the recoil of the guns with one hand?
Obviously you didn't but if you want the recoil to be realistic, you can't make the assumption that people will pull down on the recoil without any corrosponding movement of the mouse, you have to model the gun so that you are not pulling down the gun in anyway to represent the true relationship between the mouse and the controlling of recoil.
Please organise a meeting with the team about this because recoil is one if the most important components of a successful game.
Or maybe we can expect a ROHOB Heroes of Berlin expansion pack![]()
Why is that if i might ask, or atleast why is it more difficult than the battle of stalingrad?
Because a main part of Berlins defenders were old men and children.
Makes a good case for weapon jams being common in RO:HOS where the weapons might be in even worse shape.
This one single statement just took away a lot of the excitement I had for this game.......With that sort of statement, grenades are going to be all powerful and SMG's are going to be all powerful. Realistically, SMG's are still quite accurate at long distance, if you can rest it on something, they are simple going to be overpowered. I have fired many different types of SMG's and I have no doubt that I can hit man sized targets almost every shot at 200-300 metres with a mp40.
One of the reasons for Darkest Hour's success is primarily because of their embrace of the balance between realism and playability. There is a reason why Darkest Hour is bigger than RO and almost everyone would agree it is better in almost every single way.
I'm not sure if you have fired many SMG's but if you have them rested and sighted, they are still incredibly accurate, bullet drop is basically non existant for distances past 100-200 meters and honestly, can you see much infantry fighting at distances of greater than 200 metres in the game.
When you take into account, zoom when you go into iron sight, zoom while you breath, bullet penetration and most importantly almost no recoil, I'm scared that the game I am most looking forward to will be boring because the long term playability is just not there like it was for RO and DH.
Edit, I even forgot to mention the suppression coding that almost certainly will get copied in some form from Darkest Hour which again gives SMG's another big advantage over rifles. In RO, if you were both lying down, you were dead if you had a SMG, in DH and I'm almost certain in HOS, with a smg, all you have to do is start firing in the general direction of the bolt action and they are going to have a hard time hitting you if you can just get the bullets close enough to cause the suppression effect.
I don't need to wait until I play the game because the president has already clearly stated that he is going to change one of the best characteristics about the game that I love so much.
If I wanted a game without recoil, I would play cod 5.
It takes away from the skill of the game and makes it significantly less fun. I want options in my game, I want to be able to decide if I will spray or double shoot or even 4-5 bullets, this choice is going to be taken away.
No-one will do anything but spray anymore because their is no recoil and it is going to make the game boring.
Seriously, realism at the cost of fun is going to cost you dearly, I truly hope TW heed this warning and give us the option of having RO recoil rather than realistic recoil.
The one main fault I see with RO atm is the hip shooting, if kids paint a dot on their screen, they are snipers from the hip and this is stupid. As unrealistic as it is, this needs to be addressed because if this game becomes popular, it will get abused and ruin the game for many people. it doesn't reduce in accuracy if you are moving either, its clearly bugged at the moment, its not even realistic. I think it should be slightly nerfed just so it can't be abused. Please trust me when I say, I can hold my own with a bolt action, i actually prefer them for the challenge and I can see just stupid this is atm.
No matter how you look at it, some facts cannot be argued.
No-one is going to do anything bar full auto with a SMG anymore to manage the recoil, this quite simply takes away one of the best parts about RO, management of recoil. No more 1 or 2 bullet or even 5-6 controlled sprays, just hold m1 at all times, it is unarguable to suggest this is more fun. One of the fun parts about RO is mastering all the different recoils of all the different guns, now its pretty much going to be the same.
Hip SMG fire is going to be far easier to pull off now because there is almost no recoil.
Bullet drop isn't a issue at all realistically in RO, its that simple. All decent maps are not big enough to really make this come into play therefore bullet drop is not going to limit a SMG in practical terms for RO2. You basically never fight at 100 metres let alone 200 metres.
The MG is going to be heaps more powerful, no tracers, far easier to mount it on anything plus the pivot based aim system.
Not listening to the core community and going in your own direction is a perilous decision and I know for certain that many others like myself would be frustrated if we saw a recoil system very similar to COD 5 for RO2 and the recoil from the RO2 video literally could have been skinned and mistaken for COD 5, it looked that similar. I don't need to go into just how bad COD 5 is and the number 1 reason in my opinion as to why it's so bad is the loss of recoil. Compared to COD 1 and 2, the recoil is significantly less. Even COD 1 to COD 2, the recoil again was reduced and again, they suffered as a result. To this day, most of the intelligent competitive community still agree that COD 1 was a better game than COD 2 because of the fun and skill of managing recoil was required to be a good player.
machine gun shoot in Arizona.